// // functions to support precision landing // #include "Copter.h" #if PRECISION_LANDING == ENABLED void Copter::init_precland() { copter.precland.init(400); } void Copter::update_precland() { int32_t height_above_ground_cm = current_loc.alt; // use range finder altitude if it is valid, else try to get terrain alt if (rangefinder_alt_ok()) { height_above_ground_cm = rangefinder_state.alt_cm; } else if (terrain_use()) { if (!current_loc.get_alt_cm(Location_Class::ALT_FRAME_ABOVE_TERRAIN, height_above_ground_cm)) { height_above_ground_cm = current_loc.alt; } } precland.update(height_above_ground_cm, rangefinder_alt_ok()); } #endif