/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* simulator connection for JSBSim - https://github.com/JSBSim-Team/jsbsim */ #pragma once #include #include "SIM_Aircraft.h" namespace SITL { /* a Jsbsim simulator */ class JSBSim : public Aircraft { public: JSBSim(const char *frame_str); /* update model by one time step */ void update(const struct sitl_input &input) override; /* static object creator */ static Aircraft *create(const char *frame_str) { return new JSBSim(frame_str); } private: // tcp input control socket to JSBSIm SocketAPM sock_control; // UDP packets from JSBSim in fgFDM format SocketAPM sock_fgfdm; bool initialised; uint16_t control_port; uint16_t fdm_port; char *jsbsim_script; char *jsbsim_fgout; int jsbsim_stdout; // default JSBSim model const char *jsbsim_model = "Rascal"; bool created_templates; bool started_jsbsim; bool opened_control_socket; bool opened_fdm_socket; enum { FRAME_NORMAL, FRAME_ELEVON, FRAME_VTAIL } frame; bool create_templates(void); bool start_JSBSim(void); bool open_control_socket(void); bool open_fdm_socket(void); void send_servos(const struct sitl_input &input); void recv_fdm(const struct sitl_input &input); void check_stdout(void) const; bool expect(const char *str) const; void drain_control_socket(); }; /* FGNetFDM class from JSBSim */ class FGNetFDM { public: enum { FG_MAX_ENGINES = 4, FG_MAX_WHEELS = 3, FG_MAX_TANKS = 4 }; uint32_t version; // increment when data values change uint32_t padding; // padding // Positions double longitude; // geodetic (radians) double latitude; // geodetic (radians) double altitude; // above sea level (meters) float agl; // above ground level (meters) float phi; // roll (radians) float theta; // pitch (radians) float psi; // yaw or true heading (radians) float alpha; // angle of attack (radians) float beta; // side slip angle (radians) // Velocities float phidot; // roll rate (radians/sec) float thetadot; // pitch rate (radians/sec) float psidot; // yaw rate (radians/sec) float vcas; // calibrated airspeed float climb_rate; // feet per second float v_north; // north velocity in local/body frame, fps float v_east; // east velocity in local/body frame, fps float v_down; // down/vertical velocity in local/body frame, fps float v_body_u; // ECEF velocity in body axis float v_body_v; // ECEF velocity in body axis float v_body_w; // ECEF velocity in body axis // Accelerations float A_X_pilot; // X accel in body frame ft/sec^2 float A_Y_pilot; // Y accel in body frame ft/sec^2 float A_Z_pilot; // Z accel in body frame ft/sec^2 // Stall float stall_warning; // 0.0 - 1.0 indicating the amount of stall float slip_deg; // slip ball deflection // Pressure // Engine status uint32_t num_engines; // Number of valid engines uint32_t eng_state[FG_MAX_ENGINES]; // Engine state (off, cranking, running) float rpm[FG_MAX_ENGINES]; // Engine RPM rev/min float fuel_flow[FG_MAX_ENGINES]; // Fuel flow gallons/hr float fuel_px[FG_MAX_ENGINES]; // Fuel pressure psi float egt[FG_MAX_ENGINES]; // Exhuast gas temp deg F float cht[FG_MAX_ENGINES]; // Cylinder head temp deg F float mp_osi[FG_MAX_ENGINES]; // Manifold pressure float tit[FG_MAX_ENGINES]; // Turbine Inlet Temperature float oil_temp[FG_MAX_ENGINES]; // Oil temp deg F float oil_px[FG_MAX_ENGINES]; // Oil pressure psi // Consumables uint32_t num_tanks; // Max number of fuel tanks float fuel_quantity[FG_MAX_TANKS]; // Gear status uint32_t num_wheels; uint32_t wow[FG_MAX_WHEELS]; float gear_pos[FG_MAX_WHEELS]; float gear_steer[FG_MAX_WHEELS]; float gear_compression[FG_MAX_WHEELS]; // Environment uint32_t cur_time; // current simulation time of JSBSim int32_t warp; // offset in seconds to unix time float visibility; // visibility in meters (for env. effects) // Control surface positions (normalized values) float elevator; float elevator_trim_tab; float left_flap; float right_flap; float left_aileron; float right_aileron; float rudder; float nose_wheel; float speedbrake; float spoilers; // nasty hack .... JSBSim sends in little-endian void ByteSwap(void); }; } // namespace SITL