#include "Copter.h" // Run landing gear controller at 10Hz void Copter::landinggear_update() { // If landing gear control is active, run update function. if (check_if_auxsw_mode_used(AUXSW_LANDING_GEAR)){ // last status (deployed or retracted) used to check for changes, initialised to startup state of landing gear static bool last_deploy_status = landinggear.deployed(); // if we are doing an automatic landing procedure, force the landing gear to deploy. // To-Do: should we pause the auto-land procedure to give time for gear to come down? if (control_mode == LAND || (control_mode == RTL && (rtl_state == RTL_LoiterAtHome || rtl_state == RTL_Land || rtl_state == RTL_FinalDescent)) || (control_mode == AUTO && auto_mode == Auto_Land) || (control_mode == AUTO && auto_mode == Auto_RTL && (rtl_state == RTL_LoiterAtHome || rtl_state == RTL_Land || rtl_state == RTL_FinalDescent))) { landinggear.set_position(AP_LandingGear::LandingGear_Deploy_And_Keep_Deployed); } // send event message to datalog if status has changed if (landinggear.deployed() != last_deploy_status){ if (landinggear.deployed()) { Log_Write_Event(DATA_LANDING_GEAR_DEPLOYED); } else { Log_Write_Event(DATA_LANDING_GEAR_RETRACTED); } } last_deploy_status = landinggear.deployed(); } }