diff --git a/Mac/Python/macglue.c b/Mac/Python/macglue.c index 844ee42d5b2..bf5e3487b44 100644 --- a/Mac/Python/macglue.c +++ b/Mac/Python/macglue.c @@ -29,6 +29,7 @@ OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. #include "marshal.h" #include "import.h" #include "importdl.h" +#include "pymactoolbox.h" #include "pythonresources.h" @@ -1147,3 +1148,108 @@ PyMac_Buildwide(wide *w) return PyInt_FromLong(w->lo); return Py_BuildValue("(ll)", w->hi, w->lo); } + +#ifdef USE_TOOLBOX_OBJECT_GLUE +/* +** Glue together the toolbox objects. +** +** Because toolbox modules interdepend on each other, they use each others +** object types, on MacOSX/MachO this leads to the situation that they +** cannot be dynamically loaded (or they would all have to be lumped into +** a single .so, but this would be bad for extensibility). +** +** This file defines wrappers for all the _New and _Convert functions, +** which are the Py_BuildValue and PyArg_ParseTuple helpers. The wrappers +** check an indirection function pointer, and if it isn't filled in yet +** they import the appropriate module, whose init routine should fill in +** the pointer. +*/ + +#define GLUE_NEW(object, routinename, module) \ +PyObject *(*PyMacGluePtr_##routinename)(object); \ +\ +PyObject *routinename(object cobj) { \ + if (!PyMacGluePtr_##routinename) { \ + if (!PyImport_ImportModule(module)) return NULL; \ + if (!PyMacGluePtr_##routinename) { \ + PyErr_SetString(PyExc_ImportError, "Module did not provide routine: " module ": " #routinename); \ + return NULL; \ + } \ + } \ + return (*PyMacGluePtr_##routinename)(cobj); \ +} + +#define GLUE_CONVERT(object, routinename, module) \ +int (*PyMacGluePtr_##routinename)(PyObject *, object *); \ +\ +int routinename(PyObject *pyobj, object *cobj) { \ + if (!PyMacGluePtr_##routinename) { \ + if (!PyImport_ImportModule(module)) return NULL; \ + if (!PyMacGluePtr_##routinename) { \ + PyErr_SetString(PyExc_ImportError, "Module did not provide routine: " module ": " #routinename); \ + return NULL; \ + } \ + } \ + return (*PyMacGluePtr_##routinename)(pyobj, cobj); \ +} + +GLUE_NEW(AppleEvent *, AEDesc_New, "AE") /* XXXX Why by address? */ +GLUE_CONVERT(AppleEvent, AEDesc_Convert, "AE") + +GLUE_NEW(Component, CmpObj_New, "Cm") +GLUE_CONVERT(Component, CmpObj_Convert, "Cm") +GLUE_NEW(ComponentInstance, CmpInstObj_New, "Cm") +GLUE_CONVERT(ComponentInstance, CmpInstObj_Convert, "Cm") + +GLUE_NEW(ControlHandle, CtlObj_New, "Ctl") +GLUE_CONVERT(ControlHandle, CtlObj_Convert, "Ctl") + +GLUE_NEW(DialogPtr, DlgObj_New, "Dlg") +GLUE_CONVERT(DialogPtr, DlgObj_Convert, "Dlg") +GLUE_NEW(DialogPtr, DlgObj_WhichDialog, "Dlg") + +GLUE_NEW(DragReference, DragObj_New, "Drag") +GLUE_CONVERT(DragReference, DragObj_Convert, "Drag") + +GLUE_NEW(ListHandle, ListObj_New, "List") +GLUE_CONVERT(ListHandle, ListObj_Convert, "List") + +GLUE_NEW(MenuHandle, MenuObj_New, "Menu") +GLUE_CONVERT(MenuHandle, MenuObj_Convert, "Menu") + +GLUE_NEW(GrafPtr, GrafObj_New, "Qd") +GLUE_CONVERT(GrafPtr, GrafObj_Convert, "Qd") +GLUE_NEW(BitMapPtr, BMObj_New, "Qd") +GLUE_CONVERT(BitMapPtr, BMObj_Convert, "Qd") +GLUE_NEW(RGBColor *, QdRGB_New, "Qd") /* XXXX Why? */ +GLUE_CONVERT(RGBColor, QdRGB_Convert, "Qd") + +GLUE_NEW(GWorldPtr, GWorldObj_New, "Qdoffs") +GLUE_CONVERT(GWorldPtr, GWorldObj_Convert, "Qdoffs") + +GLUE_NEW(Track, TrackObj_New, "Qt") +GLUE_CONVERT(Track, TrackObj_Convert, "Qt") +GLUE_NEW(Movie, MovieObj_New, "Qt") +GLUE_CONVERT(Movie, MovieObj_Convert, "Qt") +GLUE_NEW(MovieController, MovieCtlObj_New, "Qt") +GLUE_CONVERT(MovieController, MovieCtlObj_Convert, "Qt") +GLUE_NEW(TimeBase, TimeBaseObj_New, "Qt") +GLUE_CONVERT(TimeBase, TimeBaseObj_Convert, "Qt") +GLUE_NEW(UserData, UserDataObj_New, "Qt") +GLUE_CONVERT(UserData, UserDataObj_Convert, "Qt") +GLUE_NEW(Media, MediaObj_New, "Qt") +GLUE_CONVERT(Media, MediaObj_Convert, "Qt") + +GLUE_NEW(Handle, ResObj_New, "Res") +GLUE_CONVERT(Handle, ResObj_Convert, "Res") +GLUE_NEW(Handle, OptResObj_New, "Res") +GLUE_CONVERT(Handle, OptResObj_Convert, "Res") + +GLUE_NEW(TEHandle, TEObj_New, "TE") +GLUE_CONVERT(TEHandle, TEObj_Convert, "TE") + +GLUE_NEW(WindowPtr, WinObj_New, "Win") +GLUE_CONVERT(WindowPtr, WinObj_Convert, "Win") +GLUE_NEW(WindowPtr, WinObj_WhichWindow, "Win") + +#endif /* USE_TOOLBOX_OBJECT_GLUE */ \ No newline at end of file diff --git a/Mac/Python/mactoolboxglue.c b/Mac/Python/mactoolboxglue.c deleted file mode 100644 index fa910e3bf68..00000000000 --- a/Mac/Python/mactoolboxglue.c +++ /dev/null @@ -1,108 +0,0 @@ -/* -** mactoolboxglue.c - Glue together the toolbox objects. -** -** Because toolbox modules interdepend on each other, they use each others -** object types, on MacOSX/MachO this leads to the situation that they -** cannot be dynamically loaded (or they would all have to be lumped into -** a single .so, but this would be bad for extensibility). -** -** This file defines wrappers for all the _New and _Convert functions, -** which are the Py_BuildValue and PyArg_ParseTuple helpers. The wrappers -** check an indirection function pointer, and if it isn't filled in yet -** they import the appropriate module, whose init routine should fill in -** the pointer. -*/ - -#ifdef USE_TOOLBOX_OBJECT_GLUE - -#include "python.h" -#include "pymactoolbox.h" - -#define GLUE_NEW(object, routinename, module) \ -PyObject *(*PyMacGluePtr_##routinename)(object); \ -\ -PyObject *routinename(object cobj) { \ - if (!PyMacGluePtr_##routinename) { \ - if (!PyImport_ImportModule(module)) return NULL; \ - if (!PyMacGluePtr_##routinename) { \ - PyErr_SetString(PyExc_ImportError, "Module did not provide routine: " module ": " #routinename); \ - return NULL; \ - } \ - } \ - return (*PyMacGluePtr_##routinename)(cobj); \ -} - -#define GLUE_CONVERT(object, routinename, module) \ -int (*PyMacGluePtr_##routinename)(PyObject *, object *); \ -\ -int routinename(PyObject *pyobj, object *cobj) { \ - if (!PyMacGluePtr_##routinename) { \ - if (!PyImport_ImportModule(module)) return NULL; \ - if (!PyMacGluePtr_##routinename) { \ - PyErr_SetString(PyExc_ImportError, "Module did not provide routine: " module ": " #routinename); \ - return NULL; \ - } \ - } \ - return (*PyMacGluePtr_##routinename)(pyobj, cobj); \ -} - -GLUE_NEW(AppleEvent *, AEDesc_New, "AE") /* XXXX Why by address? */ -GLUE_CONVERT(AppleEvent, AEDesc_Convert, "AE") - -GLUE_NEW(Component, CmpObj_New, "Cm") -GLUE_CONVERT(Component, CmpObj_Convert, "Cm") -GLUE_NEW(ComponentInstance, CmpInstObj_New, "Cm") -GLUE_CONVERT(ComponentInstance, CmpInstObj_Convert, "Cm") - -GLUE_NEW(ControlHandle, CtlObj_New, "Ctl") -GLUE_CONVERT(ControlHandle, CtlObj_Convert, "Ctl") - -GLUE_NEW(DialogPtr, DlgObj_New, "Dlg") -GLUE_CONVERT(DialogPtr, DlgObj_Convert, "Dlg") -GLUE_NEW(DialogPtr, DlgObj_WhichDialog, "Dlg") - -GLUE_NEW(DragReference, DragObj_New, "Drag") -GLUE_CONVERT(DragReference, DragObj_Convert, "Drag") - -GLUE_NEW(ListHandle, ListObj_New, "List") -GLUE_CONVERT(ListHandle, ListObj_Convert, "List") - -GLUE_NEW(MenuHandle, MenuObj_New, "Menu") -GLUE_CONVERT(MenuHandle, MenuObj_Convert, "Menu") - -GLUE_NEW(GrafPtr, GrafObj_New, "Qd") -GLUE_CONVERT(GrafPtr, GrafObj_Convert, "Qd") -GLUE_NEW(BitMapPtr, BMObj_New, "Qd") -GLUE_CONVERT(BitMapPtr, BMObj_Convert, "Qd") -GLUE_NEW(RGBColor *, QdRGB_New, "Qd") /* XXXX Why? */ -GLUE_CONVERT(RGBColor, QdRGB_Convert, "Qd") - -GLUE_NEW(GWorldPtr, GWorldObj_New, "Qdoffs") -GLUE_CONVERT(GWorldPtr, GWorldObj_Convert, "Qdoffs") - -GLUE_NEW(Track, TrackObj_New, "Qt") -GLUE_CONVERT(Track, TrackObj_Convert, "Qt") -GLUE_NEW(Movie, MovieObj_New, "Qt") -GLUE_CONVERT(Movie, MovieObj_Convert, "Qt") -GLUE_NEW(MovieController, MovieCtlObj_New, "Qt") -GLUE_CONVERT(MovieController, MovieCtlObj_Convert, "Qt") -GLUE_NEW(TimeBase, TimeBaseObj_New, "Qt") -GLUE_CONVERT(TimeBase, TimeBaseObj_Convert, "Qt") -GLUE_NEW(UserData, UserDataObj_New, "Qt") -GLUE_CONVERT(UserData, UserDataObj_Convert, "Qt") -GLUE_NEW(Media, MediaObj_New, "Qt") -GLUE_CONVERT(Media, MediaObj_Convert, "Qt") - -GLUE_NEW(Handle, ResObj_New, "Res") -GLUE_CONVERT(Handle, ResObj_Convert, "Res") -GLUE_NEW(Handle, OptResObj_New, "Res") -GLUE_CONVERT(Handle, OptResObj_Convert, "Res") - -GLUE_NEW(TEHandle, TEObj_New, "TE") -GLUE_CONVERT(TEHandle, TEObj_Convert, "TE") - -GLUE_NEW(WindowPtr, WinObj_New, "Win") -GLUE_CONVERT(WindowPtr, WinObj_Convert, "Win") -GLUE_NEW(WindowPtr, WinObj_WhichWindow, "Win") - -#endif /* USE_TOOLBOX_OBJECT_GLUE */ \ No newline at end of file