/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "AP_Scripting_config.h" #if AP_SCRIPTING_ENABLED #include "lua_scripts.h" #include #include "AP_Scripting.h" #include #include #define DISABLE_INTERRUPTS_FOR_SCRIPT_RUN 0 extern const AP_HAL::HAL& hal; #define ENABLE_DEBUG_MODULE 0 bool lua_scripts::overtime; jmp_buf lua_scripts::panic_jmp; char *lua_scripts::error_msg_buf; HAL_Semaphore lua_scripts::error_msg_buf_sem; uint8_t lua_scripts::print_error_count; uint32_t lua_scripts::last_print_ms; uint32_t lua_scripts::loaded_checksum; uint32_t lua_scripts::running_checksum; HAL_Semaphore lua_scripts::crc_sem; lua_scripts::lua_scripts(const AP_Int32 &vm_steps, const AP_Int32 &heap_size, const AP_Int8 &debug_options) : _vm_steps(vm_steps), _debug_options(debug_options) { _heap.create(heap_size, 4); } lua_scripts::~lua_scripts() { _heap.destroy(); } void lua_scripts::hook(lua_State *L, lua_Debug *ar) { lua_scripts::overtime = true; // we need to aggressively bail out as we are over time // so we will aggressively trap errors until we clear out lua_sethook(L, hook, LUA_MASKCOUNT, 1); luaL_error(L, "Exceeded CPU time"); } void lua_scripts::print_error(MAV_SEVERITY severity) { error_msg_buf_sem.take_blocking(); if (error_msg_buf == nullptr) { error_msg_buf_sem.give(); return; } last_print_ms = AP_HAL::millis(); GCS_SEND_TEXT(severity, "Lua: %s", error_msg_buf); error_msg_buf_sem.give(); } void lua_scripts::set_and_print_new_error_message(MAV_SEVERITY severity, const char *fmt, ...) { error_msg_buf_sem.take_blocking(); // reset buffer and print count print_error_count = 0; if (error_msg_buf) { _heap.deallocate(error_msg_buf); error_msg_buf = nullptr; } // generate va_list and create a copy va_list arg_list, arg_list_copy; va_start(arg_list, fmt); va_copy(arg_list_copy, arg_list); // dry run to work out the required length int len = hal.util->vsnprintf(nullptr, 0, fmt, arg_list_copy); // finished with copy va_end(arg_list_copy); if (len <= 0) { // nothing to print, something has gone wrong va_end(arg_list); error_msg_buf_sem.give(); return; } // allocate buffer on scripting heap error_msg_buf = (char *)_heap.allocate(len+1); if (!error_msg_buf) { // allocation failed va_end(arg_list); error_msg_buf_sem.give(); return; } // do actual print to buffer and clear va list hal.util->vsnprintf(error_msg_buf, len+1, fmt, arg_list); va_end(arg_list); // print to cosole and GCS DEV_PRINTF("Lua: %s\n", error_msg_buf); error_msg_buf_sem.give(); print_error(severity); } int lua_scripts::atpanic(lua_State *L) { set_and_print_new_error_message(MAV_SEVERITY_CRITICAL, "Panic: %s", lua_tostring(L, -1)); longjmp(panic_jmp, 1); return 0; } // helper for print and log of runtime stats void lua_scripts::update_stats(const char *name, uint32_t run_time, int total_mem, int run_mem) { if ((_debug_options.get() & uint8_t(DebugLevel::RUNTIME_MSG)) != 0) { GCS_SEND_TEXT(MAV_SEVERITY_DEBUG, "Lua: Time: %u Mem: %d + %d", (unsigned int)run_time, (int)total_mem, (int)run_mem); } #if HAL_LOGGING_ENABLED if ((_debug_options.get() & uint8_t(DebugLevel::LOG_RUNTIME)) != 0) { struct log_Scripting pkt { LOG_PACKET_HEADER_INIT(LOG_SCRIPTING_MSG), time_us : AP_HAL::micros64(), name : {}, run_time : run_time, total_mem : total_mem, run_mem : run_mem }; const char * name_short = strrchr(name, '/'); if ((strlen(name) > sizeof(pkt.name)) && (name_short != nullptr)) { strncpy_noterm(pkt.name, name_short+1, sizeof(pkt.name)); } else { strncpy_noterm(pkt.name, name, sizeof(pkt.name)); } AP::logger().WriteBlock(&pkt, sizeof(pkt)); } #endif // HAL_LOGGING_ENABLED } lua_scripts::script_info *lua_scripts::load_script(lua_State *L, char *filename) { if (int error = luaL_loadfile(L, filename)) { switch (error) { case LUA_ERRSYNTAX: set_and_print_new_error_message(MAV_SEVERITY_CRITICAL, "Error: %s", lua_tostring(L, -1)); lua_pop(L, lua_gettop(L)); return nullptr; case LUA_ERRMEM: set_and_print_new_error_message(MAV_SEVERITY_CRITICAL, "Insufficent memory loading %s", filename); lua_pop(L, lua_gettop(L)); return nullptr; case LUA_ERRFILE: set_and_print_new_error_message(MAV_SEVERITY_CRITICAL, "Unable to load the file: %s", lua_tostring(L, -1)); lua_pop(L, lua_gettop(L)); return nullptr; default: set_and_print_new_error_message(MAV_SEVERITY_CRITICAL, "Unknown error (%d) loading %s", error, filename); lua_pop(L, lua_gettop(L)); return nullptr; } } const int loadMem = lua_gc(L, LUA_GCCOUNT, 0) * 1024 + lua_gc(L, LUA_GCCOUNTB, 0); const uint32_t loadStart = AP_HAL::micros(); script_info *new_script = (script_info *)_heap.allocate(sizeof(script_info)); if (new_script == nullptr) { // No memory, shouldn't happen, we even attempted to do a GC set_and_print_new_error_message(MAV_SEVERITY_CRITICAL, "Insufficent memory loading %s", filename); lua_pop(L, 1); // we can't use the function we just loaded, so ditch it return nullptr; } create_sandbox(L); lua_setupvalue(L, -2, 1); const uint32_t loadEnd = AP_HAL::micros(); const int endMem = lua_gc(L, LUA_GCCOUNT, 0) * 1024 + lua_gc(L, LUA_GCCOUNTB, 0); update_stats(filename, loadEnd-loadStart, endMem, loadMem); new_script->name = filename; new_script->lua_ref = luaL_ref(L, LUA_REGISTRYINDEX); // cache the reference new_script->next_run_ms = AP_HAL::millis64() - 1; // force the script to be stale // Get checksum of file uint32_t crc = 0; if (AP::FS().crc32(filename, crc)) { // Record crc of this script new_script->crc = crc; { // Apply crc to checksum of all scripts WITH_SEMAPHORE(crc_sem); loaded_checksum ^= crc; running_checksum ^= crc; } } return new_script; } void lua_scripts::create_sandbox(lua_State *L) { lua_newtable(L); luaopen_base_sandbox(L); #if ENABLE_DEBUG_MODULE lua_pushstring(L, "debug"); luaopen_debug(L); lua_settable(L, -3); #endif lua_pushstring(L, "math"); luaopen_math(L); lua_settable(L, -3); lua_pushstring(L, "table"); luaopen_table(L); lua_settable(L, -3); lua_pushstring(L, "string"); luaopen_string(L); lua_settable(L, -3); lua_pushstring(L, "io"); luaopen_io(L); lua_settable(L, -3); lua_pushstring(L, "utf8"); luaopen_utf8(L); lua_settable(L, -3); lua_pushstring(L, "package"); luaopen_package(L); lua_settable(L, -3); load_generated_sandbox(L); } void lua_scripts::load_all_scripts_in_dir(lua_State *L, const char *dirname) { if (dirname == nullptr) { return; } auto *d = AP::FS().opendir(dirname); if (d == nullptr) { GCS_SEND_TEXT(MAV_SEVERITY_WARNING, "Lua: open directory (%s) failed", dirname); return; } // load anything that ends in .lua for (struct dirent *de=AP::FS().readdir(d); de; de=AP::FS().readdir(d)) { uint8_t length = strlen(de->d_name); if (length < 5) { // not long enough continue; } if (strncmp(&de->d_name[length-4], ".lua", 4)) { // doesn't end in .lua continue; } // FIXME: because chunk name fetching is not working we are allocating and storing an extra string we shouldn't need to size_t size = strlen(dirname) + strlen(de->d_name) + 2; char * filename = (char *) _heap.allocate(size); if (filename == nullptr) { continue; } snprintf(filename, size, "%s/%s", dirname, de->d_name); // we have something that looks like a lua file, attempt to load it script_info * script = load_script(L, filename); if (script == nullptr) { _heap.deallocate(filename); continue; } reschedule_script(script); #if HAL_LOGGER_FILE_CONTENTS_ENABLED if ((_debug_options.get() & uint8_t(DebugLevel::SUPPRESS_SCRIPT_LOG)) == 0) { AP::logger().log_file_content(filename); } #endif } AP::FS().closedir(d); } void lua_scripts::reset_loop_overtime(lua_State *L) { overtime = false; // reset the hook to clear the counter const int32_t vm_steps = MAX(_vm_steps, 1000); lua_sethook(L, hook, LUA_MASKCOUNT, vm_steps); } void lua_scripts::run_next_script(lua_State *L) { if (scripts == nullptr) { #if defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1 AP_HAL::panic("Lua: Attempted to run a script without any scripts queued"); #endif // defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1 return; } uint64_t start_time_ms = AP_HAL::millis64(); // strip the selected script out of the list script_info *script = scripts; scripts = script->next; // reset the hook to clear the counter reset_loop_overtime(L); // store top of stack so we can calculate the number of return values int stack_top = lua_gettop(L); // pop the function to the top of the stack lua_rawgeti(L, LUA_REGISTRYINDEX, script->lua_ref); AP::scripting()->set_current_ref(script->lua_ref); if(lua_pcall(L, 0, LUA_MULTRET, 0)) { if (overtime) { // script has consumed an excessive amount of CPU time set_and_print_new_error_message(MAV_SEVERITY_CRITICAL, "%s exceeded time limit", script->name); } else { set_and_print_new_error_message(MAV_SEVERITY_CRITICAL, "%s", lua_tostring(L, -1)); } remove_script(L, script); lua_pop(L, 1); return; } else { int returned = lua_gettop(L) - stack_top; switch (returned) { case 0: // no time to reschedule so bail out remove_script(L, script); break; case 2: { // sanity check the return types if (lua_type(L, -1) != LUA_TNUMBER) { set_and_print_new_error_message(MAV_SEVERITY_CRITICAL, "%s did not return a delay (0x%d)", script->name, lua_type(L, -1)); lua_pop(L, 2); remove_script(L, script); return; } if (lua_type(L, -2) != LUA_TFUNCTION) { set_and_print_new_error_message(MAV_SEVERITY_CRITICAL, "%s did not return a function (0x%d)", script->name, lua_type(L, -2)); lua_pop(L, 2); remove_script(L, script); return; } // types match the expectations, go ahead and reschedule script->next_run_ms = start_time_ms + (uint64_t)luaL_checknumber(L, -1); lua_pop(L, 1); int old_ref = script->lua_ref; script->lua_ref = luaL_ref(L, LUA_REGISTRYINDEX); luaL_unref(L, LUA_REGISTRYINDEX, old_ref); reschedule_script(script); break; } default: { set_and_print_new_error_message(MAV_SEVERITY_CRITICAL, "%s returned bad result count (%d)", script->name, returned); remove_script(L, script); // pop all the results we got that we didn't expect lua_pop(L, returned); break; } } } } void lua_scripts::remove_script(lua_State *L, script_info *script) { if (script == nullptr) { return; } // ensure that the script isn't in the loaded list for any reason if (scripts == nullptr) { // nothing to do, already not in the list } else if (scripts == script) { scripts = script->next; } else { for(script_info * current = scripts; current->next != nullptr; current = current->next) { if (current->next == script) { current->next = script->next; break; } } } { // Remove from running checksum WITH_SEMAPHORE(crc_sem); running_checksum ^= script->crc; } if (L != nullptr) { // state could be null if we are force killing all scripts luaL_unref(L, LUA_REGISTRYINDEX, script->lua_ref); } _heap.deallocate(script->name); _heap.deallocate(script); } void lua_scripts::reschedule_script(script_info *script) { if (script == nullptr) { #if defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1 AP_HAL::panic("Lua: Attempted to schedule a null pointer"); #endif // defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1 return; } script->next = nullptr; if (scripts == nullptr) { scripts = script; return; } uint64_t next_run_ms = script->next_run_ms; if (scripts->next_run_ms > next_run_ms) { script->next = scripts; scripts = script; return; } script_info *previous = scripts; while (previous->next != nullptr) { if (previous->next->next_run_ms > next_run_ms) { script->next = previous->next; previous->next = script; return; } previous = previous->next; } previous->next = script; } MultiHeap lua_scripts::_heap; void *lua_scripts::alloc(void *ud, void *ptr, size_t osize, size_t nsize) { (void)ud; /* not used */ return _heap.change_size(ptr, osize, nsize); } void lua_scripts::run(void) { bool succeeded_initial_load = false; if (!_heap.available()) { GCS_SEND_TEXT(MAV_SEVERITY_CRITICAL, "Lua: Unable to allocate a heap"); return; } // panic should be hooked first if (setjmp(panic_jmp)) { if (!succeeded_initial_load) { return; } if (lua_state != nullptr) { lua_close(lua_state); // shutdown the old state } // remove all the old scheduled scripts for (script_info *script = scripts; script != nullptr; script = scripts) { remove_script(nullptr, script); } scripts = nullptr; overtime = false; } lua_state = lua_newstate(alloc, NULL); lua_State *L = lua_state; if (L == nullptr) { GCS_SEND_TEXT(MAV_SEVERITY_CRITICAL, "Lua: Couldn't allocate a lua state"); return; } #ifndef HAL_CONSOLE_DISABLED const int inital_mem = lua_gc(L, LUA_GCCOUNT, 0) * 1024 + lua_gc(L, LUA_GCCOUNTB, 0); #endif lua_atpanic(L, atpanic); load_generated_bindings(L); #ifndef HAL_CONSOLE_DISABLED const int loaded_mem = lua_gc(L, LUA_GCCOUNT, 0) * 1024 + lua_gc(L, LUA_GCCOUNTB, 0); DEV_PRINTF("Lua: State memory usage: %i + %i\n", inital_mem, loaded_mem - inital_mem); #endif // Scan the filesystem in an appropriate manner and autostart scripts // Skip those directores disabled with SCR_DIR_DISABLE param uint16_t dir_disable = AP_Scripting::get_singleton()->get_disabled_dir(); bool loaded = false; if ((dir_disable & uint16_t(AP_Scripting::SCR_DIR::SCRIPTS)) == 0) { load_all_scripts_in_dir(L, SCRIPTING_DIRECTORY); loaded = true; } #ifdef HAL_HAVE_AP_ROMFS_EMBEDDED_LUA if ((dir_disable & uint16_t(AP_Scripting::SCR_DIR::ROMFS)) == 0) { load_all_scripts_in_dir(L, "@ROMFS/scripts"); loaded = true; } #endif if (!loaded) { GCS_SEND_TEXT(MAV_SEVERITY_CRITICAL, "Lua: All directory's disabled see SCR_DIR_DISABLE"); } #ifndef __clang_analyzer__ succeeded_initial_load = true; #endif // __clang_analyzer__ while (AP_Scripting::get_singleton()->should_run()) { #if defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1 if (lua_gettop(L) != 0) { AP_HAL::panic("Lua: Stack should be empty before running scripts"); } #endif // defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1 if (scripts != nullptr) { #if defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1 // Sanity check that the scripts list is ordered correctly script_info *sanity = scripts; while (sanity->next != nullptr) { if (sanity->next_run_ms > sanity->next->next_run_ms) { AP_HAL::panic("Lua: Script tasking order has been violated"); } sanity = sanity->next; } #endif // defined(AP_SCRIPTING_CHECKS) && AP_SCRIPTING_CHECKS >= 1 // compute delay time uint64_t now_ms = AP_HAL::millis64(); if (now_ms < scripts->next_run_ms) { hal.scheduler->delay(scripts->next_run_ms - now_ms); } if ((_debug_options.get() & uint8_t(DebugLevel::RUNTIME_MSG)) != 0) { GCS_SEND_TEXT(MAV_SEVERITY_DEBUG, "Lua: Running %s", scripts->name); } // copy name for logging, cant do it after as script reschedule moves the pointers const char * script_name = scripts->name; #if DISABLE_INTERRUPTS_FOR_SCRIPT_RUN void *istate = hal.scheduler->disable_interrupts_save(); #endif const int startMem = lua_gc(L, LUA_GCCOUNT, 0) * 1024 + lua_gc(L, LUA_GCCOUNTB, 0); const uint32_t loadEnd = AP_HAL::micros(); run_next_script(L); const uint32_t runEnd = AP_HAL::micros(); const int endMem = lua_gc(L, LUA_GCCOUNT, 0) * 1024 + lua_gc(L, LUA_GCCOUNTB, 0); #if DISABLE_INTERRUPTS_FOR_SCRIPT_RUN hal.scheduler->restore_interrupts(istate); #endif update_stats(script_name, runEnd - loadEnd, endMem, endMem - startMem); // garbage collect after each script, this shouldn't matter, but seems to resolve a memory leak lua_gc(L, LUA_GCCOLLECT, 0); } else { if ((_debug_options.get() & uint8_t(DebugLevel::NO_SCRIPTS_TO_RUN)) != 0) { GCS_SEND_TEXT(MAV_SEVERITY_DEBUG, "Lua: No scripts to run"); } hal.scheduler->delay(1000); } // re-print the latest error message every 10 seconds 10 times const uint8_t error_prints = 10; if ((print_error_count < error_prints) && (AP_HAL::millis() - last_print_ms > 10000)) { // note that we do not clear the buffer after we have finished printing, this allows it to be used for a pre-arm check print_error(MAV_SEVERITY_DEBUG); print_error_count++; } } // make sure all scripts have been removed while (scripts != nullptr) { remove_script(lua_state, scripts); } if (lua_state != nullptr) { lua_close(lua_state); // shutdown the old state lua_state = nullptr; } error_msg_buf_sem.take_blocking(); if (error_msg_buf != nullptr) { _heap.deallocate(error_msg_buf); error_msg_buf = nullptr; } error_msg_buf_sem.give(); } // Return the file checksums of running and loaded scripts uint32_t lua_scripts::get_loaded_checksum() { WITH_SEMAPHORE(crc_sem); return loaded_checksum; } uint32_t lua_scripts::get_running_checksum() { WITH_SEMAPHORE(crc_sem); return running_checksum; } #endif // AP_SCRIPTING_ENABLED