/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- /* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* simple electric motor simulation class */ #pragma once #include "SIM_Aircraft.h" namespace SITL { /* class to describe a motor position */ class Motor { public: float angle; float yaw_factor; uint8_t servo; uint8_t display_order; // support for tilting motors int8_t roll_servo = -1; float roll_min, roll_max; int8_t pitch_servo = -1; float pitch_min, pitch_max; Motor(uint8_t _servo, float _angle, float _yaw_factor, uint8_t _display_order) : servo(_servo), // what servo output drives this motor angle(_angle), // angle in degrees from front yaw_factor(_yaw_factor), // positive is clockwise display_order(_display_order) // order for clockwise display {} /* alternative constructor for tiltable motors */ Motor(uint8_t _servo, float _angle, float _yaw_factor, uint8_t _display_order, int8_t _roll_servo, float _roll_min, float _roll_max, int8_t _pitch_servo, float _pitch_min, float _pitch_max) : servo(_servo), // what servo output drives this motor angle(_angle), // angle in degrees from front yaw_factor(_yaw_factor), // positive is clockwise display_order(_display_order), // order for clockwise display roll_servo(_roll_servo), roll_min(_roll_min), roll_max(_roll_max), pitch_servo(_pitch_servo), pitch_min(_pitch_min), pitch_max(_pitch_max) {} void calculate_forces(const Aircraft::sitl_input &input, float thrust_scale, uint8_t motor_offset, Vector3f &rot_accel, // rad/sec Vector3f &body_thrust) const; // Z is down }; }