/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- #include "Sub.h" // update terrain data void Sub::terrain_update() { #if AP_TERRAIN_AVAILABLE && AC_TERRAIN terrain.update(); // tell the rangefinder our height, so it can go into power saving // mode if available #if RANGEFINDER_ENABLED == ENABLED float height; if (terrain.height_above_terrain(height, true)) { rangefinder.set_estimated_terrain_height(height); } #endif #endif } // log terrain data - should be called at 1hz void Sub::terrain_logging() { #if AP_TERRAIN_AVAILABLE && AC_TERRAIN if (should_log(MASK_LOG_GPS)) { terrain.log_terrain_data(DataFlash); } #endif } // should we use terrain data for things including the home altitude bool Sub::terrain_use() { #if AP_TERRAIN_AVAILABLE && AC_TERRAIN return (g.terrain_follow > 0); #else return false; #endif }