/* * IRLock.cpp * * Created on: Nov 12, 2014 * Author: MLandes */ #include "IRLock.h" // retrieve body frame x and y angles (in radians) to target // returns true if data is available bool IRLock::get_angle_to_target_rad(float &x_angle_rad, float &y_angle_rad) const { // return false if we have no target if (!_flags.healthy) { return false; } // use data from first (largest) object x_angle_rad = atanf(_target_info.pos_x); y_angle_rad = atanf(_target_info.pos_y); return true; } // retrieve body frame unit vector in direction of target // returns true if data is available bool IRLock::get_unit_vector_body(Vector3f& ret) const { // return false if we have no target if (!_flags.healthy) { return false; } // use data from first (largest) object ret.x = -_target_info.pos_y; ret.y = _target_info.pos_x; ret.z = 1.0f; ret /= ret.length(); return true; }