#!/usr/bin/env python from aircraft import Aircraft import euclid, util, time class QuadCopter(Aircraft): '''a QuadCopter''' def __init__(self): Aircraft.__init__(self) self.motor_speed = [ 0.0, 0.0, 0.0, 0.0 ] self.mass = 1.0 # Kg self.hover_throttle = 0.37 self.terminal_velocity = 30.0 self.terminal_rotation_rate = 4*360.0 self.frame_height = 0.1 # scaling from total motor power to Newtons. Allows the copter # to hover against gravity when each motor is at hover_throttle self.thrust_scale = (self.mass * self.gravity) / (4.0 * self.hover_throttle) self.last_time = time.time() def update(self, servos): for i in range(0, 4): if servos[i] <= 0.0: self.motor_speed[i] = 0 else: self.motor_speed[i] = servos[i] m = self.motor_speed # how much time has passed? t = time.time() delta_time = t - self.last_time self.last_time = t # rotational acceleration, in degrees/s/s, in body frame roll_accel = (m[1] - m[0]) * 5000.0 pitch_accel = (m[2] - m[3]) * 5000.0 yaw_accel = -((m[2]+m[3]) - (m[0]+m[1])) * 400.0 # rotational resistance roll_accel -= (self.pDeg / self.terminal_rotation_rate) * 5000.0 pitch_accel -= (self.qDeg / self.terminal_rotation_rate) * 5000.0 yaw_accel -= (self.rDeg / self.terminal_rotation_rate) * 400.0 # update rotational rates in body frame self.pDeg += roll_accel * delta_time self.qDeg += pitch_accel * delta_time self.rDeg += yaw_accel * delta_time # calculate rates in earth frame (self.roll_rate, self.pitch_rate, self.yaw_rate) = util.BodyRatesToEarthRates(self.roll, self.pitch, self.yaw, self.pDeg, self.qDeg, self.rDeg) # update rotation self.roll += self.roll_rate * delta_time self.pitch += self.pitch_rate * delta_time self.yaw += self.yaw_rate * delta_time # air resistance air_resistance = - self.velocity * (self.gravity/self.terminal_velocity) # normalise rotations self.normalise() thrust = (m[0] + m[1] + m[2] + m[3]) * self.thrust_scale # Newtons accel = thrust / self.mass accel3D = util.RPY_to_XYZ(self.roll, self.pitch, self.yaw, accel) accel3D += euclid.Vector3(0, 0, -self.gravity) accel3D += air_resistance # add in some wind accel3D += self.wind.accel(self.velocity) # new velocity vector self.velocity += accel3D * delta_time self.accel = accel3D # new position vector old_position = self.position.copy() self.position += self.velocity * delta_time # constrain height to the ground if self.position.z + self.home_altitude < self.ground_level + self.frame_height: if old_position.z + self.home_altitude > self.ground_level + self.frame_height: print("Hit ground at %f m/s" % (-self.velocity.z)) self.velocity = euclid.Vector3(0, 0, 0) self.roll_rate = 0 self.pitch_rate = 0 self.yaw_rate = 0 self.roll = 0 self.pitch = 0 self.accel = euclid.Vector3(0, 0, 0) self.position = euclid.Vector3(self.position.x, self.position.y, self.ground_level + self.frame_height - self.home_altitude) # update lat/lon/altitude self.update_position()