#pragma once #include "AP_Proximity_Backend.h" #if HAL_PROXIMITY_ENABLED && AP_SCRIPTING_ENABLED class AP_Proximity_Scripting : public AP_Proximity_Backend { public: // constructor using AP_Proximity_Backend::AP_Proximity_Backend; // update state void update(void) override; // get maximum and minimum distances (in meters) of sensor float distance_max() const override { return _distance_max; } float distance_min() const override { return _distance_min; } // Set max and min range of the sensor. only needs to be set once bool set_distance_min_max(float min, float max) override; // get distance upwards in meters. returns true on success bool get_upward_distance(float &distance) const override; // handle script messages bool handle_script_distance_msg(float dist_m, float yaw_deg, float pitch_deg, bool push_to_boundary) override; bool handle_script_3d_msg(const Vector3f &vec_to_obstacle, bool push_to_boundary) override; // update the temporary (buffer) boundary bool update_virtual_boundary() override; private: // temp boundary to store and sort distances AP_Proximity_Temp_Boundary temp_boundary; // horizontal distance support uint32_t _last_update_ms; // system time of last script message received // upward distance support uint32_t _last_upward_update_ms; // system time of last update of upward distance float _distance_upward; // upward distance in meters // min and max distance of sensor float _distance_min; float _distance_max; }; #endif // HAL_PROXIMITY_ENABLED && AP_SCRIPTING_ENABLED