// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: t -*- /// @file AC_AttitudeControl_Heli.h /// @brief ArduCopter attitude control library for traditional helicopters #ifndef AC_ATTITUDECONTROL_HELI_H #define AC_ATTITUDECONTROL_HELI_H #include "AC_AttitudeControl.h" #include #include #include #define AC_ATTITUDE_HELI_RATE_INTEGRATOR_LEAK_RATE 0.02f #define AC_ATTITUDE_HELI_RATE_RP_FF_FILTER 10.0f #define AC_ATTITUDE_HELI_RATE_Y_VFF_FILTER 10.0f #define AC_ATTITUDE_HELI_RATE_Y_AFF_FILTER 10.0f class AC_AttitudeControl_Heli : public AC_AttitudeControl { public: AC_AttitudeControl_Heli( AP_AHRS &ahrs, const AP_Vehicle::MultiCopter &aparm, AP_MotorsHeli& motors, AC_P& p_angle_roll, AC_P& p_angle_pitch, AC_P& p_angle_yaw, AC_HELI_PID& pid_rate_roll, AC_HELI_PID& pid_rate_pitch, AC_HELI_PID& pid_rate_yaw ) : AC_AttitudeControl(ahrs, aparm, motors, p_angle_roll, p_angle_pitch, p_angle_yaw, pid_rate_roll, pid_rate_pitch, pid_rate_yaw), _passthrough_roll(0), _passthrough_pitch(0), _passthrough_yaw(0), pitch_feedforward_filter(AC_ATTITUDE_HELI_RATE_RP_FF_FILTER), roll_feedforward_filter(AC_ATTITUDE_HELI_RATE_RP_FF_FILTER), yaw_velocity_feedforward_filter(AC_ATTITUDE_HELI_RATE_Y_VFF_FILTER), yaw_acceleration_feedforward_filter(AC_ATTITUDE_HELI_RATE_Y_AFF_FILTER) { AP_Param::setup_object_defaults(this, var_info); } // passthrough_bf_roll_pitch_rate_yaw - roll and pitch are passed through directly, body-frame rate target for yaw void passthrough_bf_roll_pitch_rate_yaw(float roll_passthrough, float pitch_passthrough, float yaw_rate_bf); // rate_controller_run - run lowest level body-frame rate controller and send outputs to the motors // should be called at 100hz or more virtual void rate_controller_run(); // use_leaky_i - controls whether we use leaky i term for body-frame to motor output stage void use_leaky_i(bool leaky_i) { _flags_heli.leaky_i = leaky_i; } // use_flybar_passthrough - controls whether we pass-through // control inputs to swash-plate and tail void use_flybar_passthrough(bool passthrough, bool tail_passthrough) { _flags_heli.flybar_passthrough = passthrough; _flags_heli.tail_passthrough = tail_passthrough; } // user settable parameters static const struct AP_Param::GroupInfo var_info[]; private: // To-Do: move these limits flags into the heli motors class struct AttControlHeliFlags { uint8_t limit_roll : 1; // 1 if we have requested larger roll angle than swash can physically move uint8_t limit_pitch : 1; // 1 if we have requested larger pitch angle than swash can physically move uint8_t limit_yaw : 1; // 1 if we have requested larger yaw angle than tail servo can physically move uint8_t leaky_i : 1; // 1 if we should use leaky i term for body-frame rate to motor stage uint8_t flybar_passthrough : 1; // 1 if we should pass through pilots roll & pitch input directly to swash-plate uint8_t tail_passthrough : 1; // 1 if we should pass through pilots yaw input to tail } _flags_heli; // // body-frame rate controller // // rate_bf_to_motor_roll_pitch - ask the rate controller to calculate the motor outputs to achieve the target body-frame rate (in centi-degrees/sec) for roll, pitch and yaw // outputs are sent directly to motor class void rate_bf_to_motor_roll_pitch(float rate_roll_target_cds, float rate_pitch_target_cds); virtual float rate_bf_to_motor_yaw(float rate_yaw_cds); // // throttle methods // // calculate total body frame throttle required to produce the given earth frame throttle float get_boosted_throttle(float throttle_in); // pass through for roll and pitch int16_t _passthrough_roll; int16_t _passthrough_pitch; // pass through for yaw if tail_passthrough is set int16_t _passthrough_yaw; // LPF filters to act on Rate Feedforward terms to linearize output. // Due to complicated aerodynamic effects, feedforwards acting too fast can lead // to jerks on rate change requests. LowPassFilterFloat pitch_feedforward_filter; LowPassFilterFloat roll_feedforward_filter; LowPassFilterFloat yaw_velocity_feedforward_filter; LowPassFilterFloat yaw_acceleration_feedforward_filter; }; #endif //AC_ATTITUDECONTROL_HELI_H