#include "Plane.h" /* is_flying and crash detection logic */ #define CRASH_DETECTION_DELAY_MS 500 #define IS_FLYING_IMPACT_TIMER_MS 3000 #define GPS_IS_FLYING_SPEED_CMS 150 /* Do we think we are flying? Probabilistic method where a bool is low-passed and considered a probability. */ void Plane::update_is_flying_5Hz(void) { float aspeed=0; bool is_flying_bool; uint32_t now_ms = AP_HAL::millis(); uint32_t ground_speed_thresh_cm = (aparm.min_gndspeed_cm > 0) ? ((uint32_t)(aparm.min_gndspeed_cm*0.9f)) : GPS_IS_FLYING_SPEED_CMS; bool gps_confirmed_movement = (gps.status() >= AP_GPS::GPS_OK_FIX_3D) && (gps.ground_speed_cm() >= ground_speed_thresh_cm); // airspeed at least 75% of stall speed? const float airspeed_threshold = MAX(aparm.airspeed_min,2)*0.75f; bool airspeed_movement = ahrs.airspeed_estimate(aspeed) && (aspeed >= airspeed_threshold); if (gps.status() < AP_GPS::GPS_OK_FIX_2D && arming.is_armed() && !airspeed_movement && isFlyingProbability > 0.3) { // when flying with no GPS, use the last airspeed estimate to // determine if we think we have airspeed movement. This // prevents the crash detector from triggering when // dead-reckoning under long GPS loss airspeed_movement = aspeed >= airspeed_threshold; } if (quadplane.is_flying()) { is_flying_bool = true; } else if(arming.is_armed()) { // when armed assuming flying and we need overwhelming evidence that we ARE NOT flying // short drop-outs of GPS are common during flight due to banking which points the antenna in different directions bool gps_lost_recently = (gps.last_fix_time_ms() > 0) && // we have locked to GPS before (gps.status() < AP_GPS::GPS_OK_FIX_2D) && // and it's lost now (now_ms - gps.last_fix_time_ms() < 5000); // but it wasn't that long ago (<5s) if ((auto_state.last_flying_ms > 0) && gps_lost_recently) { // we've flown before, remove GPS constraints temporarily and only use airspeed is_flying_bool = airspeed_movement; // moving through the air } else { // Because ahrs.airspeed_estimate can return a continued high value after landing if flying in // strong winds above stall speed it is necessary to include the IMU based movement check. is_flying_bool = (airspeed_movement && !AP::ins().is_still()) || // moving through the air gps_confirmed_movement; // locked and we're moving } if (control_mode == &mode_auto) { /* make is_flying() more accurate during various auto modes */ // Detect X-axis deceleration for probable ground impacts. // Limit the max probability so it can decay faster. This // will not change the is_flying state, anything above 0.1 // is "true", it just allows it to decay faster once we decide we // aren't flying using the normal schemes if (g.crash_accel_threshold == 0) { crash_state.impact_detected = false; } else if (ins.get_accel_peak_hold_neg_x() < -(g.crash_accel_threshold)) { // large deceleration detected, lets lower confidence VERY quickly crash_state.impact_detected = true; crash_state.impact_timer_ms = now_ms; if (isFlyingProbability > 0.2f) { isFlyingProbability = 0.2f; } } else if (crash_state.impact_detected && (now_ms - crash_state.impact_timer_ms > IS_FLYING_IMPACT_TIMER_MS)) { // no impacts seen in a while, clear the flag so we stop clipping isFlyingProbability crash_state.impact_detected = false; } switch (flight_stage) { case AP_Vehicle::FixedWing::FLIGHT_TAKEOFF: break; case AP_Vehicle::FixedWing::FLIGHT_NORMAL: if (in_preLaunch_flight_stage()) { // while on the ground, an uncalibrated airspeed sensor can drift to 7m/s so // ensure we aren't showing a false positive. is_flying_bool = false; crash_state.is_crashed = false; auto_state.started_flying_in_auto_ms = 0; } break; case AP_Vehicle::FixedWing::FLIGHT_VTOL: // TODO: detect ground impacts break; case AP_Vehicle::FixedWing::FLIGHT_LAND: if (landing.is_on_approach() && auto_state.sink_rate > 0.2f) { is_flying_bool = true; } break; case AP_Vehicle::FixedWing::FLIGHT_ABORT_LAND: if (auto_state.sink_rate < -0.5f) { // steep climb is_flying_bool = true; } break; default: break; } // switch } } else { // when disarmed assume not flying and need overwhelming evidence that we ARE flying is_flying_bool = airspeed_movement && gps_confirmed_movement; if ((flight_stage == AP_Vehicle::FixedWing::FLIGHT_TAKEOFF) || landing.is_flaring()) { is_flying_bool = false; } } if (!crash_state.impact_detected || !is_flying_bool) { // when impact is detected, enforce a clip. Only allow isFlyingProbability to go down, not up. // low-pass the result. // coef=0.15f @ 5Hz takes 3.0s to go from 100% down to 10% (or 0% up to 90%) isFlyingProbability = (0.85f * isFlyingProbability) + (0.15f * (float)is_flying_bool); } /* update last_flying_ms so we always know how long we have not been flying for. This helps for crash detection and auto-disarm */ bool new_is_flying = is_flying(); // we are flying, note the time if (new_is_flying) { auto_state.last_flying_ms = now_ms; if (!previous_is_flying) { // just started flying in any mode started_flying_ms = now_ms; } if ((control_mode == &mode_auto) && ((auto_state.started_flying_in_auto_ms == 0) || !previous_is_flying) ) { // We just started flying, note that time also auto_state.started_flying_in_auto_ms = now_ms; } } previous_is_flying = new_is_flying; #if HAL_ADSB_ENABLED adsb.set_is_flying(new_is_flying); #endif #if PARACHUTE == ENABLED parachute.set_is_flying(new_is_flying); #endif #if STATS_ENABLED == ENABLED g2.stats.set_flying(new_is_flying); #endif AP_Notify::flags.flying = new_is_flying; crash_detection_update(); Log_Write_Status(); // tell AHRS flying state set_likely_flying(new_is_flying); // conservative ground mode value for rate D suppression ground_mode = !is_flying() && !hal.util->get_soft_armed(); } /* return true if we think we are flying. This is a probabilistic estimate, and needs to be used very carefully. Each use case needs to be thought about individually. */ bool Plane::is_flying(void) { if (hal.util->get_soft_armed()) { if (quadplane.is_flying_vtol()) { return true; } // when armed, assume we're flying unless we probably aren't return (isFlyingProbability >= 0.1f); } // when disarmed, assume we're not flying unless we probably are return (isFlyingProbability >= 0.9f); } /* * Determine if we have crashed */ void Plane::crash_detection_update(void) { if (control_mode != &mode_auto || !aparm.crash_detection_enable) { // crash detection is only available in AUTO mode crash_state.debounce_timer_ms = 0; crash_state.is_crashed = false; return; } uint32_t now_ms = AP_HAL::millis(); bool crashed_near_land_waypoint = false; bool crashed = false; bool been_auto_flying = (auto_state.started_flying_in_auto_ms > 0) && (now_ms - auto_state.started_flying_in_auto_ms >= 2500); if (!is_flying() && arming.is_armed()) { if (landing.is_expecting_impact()) { // We should be nice and level-ish in this flight stage. If not, we most // likely had a crazy landing. Throttle is inhibited already at the flare // but go ahead and notify GCS and perform any additional post-crash actions. // Declare a crash if we are oriented more that 60deg in pitch or roll if (!crash_state.checkedHardLanding && // only check once been_auto_flying && (labs(ahrs.roll_sensor) > 6000 || labs(ahrs.pitch_sensor) > 6000)) { crashed = true; // did we "crash" within 75m of the landing location? Probably just a hard landing crashed_near_land_waypoint = current_loc.get_distance(mission.get_current_nav_cmd().content.location) < 75; // trigger hard landing event right away, or never again. This inhibits a false hard landing // event when, for example, a minute after a good landing you pick the plane up and // this logic is still running and detects the plane is on its side as you carry it. crash_state.debounce_timer_ms = now_ms; crash_state.debounce_time_total_ms = 0; // no debounce } crash_state.checkedHardLanding = true; } else if (landing.is_on_approach()) { // when altitude gets low, we automatically flare so ground crashes // most likely can not be triggered from here. However, // a crash into a tree would be caught here. if (been_auto_flying) { crashed = true; crash_state.debounce_time_total_ms = CRASH_DETECTION_DELAY_MS; } } else { switch (flight_stage) { case AP_Vehicle::FixedWing::FLIGHT_TAKEOFF: if (g.takeoff_throttle_min_accel > 0 && !throttle_suppressed) { // if you have an acceleration holding back throttle, but you met the // accel threshold but still not fying, then you either shook/hit the // plane or it was a failed launch. crashed = true; crash_state.debounce_time_total_ms = CRASH_DETECTION_DELAY_MS; } // TODO: handle auto missions without NAV_TAKEOFF mission cmd break; case AP_Vehicle::FixedWing::FLIGHT_NORMAL: if (!in_preLaunch_flight_stage() && been_auto_flying) { crashed = true; crash_state.debounce_time_total_ms = CRASH_DETECTION_DELAY_MS; } break; case AP_Vehicle::FixedWing::FLIGHT_VTOL: // we need a totally new method for this crashed = false; break; default: break; } // switch } } else { crash_state.checkedHardLanding = false; } // if we have no GPS lock and we don't have a functional airspeed // sensor then don't do crash detection if (gps.status() < AP_GPS::GPS_OK_FIX_3D && (!airspeed.use() || !airspeed.healthy())) { crashed = false; } if (!crashed) { // reset timer crash_state.debounce_timer_ms = 0; } else if (crash_state.debounce_timer_ms == 0) { // start timer crash_state.debounce_timer_ms = now_ms; } else if ((now_ms - crash_state.debounce_timer_ms >= crash_state.debounce_time_total_ms) && !crash_state.is_crashed) { crash_state.is_crashed = true; if (aparm.crash_detection_enable & CRASH_DETECT_ACTION_BITMASK_DISARM) { arming.disarm(AP_Arming::Method::CRASH); } if (crashed_near_land_waypoint) { gcs().send_text(MAV_SEVERITY_CRITICAL, "Hard landing detected"); } else { gcs().send_text(MAV_SEVERITY_EMERGENCY, "Crash detected"); } } } /* * return true if we are in a pre-launch phase of an auto-launch, typically used in bungee launches */ bool Plane::in_preLaunch_flight_stage(void) { if (control_mode == &mode_takeoff && throttle_suppressed) { return true; } return (control_mode == &mode_auto && throttle_suppressed && flight_stage == AP_Vehicle::FixedWing::FLIGHT_NORMAL && mission.get_current_nav_cmd().id == MAV_CMD_NAV_TAKEOFF && !quadplane.is_vtol_takeoff(mission.get_current_nav_cmd().id)); }