/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* handle disk IO for terrain code */ #include #include #include #include #include #include #include "AP_Terrain.h" #if AP_TERRAIN_AVAILABLE #include extern const AP_HAL::HAL& hal; /* check for blocks that need to be read from disk */ void AP_Terrain::check_disk_read(void) { for (uint16_t i=0; iregister_io_process(FUNCTOR_BIND_MEMBER(&AP_Terrain::io_timer, void)); } switch (disk_io_state) { case DiskIoIdle: // look for a block that needs reading or writing check_disk_read(); if (disk_io_state == DiskIoIdle) { // still idle, check for writes check_disk_write(); } break; case DiskIoDoneRead: { // a read has completed int16_t cache_idx = find_io_idx(GRID_CACHE_DISKWAIT); if (cache_idx != -1) { if (disk_block.block.bitmap != 0) { // when bitmap is zero we read an empty block cache[cache_idx].grid = disk_block.block; } cache[cache_idx].state = GRID_CACHE_VALID; cache[cache_idx].last_access_ms = AP_HAL::millis(); } disk_io_state = DiskIoIdle; break; } case DiskIoDoneWrite: { // a write has completed int16_t cache_idx = find_io_idx(GRID_CACHE_DIRTY); if (cache_idx != -1) { if (cache[cache_idx].grid.bitmap == disk_block.block.bitmap) { // only mark valid if more grids haven't been added cache[cache_idx].state = GRID_CACHE_VALID; } } disk_io_state = DiskIoIdle; break; } case DiskIoWaitWrite: case DiskIoWaitRead: // waiting for io_timer() break; } } /******************************************************** All the functions below this point run in the IO timer context, which is a separate thread. The code uses the state machine controlled by disk_io_state to manage who has access to the structures and to prevent race conditions. The IO timer context owns the data when disk_io_state is DiskIoWaitWrite or DiskIoWaitRead. The main thread owns the data when disk_io_state is DiskIoIdle, DiskIoDoneWrite or DiskIoDoneRead All file operations are done by the IO thread. *********************************************************/ /* open the current degree file */ void AP_Terrain::open_file(void) { struct grid_block &block = disk_block.block; if (fd != -1 && block.lat_degrees == file_lat_degrees && block.lon_degrees == file_lon_degrees) { // already open on right file return; } if (file_path == nullptr) { const char* terrain_dir = hal.util->get_custom_terrain_directory(); if (terrain_dir == nullptr) { terrain_dir = HAL_BOARD_TERRAIN_DIRECTORY; } if (asprintf(&file_path, "%s/NxxExxx.DAT", terrain_dir) <= 0) { io_failure = true; file_path = nullptr; return; } } if (file_path == nullptr) { io_failure = true; return; } char *p = &file_path[strlen(file_path)-12]; if (*p != '/') { io_failure = true; return; } snprintf(p, 13, "/%c%02u%c%03u.DAT", block.lat_degrees<0?'S':'N', (unsigned)MIN(abs((int32_t)block.lat_degrees), 99), block.lon_degrees<0?'W':'E', (unsigned)MIN(abs((int32_t)block.lon_degrees), 999)); // create directory if need be if (!directory_created) { *p = 0; directory_created = !AP::FS().mkdir(file_path); *p = '/'; if (!directory_created) { if (errno == EEXIST) { // directory already existed directory_created = true; } else { // if we didn't succeed at making the directory, then IO failed io_failure = true; return; } } } if (fd != -1) { AP::FS().close(fd); } fd = AP::FS().open(file_path, O_RDWR|O_CREAT); if (fd == -1) { #if TERRAIN_DEBUG hal.console->printf("Open %s failed - %s\n", file_path, strerror(errno)); #endif io_failure = true; return; } file_lat_degrees = block.lat_degrees; file_lon_degrees = block.lon_degrees; } /* work out how many blocks needed in a stride for a given location */ uint32_t AP_Terrain::east_blocks(struct grid_block &block) const { Location loc1, loc2; loc1.lat = block.lat_degrees*10*1000*1000L; loc1.lng = block.lon_degrees*10*1000*1000L; loc2.lat = block.lat_degrees*10*1000*1000L; loc2.lng = (block.lon_degrees+1)*10*1000*1000L; // shift another two blocks east to ensure room is available loc2.offset(0, 2*grid_spacing*TERRAIN_GRID_BLOCK_SIZE_Y); const Vector2f offset = loc1.get_distance_NE(loc2); return offset.y / (grid_spacing*TERRAIN_GRID_BLOCK_SPACING_Y); } /* seek to the right offset for disk_block */ void AP_Terrain::seek_offset(void) { struct grid_block &block = disk_block.block; // work out how many longitude blocks there are at this latitude uint32_t blocknum = east_blocks(block) * block.grid_idx_x + block.grid_idx_y; uint32_t file_offset = blocknum * sizeof(union grid_io_block); if (AP::FS().lseek(fd, file_offset, SEEK_SET) != (off_t)file_offset) { #if TERRAIN_DEBUG hal.console->printf("Seek %lu failed - %s\n", (unsigned long)file_offset, strerror(errno)); #endif AP::FS().close(fd); fd = -1; io_failure = true; } } /* write out disk_block */ void AP_Terrain::write_block(void) { seek_offset(); if (io_failure) { return; } disk_block.block.crc = get_block_crc(disk_block.block); ssize_t ret = AP::FS().write(fd, &disk_block, sizeof(disk_block)); if (ret != sizeof(disk_block)) { #if TERRAIN_DEBUG hal.console->printf("write failed - %s\n", strerror(errno)); #endif AP::FS().close(fd); fd = -1; io_failure = true; } else { AP::FS().fsync(fd); #if TERRAIN_DEBUG printf("wrote block at %ld %ld ret=%d mask=%07llx\n", (long)disk_block.block.lat, (long)disk_block.block.lon, (int)ret, (unsigned long long)disk_block.block.bitmap); #endif } disk_io_state = DiskIoDoneWrite; } /* read in disk_block */ void AP_Terrain::read_block(void) { seek_offset(); if (io_failure) { return; } int32_t lat = disk_block.block.lat; int32_t lon = disk_block.block.lon; ssize_t ret = AP::FS().read(fd, &disk_block, sizeof(disk_block)); if (ret != sizeof(disk_block) || !TERRAIN_LATLON_EQUAL(disk_block.block.lat,lat) || !TERRAIN_LATLON_EQUAL(disk_block.block.lon,lon) || disk_block.block.bitmap == 0 || disk_block.block.spacing != grid_spacing || disk_block.block.version != TERRAIN_GRID_FORMAT_VERSION || disk_block.block.crc != get_block_crc(disk_block.block)) { #if TERRAIN_DEBUG printf("read empty block at %ld %ld ret=%d (%ld %ld %u 0x%08lx) 0x%04x:0x%04x\n", (long)lat, (long)lon, (int)ret, (long)disk_block.block.lat, (long)disk_block.block.lon, (unsigned)disk_block.block.spacing, (unsigned long)disk_block.block.bitmap, (unsigned)disk_block.block.crc, (unsigned)get_block_crc(disk_block.block)); #endif // a short read or bad data is not an IO failure, just a // missing block on disk memset(&disk_block, 0, sizeof(disk_block)); disk_block.block.lat = lat; disk_block.block.lon = lon; disk_block.block.bitmap = 0; } else { #if TERRAIN_DEBUG printf("read block at %ld %ld ret=%d mask=%07llx\n", (long)lat, (long)lon, (int)ret, (unsigned long long)disk_block.block.bitmap); #endif } disk_io_state = DiskIoDoneRead; } /* timer called to do disk IO */ void AP_Terrain::io_timer(void) { if (io_failure) { // don't keep trying io, so we don't thrash the filesystem // code while flying return; } switch (disk_io_state) { case DiskIoIdle: case DiskIoDoneRead: case DiskIoDoneWrite: // nothing to do break; case DiskIoWaitWrite: // need to write out the block open_file(); if (fd == -1) { return; } write_block(); break; case DiskIoWaitRead: // need to read in the block open_file(); if (fd == -1) { return; } read_block(); break; } } #endif // AP_TERRAIN_AVAILABLE