#include "Copter.h" #if MODE_BRAKE_ENABLED == ENABLED /* * Init and run calls for brake flight mode */ // brake_init - initialise brake controller bool Copter::ModeBrake::init(bool ignore_checks) { // set target to current position wp_nav->init_brake_target(BRAKE_MODE_DECEL_RATE); // initialize vertical speed and acceleration pos_control->set_max_speed_z(BRAKE_MODE_SPEED_Z, BRAKE_MODE_SPEED_Z); pos_control->set_max_accel_z(BRAKE_MODE_DECEL_RATE); // initialise position and desired velocity if (!pos_control->is_active_z()) { pos_control->set_alt_target_to_current_alt(); pos_control->set_desired_velocity_z(inertial_nav.get_velocity_z()); } _timeout_ms = 0; return true; } // brake_run - runs the brake controller // should be called at 100hz or more void Copter::ModeBrake::run() { // if not auto armed set throttle to zero and exit immediately if (!motors->armed() || !ap.auto_armed || !motors->get_interlock()) { wp_nav->init_brake_target(BRAKE_MODE_DECEL_RATE); zero_throttle_and_relax_ac(); pos_control->relax_alt_hold_controllers(0.0f); return; } // relax stop target if we might be landed if (ap.land_complete_maybe) { loiter_nav->soften_for_landing(); } // if landed immediately disarm if (ap.land_complete) { copter.init_disarm_motors(); } // set motors to full range motors->set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED); // run brake controller wp_nav->update_brake(); // call attitude controller attitude_control->input_euler_angle_roll_pitch_euler_rate_yaw(wp_nav->get_roll(), wp_nav->get_pitch(), 0.0f); // body-frame rate controller is run directly from 100hz loop // update altitude target and call position controller pos_control->set_alt_target_from_climb_rate_ff(0.0f, G_Dt, false); pos_control->update_z_controller(); if (_timeout_ms != 0 && millis()-_timeout_start >= _timeout_ms) { if (!copter.set_mode(LOITER, MODE_REASON_BRAKE_TIMEOUT)) { copter.set_mode(ALT_HOLD, MODE_REASON_BRAKE_TIMEOUT); } } } void Copter::ModeBrake::timeout_to_loiter_ms(uint32_t timeout_ms) { _timeout_start = millis(); _timeout_ms = timeout_ms; } #endif