/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
/*
handle disk IO for terrain code
*/
#include
#include
#include
#include
#include
#include
#include "AP_Terrain.h"
#if AP_TERRAIN_AVAILABLE
#include
extern const AP_HAL::HAL& hal;
/*
check for blocks that need to be read from disk
*/
void AP_Terrain::check_disk_read(void)
{
for (uint16_t i=0; iregister_io_process(FUNCTOR_BIND_MEMBER(&AP_Terrain::io_timer, void));
}
switch (disk_io_state) {
case DiskIoIdle:
// look for a block that needs reading or writing
check_disk_read();
if (disk_io_state == DiskIoIdle) {
// still idle, check for writes
check_disk_write();
}
break;
case DiskIoDoneRead: {
// a read has completed
int16_t cache_idx = find_io_idx(GRID_CACHE_DISKWAIT);
if (cache_idx != -1) {
if (disk_block.block.bitmap != 0) {
// when bitmap is zero we read an empty block
cache[cache_idx].grid = disk_block.block;
}
cache[cache_idx].state = GRID_CACHE_VALID;
cache[cache_idx].last_access_ms = AP_HAL::millis();
}
disk_io_state = DiskIoIdle;
break;
}
case DiskIoDoneWrite: {
// a write has completed
int16_t cache_idx = find_io_idx(GRID_CACHE_DIRTY);
if (cache_idx != -1) {
if (cache[cache_idx].grid.bitmap == disk_block.block.bitmap) {
// only mark valid if more grids haven't been added
cache[cache_idx].state = GRID_CACHE_VALID;
}
}
disk_io_state = DiskIoIdle;
break;
}
case DiskIoWaitWrite:
case DiskIoWaitRead:
// waiting for io_timer()
break;
}
}
/********************************************************
All the functions below this point run in the IO timer context, which
is a separate thread. The code uses the state machine controlled by
disk_io_state to manage who has access to the structures and to
prevent race conditions.
The IO timer context owns the data when disk_io_state is
DiskIoWaitWrite or DiskIoWaitRead. The main thread owns the data when
disk_io_state is DiskIoIdle, DiskIoDoneWrite or DiskIoDoneRead
All file operations are done by the IO thread.
*********************************************************/
/*
open the current degree file
*/
void AP_Terrain::open_file(void)
{
struct grid_block &block = disk_block.block;
if (fd != -1 &&
block.lat_degrees == file_lat_degrees &&
block.lon_degrees == file_lon_degrees) {
// already open on right file
return;
}
if (file_path == nullptr) {
const char* terrain_dir = hal.util->get_custom_terrain_directory();
if (terrain_dir == nullptr) {
terrain_dir = HAL_BOARD_TERRAIN_DIRECTORY;
}
if (asprintf(&file_path, "%s/NxxExxx.DAT", terrain_dir) <= 0) {
io_failure = true;
file_path = nullptr;
return;
}
}
if (file_path == nullptr) {
io_failure = true;
return;
}
char *p = &file_path[strlen(file_path)-12];
if (*p != '/') {
io_failure = true;
return;
}
snprintf(p, 13, "/%c%02u%c%03u.DAT",
block.lat_degrees<0?'S':'N',
(unsigned)MIN(abs((int32_t)block.lat_degrees), 99),
block.lon_degrees<0?'W':'E',
(unsigned)MIN(abs((int32_t)block.lon_degrees), 999));
// create directory if need be
if (!directory_created) {
*p = 0;
directory_created = !AP::FS().mkdir(file_path);
*p = '/';
if (!directory_created) {
if (errno == EEXIST) {
// directory already existed
directory_created = true;
} else {
// if we didn't succeed at making the directory, then IO failed
io_failure = true;
return;
}
}
}
if (fd != -1) {
AP::FS().close(fd);
}
fd = AP::FS().open(file_path, O_RDWR|O_CREAT);
if (fd == -1) {
#if TERRAIN_DEBUG
hal.console->printf("Open %s failed - %s\n",
file_path, strerror(errno));
#endif
io_failure = true;
return;
}
file_lat_degrees = block.lat_degrees;
file_lon_degrees = block.lon_degrees;
}
/*
work out how many blocks needed in a stride for a given location
*/
uint32_t AP_Terrain::east_blocks(struct grid_block &block) const
{
Location loc1, loc2;
loc1.lat = block.lat_degrees*10*1000*1000L;
loc1.lng = block.lon_degrees*10*1000*1000L;
loc2.lat = block.lat_degrees*10*1000*1000L;
loc2.lng = (block.lon_degrees+1)*10*1000*1000L;
// shift another two blocks east to ensure room is available
loc2.offset(0, 2*grid_spacing*TERRAIN_GRID_BLOCK_SIZE_Y);
const Vector2f offset = loc1.get_distance_NE(loc2);
return offset.y / (grid_spacing*TERRAIN_GRID_BLOCK_SPACING_Y);
}
/*
seek to the right offset for disk_block
*/
void AP_Terrain::seek_offset(void)
{
struct grid_block &block = disk_block.block;
// work out how many longitude blocks there are at this latitude
uint32_t blocknum = east_blocks(block) * block.grid_idx_x + block.grid_idx_y;
uint32_t file_offset = blocknum * sizeof(union grid_io_block);
if (AP::FS().lseek(fd, file_offset, SEEK_SET) != (off_t)file_offset) {
#if TERRAIN_DEBUG
hal.console->printf("Seek %lu failed - %s\n",
(unsigned long)file_offset, strerror(errno));
#endif
AP::FS().close(fd);
fd = -1;
io_failure = true;
}
}
/*
write out disk_block
*/
void AP_Terrain::write_block(void)
{
seek_offset();
if (io_failure) {
return;
}
disk_block.block.crc = get_block_crc(disk_block.block);
ssize_t ret = AP::FS().write(fd, &disk_block, sizeof(disk_block));
if (ret != sizeof(disk_block)) {
#if TERRAIN_DEBUG
hal.console->printf("write failed - %s\n", strerror(errno));
#endif
AP::FS().close(fd);
fd = -1;
io_failure = true;
} else {
AP::FS().fsync(fd);
#if TERRAIN_DEBUG
printf("wrote block at %ld %ld ret=%d mask=%07llx\n",
(long)disk_block.block.lat,
(long)disk_block.block.lon,
(int)ret,
(unsigned long long)disk_block.block.bitmap);
#endif
}
disk_io_state = DiskIoDoneWrite;
}
/*
read in disk_block
*/
void AP_Terrain::read_block(void)
{
seek_offset();
if (io_failure) {
return;
}
int32_t lat = disk_block.block.lat;
int32_t lon = disk_block.block.lon;
ssize_t ret = AP::FS().read(fd, &disk_block, sizeof(disk_block));
if (ret != sizeof(disk_block) ||
!TERRAIN_LATLON_EQUAL(disk_block.block.lat,lat) ||
!TERRAIN_LATLON_EQUAL(disk_block.block.lon,lon) ||
disk_block.block.bitmap == 0 ||
disk_block.block.spacing != grid_spacing ||
disk_block.block.version != TERRAIN_GRID_FORMAT_VERSION ||
disk_block.block.crc != get_block_crc(disk_block.block)) {
#if TERRAIN_DEBUG
printf("read empty block at %ld %ld ret=%d (%ld %ld %u 0x%08lx) 0x%04x:0x%04x\n",
(long)lat,
(long)lon,
(int)ret,
(long)disk_block.block.lat,
(long)disk_block.block.lon,
(unsigned)disk_block.block.spacing,
(unsigned long)disk_block.block.bitmap,
(unsigned)disk_block.block.crc,
(unsigned)get_block_crc(disk_block.block));
#endif
// a short read or bad data is not an IO failure, just a
// missing block on disk
memset(&disk_block, 0, sizeof(disk_block));
disk_block.block.lat = lat;
disk_block.block.lon = lon;
disk_block.block.bitmap = 0;
} else {
#if TERRAIN_DEBUG
printf("read block at %ld %ld ret=%d mask=%07llx\n",
(long)lat,
(long)lon,
(int)ret,
(unsigned long long)disk_block.block.bitmap);
#endif
}
disk_io_state = DiskIoDoneRead;
}
/*
timer called to do disk IO
*/
void AP_Terrain::io_timer(void)
{
if (io_failure) {
// don't keep trying io, so we don't thrash the filesystem
// code while flying
return;
}
switch (disk_io_state) {
case DiskIoIdle:
case DiskIoDoneRead:
case DiskIoDoneWrite:
// nothing to do
break;
case DiskIoWaitWrite:
// need to write out the block
open_file();
if (fd == -1) {
return;
}
write_block();
break;
case DiskIoWaitRead:
// need to read in the block
open_file();
if (fd == -1) {
return;
}
read_block();
break;
}
}
#endif // AP_TERRAIN_AVAILABLE