/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "AP_WindVane_config.h" #if AP_WINDVANE_SIM_ENABLED #include "AP_WindVane_SITL.h" #include #include void AP_WindVane_SITL::update_direction() { if (_frontend._direction_type == _frontend.WindVaneType::WINDVANE_SITL_TRUE) { // read in the true wind direction and calculate the apparent // temporarily store true speed and direction for easy access const float wind_speed = AP::sitl()->wind_speed_active; const float wind_dir_rad = radians(AP::sitl()->wind_direction_active); // Note than the SITL wind direction is defined as the direction the wind is traveling to // This is accounted for in these calculations // convert true wind speed and direction into a 2D vector Vector2f wind_vector_ef(cosf(wind_dir_rad) * wind_speed, sinf(wind_dir_rad) * wind_speed); // add vehicle speed to get apparent wind vector wind_vector_ef.x += AP::sitl()->state.speedN; wind_vector_ef.y += AP::sitl()->state.speedE; _frontend._direction_apparent_raw = wrap_PI(atan2f(wind_vector_ef.y, wind_vector_ef.x) - AP::ahrs().yaw); } else { // WINDVANE_SITL_APARRENT // directly read the body frame apparent wind set by physics backend _frontend._direction_apparent_raw = wrap_PI(AP::sitl()->get_apparent_wind_dir()); } } void AP_WindVane_SITL::update_speed() { if (_frontend._speed_sensor_type == _frontend.Speed_type::WINDSPEED_SITL_TRUE) { // read in the true wind direction and calculate the apparent // temporarily store true speed and direction for easy access const float wind_speed = AP::sitl()->wind_speed_active; const float wind_dir_rad = radians(AP::sitl()->wind_direction_active); // convert true wind speed and direction into a 2D vector Vector2f wind_vector_ef(cosf(wind_dir_rad) * wind_speed, sinf(wind_dir_rad) * wind_speed); // add vehicle speed to get apparent wind vector wind_vector_ef.x += AP::sitl()->state.speedN; wind_vector_ef.y += AP::sitl()->state.speedE; _frontend._speed_apparent_raw = wind_vector_ef.length(); } else { // WINDSPEED_SITL_APARRENT // directly read the apparent wind from as set by physics backend _frontend._speed_apparent_raw = AP::sitl()->get_apparent_wind_spd(); } } #endif // AP_WINDVANE_SIM_ENABLED