/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include #include "lua_scripts.h" // ensure that we have a set of stack sizes, and enforce constraints around it // except for the minimum size, these are allowed to be defined by the build system #undef SCRIPTING_STACK_MIN_SIZE #define SCRIPTING_STACK_MIN_SIZE (8 * 1024) #if !defined(SCRIPTING_STACK_SIZE) #define SCRIPTING_STACK_SIZE (16 * 1024) #endif // !defined(SCRIPTING_STACK_SIZE) #if !defined(SCRIPTING_STACK_MAX_SIZE) #define SCRIPTING_STACK_MAX_SIZE (64 * 1024) #endif // !defined(SCRIPTING_STACK_MAX_SIZE) static_assert(SCRIPTING_STACK_SIZE >= SCRIPTING_STACK_MIN_SIZE, "Scripting requires a larger minimum stack size"); static_assert(SCRIPTING_STACK_SIZE <= SCRIPTING_STACK_MAX_SIZE, "Scripting requires a smaller stack size"); extern const AP_HAL::HAL& hal; const AP_Param::GroupInfo AP_Scripting::var_info[] = { // @Param: ENABLE // @DisplayName: Enable Scripting // @Description: Controls if scripting is enabled // @Values: 0:None,1:Lua Scripts // @RebootRequired: True // @User: Advanced AP_GROUPINFO_FLAGS("ENABLE", 1, AP_Scripting, _enable, 0, AP_PARAM_FLAG_ENABLE), // @Param: VM_I_COUNT // @DisplayName: Scripting Virtual Machine Instruction Count // @Description: The number virtual machine instructions that can be run before considering a script to have taken an excessive amount of time // @Range: 1000 1000000 // @Increment: 10000 // @User: Advanced AP_GROUPINFO("VM_I_COUNT", 2, AP_Scripting, _script_vm_exec_count, 10000), // @Param: HEAP_SIZE // @DisplayName: Scripting Heap Size // @Description: Amount of memory available for scripting // @Range: 1024 1048576 // @Increment: 1024 // @User: Advanced // @RebootRequired: True AP_GROUPINFO("HEAP_SIZE", 3, AP_Scripting, _script_heap_size, 32*1024), AP_GROUPINFO("DEBUG_LVL", 4, AP_Scripting, _debug_level, 1), AP_GROUPEND }; AP_Scripting::AP_Scripting() { AP_Param::setup_object_defaults(this, var_info); #if CONFIG_HAL_BOARD == HAL_BOARD_SITL if (_singleton != nullptr) { AP_HAL::panic("Scripting must be a singleton"); } #endif // CONFIG_HAL_BOARD == HAL_BOARD_SITL _singleton = this; } bool AP_Scripting::init(void) { if (!_enable) { return true; } if (!hal.scheduler->thread_create(FUNCTOR_BIND_MEMBER(&AP_Scripting::thread, void), "Scripting", SCRIPTING_STACK_SIZE, AP_HAL::Scheduler::PRIORITY_SCRIPTING, 0)) { gcs().send_text(MAV_SEVERITY_CRITICAL, "Could not create scripting stack (%d)", SCRIPTING_STACK_SIZE); return false; } return true; } void AP_Scripting::thread(void) { lua_scripts *lua = new lua_scripts(_script_vm_exec_count, _script_heap_size, _debug_level); if (lua == nullptr) { gcs().send_text(MAV_SEVERITY_CRITICAL, "Unable to allocate scripting memory"); return; } lua->run(); // only reachable if the lua backend has died for any reason gcs().send_text(MAV_SEVERITY_CRITICAL, "Scripting has died"); } AP_Scripting *AP_Scripting::_singleton = nullptr; namespace AP { AP_Scripting *scripting() { return AP_Scripting::get_singleton(); } }