#include "mode.h" #include "Rover.h" void ModeSteering::update() { // convert pilot throttle input to desired speed // speed in proportion to cruise speed, up to 50% throttle, then uses nudging above that. float target_speed = channel_throttle->get_control_in() * 0.01f * 2.0f * g.speed_cruise; target_speed = constrain_float(target_speed, -g.speed_cruise, g.speed_cruise); // in steering mode we control lateral acceleration directly. We first calculate the maximum lateral // acceleration at full steering lock for this speed. That is V^2/R where R is the radius of turn. // We get the radius of turn from half the STEER2SRV_P. const float ground_speed = rover.ground_speed; float max_g_force = ground_speed * ground_speed / rover.steerController.get_turn_radius(); // constrain to user set TURN_MAX_G max_g_force = constrain_float(max_g_force, 0.1f, g.turn_max_g * GRAVITY_MSS); // convert pilot steering input to desired lateral acceleration lateral_acceleration = max_g_force * (channel_steer->get_control_in() / 4500.0f); // reverse target lateral acceleration if backing up bool reversed = false; if (is_negative(target_speed)) { reversed = true; lateral_acceleration = -lateral_acceleration; target_speed = fabsf(target_speed); } // mark us as in_reverse when using a negative throttle rover.set_reverse(reversed); // run steering controller calc_nav_steer(reversed); // run speed to throttle output controller calc_throttle(target_speed, reversed); }