/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- /* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* parent class for aircraft simulators */ #ifndef _SIM_AIRCRAFT_H #define _SIM_AIRCRAFT_H #include "SITL.h" #include #include /* parent class for all simulator types */ class Aircraft { public: Aircraft(const char *home_str, const char *frame_str); /* structure passed in giving servo positions as PWM values in microseconds */ struct sitl_input { uint16_t servos[16]; struct { float speed; // m/s float direction; // degrees 0..360 float turbulence; } wind; }; /* set simulation speedup */ void set_speedup(float speedup); /* set instance number */ void set_instance(uint8_t _instance) { instance = _instance; } /* set directory for additional files such as aircraft models */ void set_autotest_dir(const char *_autotest_dir) { autotest_dir = _autotest_dir; } /* step the FDM by one time step */ virtual void update(const struct sitl_input &input) = 0; /* fill a sitl_fdm structure from the simulator state */ void fill_fdm(struct sitl_fdm &fdm) const; protected: Location home; Location location; float ground_level; float frame_height; Matrix3f dcm; // rotation matrix, APM conventions, from body to earth Vector3f gyro; // rad/s Vector3f velocity_ef; // m/s, earth frame Vector3f position; // meters, NED from origin float mass; // kg Vector3f accel_body; // m/s/s NED, body frame float airspeed; // m/s, apparent airspeed uint64_t time_now_us; const float gyro_noise; const float accel_noise; float rate_hz; float achieved_rate_hz; float target_speedup; uint64_t frame_time_us; float scaled_frame_time_us; uint64_t last_wall_time_us; uint8_t instance; const char *autotest_dir; bool on_ground(const Vector3f &pos) const; /* update location from position */ void update_position(void); /* rotate to the given yaw */ void set_yaw_degrees(float yaw_degrees); /* advance time by deltat in seconds */ void time_advance(float deltat); /* setup the frame step time */ void setup_frame_time(float rate, float speedup); /* adjust frame_time calculation */ void adjust_frame_time(float rate); /* try to synchronise simulation time with wall clock time, taking into account desired speedup */ void sync_frame_time(void); /* add noise based on throttle level (from 0..1) */ void add_noise(float throttle); /* return wall clock time in microseconds since 1970 */ uint64_t get_wall_time_us(void) const; /* return normal distribution random numbers */ double rand_normal(double mean, double stddev); private: uint64_t last_time_us = 0; uint32_t frame_counter = 0; const uint32_t min_sleep_time; }; #endif // _SIM_AIRCRAFT_H