-- mission editing demo lua script. -- by Buzz 2020 current_pos = nil home = 0 a = {} demostage = 0 eventcounter = 0 function update () -- periodic function that will be called current_pos = ahrs:get_position() -- adds new/extra mission item at the end by copying the last one and modifying it -- get number of last mission item wp_num = mission:num_commands()-1 --get last item from mission m = mission:get_item(wp_num) -- get first item from mission m1 = mission:get_item(1) if wp_num > 0 then gcs:send_text(0, string.format("LUA - Please clear misn to continue demo. size:%d",wp_num+1)) return update, 1000 end -- no mission, just home at [0] means user has cleared any mission in the system, and this demo is clear to write something new. -- it's not required that the mission be empty before we do things, but this script is multi-stage demo so its conveneient if ( mission:num_commands() == 1) then if demostage == 0 then demostage = 1 gcs:send_text(0, string.format("LUA demo stage 1 starting")) return stage1, 1000 end if demostage == 2 then demostage = 3 gcs:send_text(0, string.format("LUA demo stage 3 starting")) return stage3, 1000 end if demostage == 4 then demostage = 5 gcs:send_text(0, string.format("LUA demo stage 5 starting")) return stage5, 1000 end if demostage == 6 then demostage = 7 gcs:send_text(0, string.format("LUA demo stage 7 starting")) return stage7, 1000 end if demostage == 8 then demostage = 9 gcs:send_text(0, string.format("LUA MISSION demo all COMPLETED.")) --return update, 1000 end end return update, 1000 end function read_table_from_sd() -- Opens a file in read mode file = io.open("miss.txt", "r") -- sets the default input file as xxxx.txt io.input(file) -- read whole file, or get empty string content = io.read("*all") if (content == nil) then gcs:send_text(0, string.format("file not found, skipping read of miss.txt from sd")) return update(), 1000 end local pat = "wp:(%S+)%s+lat:(%S+)%s+lon:(%S+)%s+alt:(%S+)" for s1, s2 ,s3,s4 in string.gmatch(content, pat) do --s = string.format("wp:%s lat:%s lon:%s alt:%s",s1,s2,s3,s4) --gcs:send_text(0, s) n1 = tonumber(s1) n2 = math.floor(tonumber(s2*10000000)) n3 = math.floor(tonumber(s3*10000000)) n4 = tonumber(s4) -- use previous item as template... m = mission:get_item(mission:num_commands()-1) m:command(16) -- 16 = normal WAYPOINT m:x(n2) m:y(n3) m:z(n4) -- write as a new item to the end of the list. mission:set_item(mission:num_commands(),m) end gcs:send_text(0, '...loaded file from SD') -- closes the open file io.close(file) return update(), 1000 end function stage1 () -- demo stage 1 implementation. if (demostage == 1 ) and ( mission:num_commands() == 1 ) then demostage = 2 return read_table_from_sd(), 1000 end end function stage3 () -- demo stage 3 implementation. --get number of 'last' mission item wp_num = mission:num_commands()-1 -- get HOME item from mission as the 'reference' for future items m1 = mission:get_item(0) --get last item from mission m = mission:get_item(wp_num) if (demostage == 3 ) then -- demo stage 3 starts by writing 10 do-JUMPS over 10 seconds, just for fun if mission:num_commands() < 10 then m:command(177) -- 177 = DO_JUMP m:param1(m:param1()+1) -- some increments for fun/demo m:param2(m:param2()+1) gcs:send_text(0, string.format("LUA new miss-item DO_JUMP %d ", wp_num+1)) mission:set_item(mission:num_commands(),m) return stage3, 100 -- stay in stage 3 for now end -- change copy of last item slightly, for giggles and demo. -- This is reading a copy of whatever is currently the last item in the mission, do_jump -- and changing/ensuring its type is a 'normal' waypoint, and setting its lat/long/alt -- to data we earlier took from HOME, adding an offset and then writing it -- as a NEW mission item at the end if mission:num_commands() == 10 then m:command(16) -- 16 = normal WAYPOINT m:x(m1:x()+200) m:y(m1:y()+200) m:z(m1:z()+1) gcs:send_text(0, string.format("LUA new miss-item WAYPOINT a %d ", wp_num+1)) mission:set_item(mission:num_commands(),m) return stage3, 100 -- stay in stage 3 for now end -- change copy of last item slightly, for giggles, and append as a new item if (mission:num_commands() > 10) and (mission:num_commands() < 20) then m:command(16) -- 16 = normal WAYPOINT m:x(m:x()+200) m:y(m:y()+200) m:z(m:z()+1) gcs:send_text(0, string.format("LUA new miss-item WAYPOINT b %d ", wp_num+1)) mission:set_item(mission:num_commands(),m) return stage3, 100 -- stay in stage 3 for now end -- change copy of last item slightly, for giggles. if (mission:num_commands() >= 20) and (mission:num_commands() < 30) then m:command(16) -- 16 = normal WAYPOINT m:x(m:x()+200) m:y(m:y()+200) m:z(m:z()+1) gcs:send_text(0, string.format("LUA new miss-item WAYPOINT c %d ", wp_num+1)) mission:set_item(mission:num_commands(),m) return stage3, 100 -- stay in stage 3 for now end -- move on at end of this dempo stage if (mission:num_commands() >= 30) then gcs:send_text(0, string.format("LUA DEMO stage 3 done. ", wp_num+1)) demostage = 4 return update, 100 -- drop to next stage via an update() call end end end function stage5 () -- demo stage 5 implementation for when there's only one wp , HOME, in th system if (demostage == 5 ) then -- when no mission, uses home as reference point, otherwise its the 'last item' m = mission:get_item(mission:num_commands()-1) m:x(m:x()) m:y(m:y()-400) m:z(m:z()) mission:set_item(1,m) gcs:send_text(0, string.format("LUA mode 5 single wp nudge %d",eventcounter)) eventcounter = eventcounter+1 if eventcounter > 50 then demostage = 6 eventcounter = 0 gcs:send_text(0, string.format("LUA DEMO stage 5 done. ")) return update, 100 -- drop to next stage via an update() call end return stage5, 100 -- stay in stage 3 for now end end function stage7 () -- demo stage 5 implementation for when there's more than wp in the system if (demostage == 7 ) then --and (mission:num_commands() >= 3) and (mission:num_commands() < 50) then -- fiurst time in , there's no mission, lets throw a few wps in to play with later.. -- change copy of last item slightly, for giggles, and append as a new item if (mission:num_commands() == 1) then for x = 1, 10 do m:command(16) -- 16 = normal WAYPOINT m:x(m:x()+math.random(-10000,10000)) -- add something random m:y(m:y()+math.random(-10000,10000)) m:z(m:z()+1) gcs:send_text(0, string.format("LUA stage 7 making 10 new nearby random wp's %d ", wp_num+1)) mission:set_item(mission:num_commands(),m) end gcs:send_text(0, string.format("LUA scattering complete. %d ", wp_num+1)) return stage7, 100 -- stay in stage 3 for now end -- things that are further away from this one than distance X.. m1 = mission:get_item(1) -- leave item 0 alone, always for x = 1, mission:num_commands()-1 do mitem = mission:get_item(x) -- look at each mission item above 1, and get the distance from it to the copter. local target = Location() target:lat(mitem:x()) target:lng(mitem:y()) local cur_d = current_pos:get_distance(target) if cur_d > 100 then if mitem:x() > m1:x() then mitem:x(mitem:x()+400) end if mitem:x() < m1:x() then mitem:x(mitem:x()-400) end if mitem:y() > m1:y() then mitem:y(mitem:y()+400) end if mitem:y() < m1:y() then mitem:y(mitem:y()-400) end end -- write as a new item to the end of the list. mission:set_item(x,mitem) end gcs:send_text(0, string.format("LUA mode 7 scattering existing wp's.. %d",eventcounter)) end -- do it 50 times then consider it done eventcounter = eventcounter+1 if eventcounter > 50 then demostage = 8 eventcounter = 0 gcs:send_text(0, string.format("LUA DEMO stage 7 done. ")) return update, 100 -- drop to next stage via an update() call end return stage7, 500 end function wait_for_home() current_pos = ahrs:get_position() if current_pos == nil then return wait_for_home, 1000 end home = ahrs:get_home() if home == nil then return wait_for_home, 1000 end if home:lat() == 0 then return wait_for_home, 1000 end gcs:send_text(0, string.format("LUA MISSION Waiting for Home.")) return update, 1000 end function delayed_boot() gcs:send_text(0, string.format("LUA MISSION DEMO START")) return wait_for_home, 1000 end return delayed_boot, 5000