/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- #include "Copter.h" /* * Init and run calls for stabilize flight mode */ // stabilize_init - initialise stabilize controller bool Copter::stabilize_init(bool ignore_checks) { // if landed and the mode we're switching from does not have manual throttle and the throttle stick is too high if (motors.armed() && ap.land_complete && !mode_has_manual_throttle(control_mode) && (get_pilot_desired_throttle(channel_throttle->get_control_in()) > get_non_takeoff_throttle())) { return false; } // set target altitude to zero for reporting pos_control.set_alt_target(0); return true; } // stabilize_run - runs the main stabilize controller // should be called at 100hz or more void Copter::stabilize_run() { float target_roll, target_pitch; float target_yaw_rate; float pilot_throttle_scaled; // if not armed set throttle to zero and exit immediately if (!motors.armed() || ap.throttle_zero || !motors.get_interlock()) { motors.set_desired_spool_state(AP_Motors::DESIRED_SPIN_WHEN_ARMED); attitude_control.set_throttle_out_unstabilized(0,true,g.throttle_filt); return; } motors.set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED); // apply SIMPLE mode transform to pilot inputs update_simple_mode(); // convert pilot input to lean angles // To-Do: convert get_pilot_desired_lean_angles to return angles as floats get_pilot_desired_lean_angles(channel_roll->get_control_in(), channel_pitch->get_control_in(), target_roll, target_pitch, aparm.angle_max); // get pilot's desired yaw rate target_yaw_rate = get_pilot_desired_yaw_rate(channel_yaw->get_control_in()); // get pilot's desired throttle pilot_throttle_scaled = get_pilot_desired_throttle(channel_throttle->get_control_in()); // call attitude controller attitude_control.input_euler_angle_roll_pitch_euler_rate_yaw(target_roll, target_pitch, target_yaw_rate, get_smoothing_gain()); // body-frame rate controller is run directly from 100hz loop // output pilot's throttle attitude_control.set_throttle_out(pilot_throttle_scaled, true, g.throttle_filt); }