/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- /* landing logic */ /* update navigation for landing. Called when on landing approach or final flare */ static bool verify_land() { // we don't 'verify' landing in the sense that it never completes, // so we don't verify command completion. Instead we use this to // adjust final landing parameters // If a go around has been commanded, we are done landing. This will send // the mission to the next mission item, which presumably is a mission // segment with operations to perform when a landing is called off. // If there are no commands after the land waypoint mission item then // the plane will proceed to loiter about its home point. if (auto_state.commanded_go_around) { return true; } float height = height_above_target(); // use rangefinder to correct if possible height -= rangefinder_correction(); // calculate the sink rate. float sink_rate; Vector3f vel; if (ahrs.get_velocity_NED(vel)) { sink_rate = vel.z; } else if (gps.status() >= AP_GPS::GPS_OK_FIX_3D && gps.have_vertical_velocity()) { sink_rate = gps.velocity().z; } else { sink_rate = -barometer.get_climb_rate(); } // low pass the sink rate to take some of the noise out auto_state.land_sink_rate = 0.8f * auto_state.land_sink_rate + 0.2f*sink_rate; /* Set land_complete (which starts the flare) under 3 conditions: 1) we are within LAND_FLARE_ALT meters of the landing altitude 2) we are within LAND_FLARE_SEC of the landing point vertically by the calculated sink rate 3) we have gone past the landing point and don't have rangefinder data (to prevent us keeping throttle on after landing if we've had positive baro drift) */ if (height <= g.land_flare_alt || height <= auto_state.land_sink_rate * g.land_flare_sec || (!rangefinder_state.in_range && location_passed_point(current_loc, prev_WP_loc, next_WP_loc))) { if (!auto_state.land_complete) { gcs_send_text_fmt(PSTR("Flare %.1fm sink=%.2f speed=%.1f"), height, auto_state.land_sink_rate, gps.ground_speed()); } auto_state.land_complete = true; if (gps.ground_speed() < 3) { // reload any airspeed or groundspeed parameters that may have // been set for landing. We don't do this till ground // speed drops below 3.0 m/s as otherwise we will change // target speeds too early. g.airspeed_cruise_cm.load(); g.min_gndspeed_cm.load(); aparm.throttle_cruise.load(); } } /* when landing we keep the L1 navigation waypoint 200m ahead. This prevents sudden turns if we overshoot the landing point */ struct Location land_WP_loc = next_WP_loc; int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc); location_update(land_WP_loc, land_bearing_cd*0.01f, get_distance(prev_WP_loc, current_loc) + 200); nav_controller->update_waypoint(prev_WP_loc, land_WP_loc); /* we return false as a landing mission item never completes we stay on this waypoint unless the GCS commands us to change mission item or reset the mission, or a go-around is commanded */ return false; } /* a special glide slope calculation for the landing approach During the land approach use a linear glide slope to a point projected through the landing point. We don't use the landing point itself as that leads to discontinuities close to the landing point, which can lead to erratic pitch control */ static void setup_landing_glide_slope(void) { Location loc = next_WP_loc; // project a poiunt 500 meters past the landing point, passing // through the landing point const float land_projection = 500; int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc); float land_slope = ((next_WP_loc.alt - prev_WP_loc.alt)*0.01f) / (float)wp_totalDistance; location_update(loc, land_bearing_cd*0.01f, land_projection); loc.alt += land_slope * land_projection * 100; // setup the offset_cm for set_target_altitude_proportion() target_altitude.offset_cm = loc.alt - prev_WP_loc.alt; // calculate the proportion we are to the target float land_distance = get_distance(current_loc, loc); float land_total_distance = get_distance(prev_WP_loc, loc); // now setup the glide slope for landing set_target_altitude_proportion(loc, land_distance / land_total_distance); // stay within the range of the start and end locations in altitude constrain_target_altitude_location(loc, prev_WP_loc); } /* find the nearest landing sequence starting point (DO_LAND_START) and switch to that mission item. Returns false if no DO_LAND_START available. */ static bool jump_to_landing_sequence(void) { uint16_t land_idx = mission.get_landing_sequence_start(); if (land_idx != 0) { if (mission.set_current_cmd(land_idx)) { set_mode(AUTO); //if the mission has ended it has to be restarted if (mission.state() == AP_Mission::MISSION_STOPPED) { mission.resume(); } gcs_send_text_P(SEVERITY_LOW, PSTR("Landing sequence begun.")); return true; } } gcs_send_text_P(SEVERITY_HIGH, PSTR("Unable to start landing sequence.")); return false; }