From 16440e63beffadfa7143285200015db6a2798e4a Mon Sep 17 00:00:00 2001 From: "Andrew M. Kuchling" Date: Mon, 20 Jul 1998 13:46:10 +0000 Subject: [PATCH] Added libthreading.tex ; this is mostly the contents of threading_api.py, with LaTeX markup added, and some small rewrites to improve the prose. --- Doc/lib/libthreading.tex | 561 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 561 insertions(+) create mode 100644 Doc/lib/libthreading.tex diff --git a/Doc/lib/libthreading.tex b/Doc/lib/libthreading.tex new file mode 100644 index 00000000000..f8da0ed28c8 --- /dev/null +++ b/Doc/lib/libthreading.tex @@ -0,0 +1,561 @@ +\section{Standard Module \module{threading}} +\label{module-threading} +\stmodindex{threading} + +This module constructs higher-level threading interfaces on top of the +lower level +\module{thread} module. + +This module is safe for use with \code{from threading import *}. It +defines the following functions and objects: + +\begin{funcdesc}{activeCount}{} +Return the number of currently active \class{Thread} objects. +The returned count is equal to the length of the list returned by +\function{enumerate()}. +A function that returns the number of currently active threads. +\end{funcdesc} + +\begin{funcdesc}{Condition}{} +A factory function that returns a new condition variable object. +A condition variable allows one or more threads to wait until they +are notified by another thread. +\end{funcdesc} + +\begin{funcdesc}{currentThread}{} +Return the current \class{Thread} object, corresponding to the +caller's thread of control. If the caller's thread of control was not +created through the +\module{threading} module, a dummy thread object with limited functionality +is returned. +\end{funcdesc} + +\begin{funcdesc}{enumerate}{} +Return a list of all currently active \class{Thread} objects. +The list includes daemonic threads, dummy thread objects created +by \function{currentThread()}, and the main thread. It excludes terminated +threads and threads that have not yet been started. +\end{funcdesc} + +\begin{funcdesc}{Event}{} +A factory function that returns a new event object. An event +manages a flag that can be set to true with the \method{set()} method and +reset to false with the \method{clear()} method. The \method{wait()} method blocks +until the flag is true. +\end{funcdesc} + +\begin{funcdesc}{Lock}{} +A factory function that returns a new primitive lock object. Once +a thread has acquired it, subsequent attempts to acquire it block, +until it is released; any thread may release it. +\end{funcdesc} + +\begin{funcdesc}{RLock}{} +A factory function that returns a new reentrant lock object. +A reentrant lock must be released by the thread that acquired it. +Once a thread has acquired a reentrant lock, the same thread may +acquire it again without blocking; the thread must release it once +for each time it has acquired it. +\end{funcdesc} + +\begin{funcdesc}{Semaphore}{} +A factory function that returns a new semaphore object. A +semaphore manages a counter representing the number of \method{release()} +calls minus the number of \method{acquire()} calls, plus an initial value. +The \method{acquire()} method blocks if necessary until it can return +without making the counter negative. +\end{funcdesc} + +\begin{classdesc}{Thread}{} +A class that represents a thread of control. This class can be safely subclassed in a limited fashion. +\end{classdesc} + +Detailed interfaces for the objects are documented below. + +The design of this module is loosely based on Java's threading model. +However, where Java makes locks and condition variables basic behavior +of every object, they are separate objects in Python. Python's \class{Thread} +class supports a subset of the behavior of Java's Thread class; +currently, there are no priorities, no thread groups, and threads +cannot be destroyed, stopped, suspended, resumed, or interrupted. The +static methods of Java's Thread class, when implemented, are mapped to +module-level functions. + +All of the methods described below are executed atomically. + +\subsection{Lock Objects} + +A primitive lock is a synchronization primitive that is not owned +by a particular thread when locked. In Python, it is currently +the lowest level synchronization primitive available, implemented +directly by the \module{thread} extension module. + +A primitive lock is in one of two states, ``locked'' or ``unlocked''. +It is created in the unlocked state. It has two basic methods, +\method{acquire()} and \method{release()}. When the state is +unlocked, \method{acquire()} changes the state to locked and returns +immediately. When the state is locked, \method{acquire()} blocks +until a call to \method{release()} in another thread changes it to +unlocked, then the \method{acquire()} call resets it to locked and +returns. The \method{release()} method should only be called in the +locked state; it changes the state to unlocked and returns +immediately. When more than one thread is blocked in +\method{acquire()} waiting for the state to turn to unlocked, only one +thread proceeds when a \method{release()} call resets the state to +unlocked; which one of the waiting threads proceeds is not defined, +and may vary across implementations. + +All methods are executed atomically. + +\begin{methoddesc}{acquire}{blocking=1} +Acquire a lock, blocking or non-blocking. + +When invoked without arguments, block until the lock is +unlocked, then set it to locked, and return. There is no +return value in this case. + +When invoked with the \var{blocking} argument set to true, do the +same thing as when called without arguments, and return true. + +When invoked with the \var{blocking} argument set to false, do not +block. If a call without an argument would block, return false +immediately; otherwise, do the same thing as when called +without arguments, and return true. +\end{methoddesc} + +\begin{methoddesc}{release}{} +Release a lock. + +When the lock is locked, reset it to unlocked, and return. If +any other threads are blocked waiting for the lock to become +unlocked, allow exactly one of them to proceed. + +Do not call this method when the lock is unlocked. + +There is no return value. +\end{methoddesc} + +\subsection{RLock Objects} + +A reentrant lock is a synchronization primitive that may be +acquired multiple times by the same thread. Internally, it uses +the concepts of ``owning thread'' and ``recursion level'' in +addition to the locked/unlocked state used by primitive locks. In +the locked state, some thread owns the lock; in the unlocked +state, no thread owns it. + +To lock the lock, a thread calls its \method{acquire()} method; this +returns once the thread owns the lock. To unlock the lock, a +thread calls its \method{release()} method. \method{acquire()}/\method{release()} call pairs +may be nested; only the final \method{release()} (i.e. the \method{release()} of the +outermost pair) resets the lock to unlocked and allows another +thread blocked in \method{acquire()} to proceed. + +\begin{methoddesc}{acquire}{blocking=1} +Acquire a lock, blocking or non-blocking. + +When invoked without arguments: if this thread already owns +the lock, increment the recursion level by one, and return +immediately. Otherwise, if another thread owns the lock, +block until the lock is unlocked. Once the lock is unlocked +(not owned by any thread), then grab ownership, set the +recursion level to one, and return. If more than one thread +is blocked waiting until the lock is unlocked, only one at a +time will be able to grab ownership of the lock. There is no +return value in this case. + +When invoked with the \var{blocking} argument set to true, do the +same thing as when called without arguments, and return true. + +When invoked with the \var{blocking} argument set to false, do not +block. If a call without an argument would block, return false +immediately; otherwise, do the same thing as when called +without arguments, and return true. +\end{methoddesc} + +\begin{methoddesc}{release}{} +Release a lock, decrementing the recursion level. If after the +decrement it is zero, reset the lock to unlocked (not owned by any +thread), and if any other threads are blocked waiting for the lock to +become unlocked, allow exactly one of them to proceed. If after the +decrement the recursion level is still nonzero, the lock remains +locked and owned by the calling thread. + +Only call this method when the calling thread owns the lock. +Do not call this method when the lock is unlocked. + +There is no return value. +\end{methoddesc} + +\subsection{Condition Objects} + +A condition variable is always associated with some kind of lock; +this can be passed in or one will be created by default. (Passing +one in is useful when several condition variables must share the +same lock.) + +A condition variable has \method{acquire()} and \method{release()} +methods that call the corresponding methods of the associated lock. +It also has a \method{wait()} method, and \method{notify()} and +\method{notifyAll()} methods. These three must only be called when +the calling thread has acquired the lock. + +The \method{wait()} method releases the lock, and then blocks until it +is awakened by a \method{notify()} or \method{notifyAll()} call for +the same condition variable in another thread. Once awakened, it +re-acquires the lock and returns. It is also possible to specify a +timeout. + +The \method{notify()} method wakes up one of the threads waiting for +the condition variable, if any are waiting. The \method{notifyAll()} +method wakes up all threads waiting for the condition variable. + +Note: the \method{notify()} and \method{notifyAll()} methods don't +release the lock; this means that the thread or threads awakened will +not return from their \method{wait()} call immediately, but only when +the thread that called \method{notify()} or \method{notifyAll()} +finally relinquishes ownership of the lock. + +Tip: the typical programming style using condition variables uses the +lock to synchronize access to some shared state; threads that are +interested in a particular change of state call \method{wait()} +repeatedly until they see the desired state, while threads that modify +the state call \method{notify()} or \method{notifyAll()} when they +change the state in such a way that it could possibly be a desired +state for one of the waiters. For example, the following code is a +generic producer-consumer situation with unlimited buffer capacity: + +\begin{verbatim} +# Consume one item +cv.acquire() +while not an_item_is_available(): + cv.wait() +get_an_available_item() +cv.release() + +# Produce one item +cv.acquire() +make_an_item_available() +cv.notify() +cv.release() +\end{verbatim} + +To choose between \method{notify()} and \method{notifyAll()}, consider +whether one state change can be interesting for only one or several +waiting threads. E.g. in a typical producer-consumer situation, +adding one item to the buffer only needs to wake up one consumer +thread. + +\begin{classdesc}{Condition}{lock=None} +If the \var{lock} argument is given and not \code{None}, it must be a \class{Lock} +or \class{RLock} object, and it is used as the underlying lock. +Otherwise, a new \class{RLock} object is created and used as the +underlying lock. +\end{classdesc} + +\begin{methoddesc}{acquire}{*args} +Acquire the underlying lock. +This method calls the corresponding method on the underlying +lock; the return value is whatever that method returns. +\end{methoddesc} + +\begin{methoddesc}{release}{} +Release the underlying lock. +This method calls the corresponding method on the underlying +lock; there is no return value. +\end{methoddesc} + +\begin{methoddesc}{wait}{timeout=None} +Wait until notified or until a timeout occurs. +This must only be called when the calling thread has acquired the +lock. + +This method releases the underlying lock, and then blocks until it is +awakened by a \method{notify()} or \method{notifyAll()} call for the +same condition variable in another thread, or until the optional +timeout occurs. Once awakened or timed out, it re-acquires the lock +and returns. + +When the timeout argument is present and not \code{None}, it should be a +floating point number specifying a timeout for the operation in +seconds (or fractions thereof). + +When the underlying lock is an \class{RLock}, it is not released using its +\method{release()} method, since this may not actually unlock the lock +when it was acquired multiple times recursively. Instead, an +internal interface of the \class{RLock} class is used, which really unlocks it +even when it has been recursively acquired several times. Another +internal interface is then used to restore the recursion level when +the lock is reacquired. +\end{methoddesc} + +\begin{methoddesc}{notify}{} +Wake up a thread waiting on this condition, if any. +This must only be called when the calling thread has acquired the +lock. + +This method wakes up one of the threads waiting for the condition +variable, if any are waiting; it is a no-op if no threads are waiting. + +The current implementation wakes up exactly one thread, if any are +waiting. However, it's not safe to rely on this behavior. A future, +optimized implementation may occasionally wake up more than one +thread. + +Note: the awakened thread does not actually return from its +\method{wait()} call until it can reacquire the lock. Since +\method{notify()} does not release the lock, its caller should. +\end{methoddesc} + +\begin{methoddesc}{notifyAll}{} +Wake up all threads waiting on this condition. This method acts like +\method{notify()}, but wakes up all waiting threads instead of one. +\end{methoddesc} + +\subsection{Semaphore Objects} + +This is one of the oldest synchronization primitives in the history of +computer science, invented by the early Dutch computer scientist +Edsger W. Dijkstra (he used \method{P()} and \method{V()} instead of \method{acquire()} +and \method{release()}). + +A semaphore manages an internal counter which is decremented by each +\method{acquire()} call and incremented by each \method{release()} +call. The counter can never go below zero; when \method{acquire()} +finds that it is zero, it blocks, waiting until some other thread +calls \method{release()}. + +\begin{classdesc}{Semaphore}{value=1} +The optional argument gives the initial value for the internal +counter; it defaults to 1. +\end{classdesc} + +\begin{methoddesc}{acquire}{blocking=1} +Acquire a semaphore. + +When invoked without arguments: if the internal counter is larger than +zero on entry, decrement it by one and return immediately. If it is +zero on entry, block, waiting until some other thread has called +\method{release()} to make it larger than zero. This is done with +proper interlocking so that if multiple \method{acquire()} calls are +blocked, \method{release()} will wake exactly one of them up. The +implementation may pick one at random, so the order in which blocked +threads are awakened should not be relied on. There is no return +value in this case. + +When invoked with the \var{blocking} argument set to true, do the same +thing as when called without arguments, and return true. + +When invoked with the \var{blocking} argument set to false, do not +block. If a call without an argument would block, return false +immediately; otherwise, do the same thing as when called without +arguments, and return true. +\end{methoddesc} + +\begin{methoddesc}{release}{} +Release a semaphore, +incrementing the internal counter by one. When it was zero on +entry and another thread is waiting for it to become larger +than zero again, wake up that thread. +\end{methoddesc} + +\subsection{Event Objects} + +This is one of the simplest mechanisms for communication between +threads: one thread signals an event and one or more other thread +are waiting for it. + +An event object manages an internal flag that can be set to true with +the \method{set()} method and reset to false with the \method{clear()} method. The +\method{wait()} method blocks until the flag is true. + + +\begin{classdesc}{Event}{} +The internal flag is initially false. +\end{classdesc} + +\begin{methoddesc}{isSet}{} +Return true if and only if the internal flag is true. +\end{methoddesc} + +\begin{methoddesc}{set}{} +Set the internal flag to true. +All threads waiting for it to become true are awakened. +Threads that call \method{wait()} once the flag is true will not block +at all. +\end{methoddesc} + +\begin{methoddesc}{clear}{} +Reset the internal flag to false. +Subsequently, threads calling \method{wait()} will block until \method{set()} is +called to set the internal flag to true again. +\end{methoddesc} + +\begin{methoddesc}{wait}{timeout=None} +Block until the internal flag is true. +If the internal flag is true on entry, return immediately. Otherwise, +block until another thread calls \method{set()} to set the flag to +true, or until the optional timeout occurs. + +When the timeout argument is present and not \code{None}, it should be a +floating point number specifying a timeout for the operation in +seconds (or fractions thereof). +\end{methoddesc} + +\subsection{Thread Objects} + +This class represents an activity that is run in a separate thread +of control. There are two ways to specify the activity: by +passing a callable object to the constructor, or by overriding the +\method{run()} method in a subclass. No other methods (except for the +constructor) should be overridden in a subclass. In other words, +\emph{only} override the \method{__init__()} and \method{run()} methods of this class. + + +Once a thread object is created, its activity must be started by +calling the thread's \method{start()} method. This invokes the \method{run()} +method in a separate thread of control. + +Once the thread's activity is started, the thread is considered +'alive' and 'active' (these concepts are almost, but not quite +exactly, the same; their definition is intentionally somewhat +vague). It stops being alive and active when its \method{run()} method +terminates -- either normally, or by raising an unhandled +exception. The \method{isAlive()} method tests whether the thread is +alive. + +Other threads can call a thread's \method{join()} method. This blocks the +calling thread until the thread whose \method{join()} method is called +is terminated. + +A thread has a name. The name can be passed to the constructor, +set with the \method{setName()} method, and retrieved with the \method{getName()} +method. + +A thread can be flagged as a ``daemon thread''. The significance +of this flag is that the entire Python program exits when only +daemon threads are left. The initial value is inherited from the +creating thread. The flag can be set with the \method{setDaemon()} method +and retrieved with the \method{getDaemon()} method. + +There is a ``main thread'' object; this corresponds to the +initial thread of control in the Python program. It is not a +daemon thread. + +There is the possibility that ``dummy thread objects'' are +created. These are thread objects corresponding to ``alien +threads''. These are threads of control started outside the +threading module, e.g. directly from C code. Dummy thread objects +have limited functionality; they are always considered alive, +active, and daemonic, and cannot be \method{join()}ed. They are never +deleted, since it is impossible to detect the termination of alien +threads. + + +\begin{classdesc}{Thread}{group=None, target=None, name=None, + args=(), kwargs={}} +This constructor should always be called with keyword +arguments. Arguments are: + +group +Should be None; reserved for future extension when a +ThreadGroup class is implemented. + +target +Callable object to be invoked by the \method{run()} method. +Defaults to None, meaning nothing is called. + +name +The thread name. By default, a unique name is constructed +of the form ``Thread-N'' where N is a small decimal +number. + +args +Argument tuple for the target invocation. Defaults to (). + +kwargs +Keyword argument dictionary for the target invocation. +Defaults to {}. + +If the subclass overrides the constructor, it must make sure +to invoke the base class constructor (Thread.__init__()) +before doing anything else to the thread. +\end{classdesc} + + + +\begin{methoddesc}{start}{} +Start the thread's activity. + +This must be called at most once per thread object. It +arranges for the object's \method{run()} method to be invoked in a +separate thread of control. +\end{methoddesc} + + + +\begin{methoddesc}{run}{} +Method representing the thread's activity. + +You may override this method in a subclass. The standard +\method{run()} method invokes the callable object passed to the object's constructor as the +\var{target} argument, if any, with sequential and keyword +arguments taken from the \var{args} and \var{kwargs} arguments, +respectively. +\end{methoddesc} + + +\begin{methoddesc}{join}{timeout=None} +Wait until the thread terminates. +This blocks the calling thread until the thread whose \method{join()} +method is called terminates -- either normally or through an +unhandled exception -- or until the optional timeout occurs. + +When the \var{timeout} argument is present and not \code{None}, it should +be a floating point number specifying a timeout for the +operation in seconds (or fractions thereof). + +A thread can be \method{join()}ed many times. + +A thread cannot join itself because this would cause a +deadlock. + +It is an error to attempt to \method{join()} a thread before it has +been started. +\end{methoddesc} + + + +\begin{methoddesc}{getName}{} +Return the thread's name. +\end{methoddesc} + +\begin{methoddesc}{setName}{name} +Set the thread's name. + +The name is a string used for identification purposes only. +It has no semantics. Multiple threads may be given the same +name. The initial name is set by the constructor. +\end{methoddesc} + +\begin{methoddesc}{isAlive}{} +Return whether the thread is alive. + +Roughly, a thread is alive from the moment the \method{start()} method +returns until its \method{run()} method terminates. +\end{methoddesc} + +\begin{methoddesc}{isDaemon}{} +Return the thread's daemon flag. +\end{methoddesc} + +\begin{methoddesc}{setDaemon}{daemonic} +Set the thread's daemon flag to the Boolean value \var{daemonic}. +This must be called before \method{start()} is called. + +The initial value is inherited from the creating thread. + +The entire Python program exits when no active non-daemon +threads are left. +\end{methoddesc} +