#include "Rover.h" // fence_check - ask fence library to check for breaches and initiate the response void Rover::fence_check() { uint8_t new_breaches; // the type of fence that has been breached const uint8_t orig_breaches = g2.fence.get_breaches(); // check for a breach new_breaches = g2.fence.check(); // return immediately if motors are not armed if (!arming.is_armed()) { return; } // if there is a new breach take action if (new_breaches) { // if the user wants some kind of response and motors are armed if (g2.fence.get_action() != AC_FENCE_ACTION_REPORT_ONLY) { // if we are within 100m of the fence, RTL if (g2.fence.get_breach_distance(new_breaches) <= AC_FENCE_GIVE_UP_DISTANCE) { if (!set_mode(mode_rtl, ModeReason::FENCE_BREACHED)) { set_mode(mode_hold, ModeReason::FENCE_BREACHED); } } else { // if more than 100m outside the fence just force to HOLD set_mode(mode_hold, ModeReason::FENCE_BREACHED); } } AP::logger().Write_Error(LogErrorSubsystem::FAILSAFE_FENCE, LogErrorCode(new_breaches)); } else if (orig_breaches) { // record clearing of breach AP::logger().Write_Error(LogErrorSubsystem::FAILSAFE_FENCE, LogErrorCode::ERROR_RESOLVED); } }