-- This script is a test for AP_Mission bindings local last_mission_index = mission:get_current_nav_index() function update() -- this is the loop which periodically runs local mission_state = mission:state() -- make sure the mission is running if mission_state == mission.MISSION_COMPLETE then gcs:send_text(0, "LUA: Mission Complete") return update, 1000 -- reschedules the loop elseif mission_state == mission.MISSION_STOPPED then gcs:send_text(0, "LUA: Mission stopped") return update, 1000 -- reschedules the loop end local mission_index = mission:get_current_nav_index() -- see if we have changed since we last checked if mission_index ~= last_mission_index then gcs:send_text(0, "LUA: New Mission Item") -- we spotted a change -- print the current and previous nav commands gcs:send_text(0, string.format("Prev: %d, Current: %d",mission:get_prev_nav_cmd_id(),mission:get_current_nav_id())) last_mission_index = mission_index; -- num commands includes home so - 1 local mission_length = mission:num_commands() - 1 if mission_length > 1 and mission_index == mission_length then local jump_to = 1 if mission_length > 2 then -- jump back to a random mission item jump_to = math.random(mission_length - 1) -- no point jump to the end so - 1 end if mission:set_current_cmd(jump_to) then gcs:send_text(0, string.format("LUA: jumped to mission item %d",jump_to)) else gcs:send_text(0, "LUA: mission item jump failed") end end end return update, 1000 -- reschedules the loop end return update() -- run immediately before starting to reschedule