#pragma once #include class AP_Arming_Copter : public AP_Arming { public: friend class Copter; friend class ToyMode; AP_Arming_Copter() : AP_Arming() { // default REQUIRE parameter to 1 (Copter does not have an // actual ARMING_REQUIRE parameter) require.set_default((uint8_t)Required::YES_MIN_PWM); } /* Do not allow copies */ AP_Arming_Copter(const AP_Arming_Copter &other) = delete; AP_Arming_Copter &operator=(const AP_Arming_Copter&) = delete; bool rc_calibration_checks(bool display_failure) override; bool disarm(AP_Arming::Method method, bool do_disarm_checks=true) override; bool arm(AP_Arming::Method method, bool do_arming_checks=true) override; protected: bool pre_arm_checks(bool display_failure) override; bool pre_arm_ekf_attitude_check(); bool proximity_checks(bool display_failure) const override; bool arm_checks(AP_Arming::Method method) override; // mandatory checks that cannot be bypassed. This function will only be called if ARMING_CHECK is zero or arming forced bool mandatory_checks(bool display_failure) override; // NOTE! the following check functions *DO* call into AP_Arming: bool ins_checks(bool display_failure) override; bool gps_checks(bool display_failure) override; bool barometer_checks(bool display_failure) override; bool board_voltage_checks(bool display_failure) override; // NOTE! the following check functions *DO NOT* call into AP_Arming! bool parameter_checks(bool display_failure); bool oa_checks(bool display_failure); bool mandatory_gps_checks(bool display_failure); bool gcs_failsafe_check(bool display_failure); bool winch_checks(bool display_failure) const; bool alt_checks(bool display_failure); bool rc_throttle_failsafe_checks(bool display_failure) const; void set_pre_arm_check(bool b); // expected to return true if the terrain database is required to have // all data loaded bool terrain_database_required() const override; private: // actually contains the pre-arm checks. This is wrapped so that // we can store away success/failure of the checks. bool run_pre_arm_checks(bool display_failure); };