/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* simple plane simulator class */ #pragma once #include "SIM_Aircraft.h" #include "SIM_ICEngine.h" #include namespace SITL { /* a very simple plane simulator */ class Plane : public Aircraft { public: Plane(const char *frame_str); /* update model by one time step */ virtual void update(const struct sitl_input &input) override; /* static object creator */ static Aircraft *create(const char *frame_str) { return NEW_NOTHROW Plane(frame_str); } protected: const float hover_throttle = 0.7f; float angle_of_attack; float beta; struct { // from last_letter skywalker_2013/aerodynamics.yaml // thanks to Georacer! float s = 0.45; float b = 1.88; float c = 0.24; float c_lift_0 = 0.56; float c_lift_deltae = 0; float c_lift_a = 6.9; float c_lift_q = 0; float mcoeff = 50; float oswald = 0.9; float alpha_stall = 0.4712; float c_drag_q = 0; float c_drag_deltae = 0.0; float c_drag_p = 0.1; float c_y_0 = 0; float c_y_b = -0.98; float c_y_p = 0; float c_y_r = 0; float c_y_deltaa = 0; float c_y_deltar = -0.2; float c_l_0 = 0; float c_l_p = -1.0; float c_l_b = -0.12; float c_l_r = 0.14; float c_l_deltaa = 0.25; float c_l_deltar = -0.037; float c_m_0 = 0.045; float c_m_a = -0.7; float c_m_q = -20; float c_m_deltae = 1.0; float c_n_0 = 0; float c_n_b = 0.25; float c_n_p = 0.022; float c_n_r = -1; float c_n_deltaa = 0.00; float c_n_deltar = 0.1; float deltaa_max = 0.3491; float deltae_max = 0.3491; float deltar_max = 0.3491; // the X CoG offset should be -0.02, but that makes the plane too tail heavy // in manual flight. Adjusted to -0.15 gives reasonable flight Vector3f CGOffset{-0.15, 0, -0.05}; } coefficient; float thrust_scale; bool reverse_thrust; bool elevons; bool vtail; bool dspoilers; bool reverse_elevator_rudder; bool ice_engine; bool tailsitter; bool aerobatic; bool copter_tailsitter; bool have_launcher; bool have_steering; float launch_accel; float launch_time; uint64_t launch_start_ms; const uint8_t throttle_servo = 2; const int8_t choke_servo = 14; const int8_t ignition_servo = 12; const int8_t starter_servo = 13; const float slewrate = 100; ICEngine icengine{ throttle_servo, choke_servo, ignition_servo, starter_servo, slewrate, true }; float liftCoeff(float alpha) const; float dragCoeff(float alpha) const; Vector3f getForce(float inputAileron, float inputElevator, float inputRudder) const; Vector3f getTorque(float inputAileron, float inputElevator, float inputRudder, float inputThrust, const Vector3f &force) const; void calculate_forces(const struct sitl_input &input, Vector3f &rot_accel); }; } // namespace SITL