/* * This file is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This file is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . * */ #pragma once #include #include class AP_OSD_Backend { public: //constructor AP_OSD_Backend(AP_OSD &osd): _osd(osd) {}; //destructor virtual ~AP_OSD_Backend(void) {} //draw given text to framebuffer virtual void write(uint8_t x, uint8_t y, const char* text, uint8_t char_attr = 0) = 0; //draw formatted text to framebuffer virtual void write(uint8_t x, uint8_t y, bool blink, const char *fmt, ...); //initilize framebuffer and underlying hardware virtual bool init() = 0; //update screen virtual void flush() = 0; //clear screen virtual void clear() = 0; enum character_attribute_t { BLINK = (1 << 4), INVERT = (1 << 3), }; protected: AP_OSD& _osd; };