/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include #include #include #include #include #include #include #include "lua/src/lua.hpp" #ifndef REPL_DIRECTORY #if HAL_OS_FATFS_IO #define REPL_DIRECTORY "/APM/repl" #else #define REPL_DIRECTORY "./repl" #endif //HAL_OS_FATFS_IO #endif // REPL_DIRECTORY #ifndef SCRIPTING_DIRECTORY #if HAL_OS_FATFS_IO #define SCRIPTING_DIRECTORY "/APM/scripts" #else #define SCRIPTING_DIRECTORY "./scripts" #endif //HAL_OS_FATFS_IO #endif // SCRIPTING_DIRECTORY #ifndef REPL_IN #define REPL_IN REPL_DIRECTORY "/in" #endif // REPL_IN #ifndef REPL_OUT #define REPL_OUT REPL_DIRECTORY "/out" #endif // REPL_OUT class lua_scripts { public: lua_scripts(const AP_Int32 &vm_steps, const AP_Int32 &heap_size, const AP_Int8 &debug_options, struct AP_Scripting::terminal_s &_terminal); ~lua_scripts(); CLASS_NO_COPY(lua_scripts); // return true if initialisation failed bool heap_allocated() const { return _heap != nullptr; } // run scripts, does not return unless an error occured void run(void); static bool overtime; // script exceeded it's execution slot, and we are bailing out enum class DebugLevel { NO_SCRIPTS_TO_RUN = 1U << 0, RUNTIME_MSG = 1U << 1, SUPPRESS_SCRIPT_LOG = 1U << 2, LOG_RUNTIME = 1U << 3, DISABLE_PRE_ARM = 1U << 4, }; private: void create_sandbox(lua_State *L); void repl_cleanup(void); typedef struct script_info { int lua_ref; // reference to the loaded script object uint64_t next_run_ms; // time (in milliseconds) the script should next be run at char *name; // filename for the script // FIXME: This information should be available from Lua script_info *next; } script_info; script_info *load_script(lua_State *L, char *filename); void reset_loop_overtime(lua_State *L); void load_all_scripts_in_dir(lua_State *L, const char *dirname); void run_next_script(lua_State *L); void remove_script(lua_State *L, script_info *script); // reschedule the script for execution. It is assumed the script is not in the list already void reschedule_script(script_info *script); // REPL stuff struct AP_Scripting::terminal_s &terminal; void doREPL(lua_State *L); void l_print(lua_State *L); void terminal_print(const char *str); int loadline(lua_State *L); int multiline(lua_State *L); int addreturn(lua_State *L); int pushline(lua_State *L, int firstline); int incomplete(lua_State *L, int status); const char * get_prompt(lua_State *L, int firstline); int docall(lua_State *L, int narg, int nres) const; int sandbox_ref; script_info *scripts; // linked list of scripts to be run, sorted by next run time (soonest first) // hook will be run when CPU time for a script is exceeded // it must be static to be passed to the C API static void hook(lua_State *L, lua_Debug *ar); // lua panic handler, will jump back to the start of run static int atpanic(lua_State *L); static jmp_buf panic_jmp; lua_State *lua_state; const AP_Int32 & _vm_steps; const AP_Int8 & _debug_options; static void *alloc(void *ud, void *ptr, size_t osize, size_t nsize); static void *_heap; // helper for print and log of runtime stats void update_stats(const char *name, uint32_t run_time, int total_mem, int run_mem); // must be static for use in atpanic static void print_error(MAV_SEVERITY severity); static char *error_msg_buf; static HAL_Semaphore error_msg_buf_sem; static uint8_t print_error_count; static uint32_t last_print_ms; public: // must be static for use in atpanic, public to allow bindings to issue none fatal warnings static void set_and_print_new_error_message(MAV_SEVERITY severity, const char *fmt, ...) FMT_PRINTF(2,3); // return last error message, nullptr if none, must use semaphore as this is updated in the scripting thread static const char* get_last_error_message() { return error_msg_buf; } // get semaphore for above error buffer static AP_HAL::Semaphore* get_last_error_semaphore() { return &error_msg_buf_sem; } };