#include "Blimp.h" /* * Init and run calls for velocity flight mode */ // Runs the main velocity controller void ModeVelocity::run() { Vector3f target_vel; target_vel.x = channel_front->get_control_in() / float(RC_SCALE) * g.max_vel_xy; target_vel.y = channel_right->get_control_in() / float(RC_SCALE) * g.max_vel_xy; blimp.rotate_BF_to_NE(target_vel.xy()); target_vel.z = channel_down->get_control_in() / float(RC_SCALE) * g.max_vel_z; float target_vel_yaw = channel_yaw->get_control_in() / float(RC_SCALE) * g.max_vel_yaw; Vector2f actuator = blimp.pid_vel_xy.update_all(target_vel, blimp.vel_ned_filtd, {0,0,0}); blimp.rotate_NE_to_BF(actuator); float act_down = blimp.pid_vel_z.update_all(target_vel.z, blimp.vel_ned_filtd.z); float act_yaw = blimp.pid_vel_yaw.update_all(target_vel_yaw, blimp.vel_yaw_filtd); if(!(blimp.g.dis_mask & (1<<(2-1)))){ motors->front_out = actuator.x; } if(!(blimp.g.dis_mask & (1<<(1-1)))){ motors->right_out = actuator.y; } if(!(blimp.g.dis_mask & (1<<(3-1)))){ motors->down_out = act_down; } if(!(blimp.g.dis_mask & (1<<(4-1)))){ motors->yaw_out = act_yaw; } AP::logger().Write_PSC({0,0,0}, blimp.pos_ned, target_vel*100.0f, blimp.vel_ned_filtd*100.0f, blimp.vel_ned*100.0f, 0, 0); AP::logger().Write_PSCZ(0.0f, 0.0f, 0.0f, target_vel.z*100.0f, blimp.vel_ned_filtd.z*100.0f, 0.0f, blimp.vel_ned.z*100.0f, blimp.vel_yaw*100.0f, blimp.vel_yaw_filtd*100.0f); }