/* ToneAlarm PX4 driver */ /* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "NotifyDevice.h" // wait 2 seconds before assuming a tone is done and continuing the continuous tone #define AP_NOTIFY_PX4_MAX_TONE_LENGTH_MS 2000 class ToneAlarm_PX4: public NotifyDevice { public: /// init - initialised the tone alarm bool init(void); /// update - updates led according to timed_updated. Should be called at 50Hz void update(); private: /// play_tune - play one of the pre-defined tunes void play_tone(const uint8_t tone_index); // play_string - play tone specified by the provided string of notes void play_string(const char *str); // stop_cont_tone - stop playing the currently playing continuous tone void stop_cont_tone(); // check_cont_tone - check if we should begin playing a continuous tone void check_cont_tone(); int _tonealarm_fd; // file descriptor for the tone alarm /// tonealarm_type - bitmask of states we track struct tonealarm_type { uint8_t armed : 1; // 0 = disarmed, 1 = armed uint8_t failsafe_battery : 1; // 1 if battery failsafe uint8_t parachute_release : 1; // 1 if parachute is being released uint8_t pre_arm_check : 1; // 0 = failing checks, 1 = passed uint8_t failsafe_radio : 1; // 1 if radio failsafe uint8_t vehicle_lost : 1; // 1 if lost copter tone requested uint8_t compass_cal_running : 1; // 1 if compass calibration is running } flags; int8_t _cont_tone_playing; int8_t _tone_playing; uint32_t _tone_beginning_ms; struct Tone { const char *str; const uint8_t continuous : 1; }; const static Tone _tones[]; };