#include "Copter.h" /* * Init and run calls for stabilize flight mode */ // stabilize_run - runs the main stabilize controller // should be called at 100hz or more void ModeStabilize::run() { // apply simple mode transform to pilot inputs update_simple_mode(); // convert pilot input to lean angles float target_roll, target_pitch; get_pilot_desired_lean_angles(target_roll, target_pitch, copter.aparm.angle_max, copter.aparm.angle_max); // get pilot's desired yaw rate float target_yaw_rate = get_pilot_desired_yaw_rate(channel_yaw->norm_input_dz()); if (!motors->armed()) { // Motors should be Stopped motors->set_desired_spool_state(AP_Motors::DesiredSpoolState::SHUT_DOWN); } else if (copter.ap.throttle_zero) { // Attempting to Land motors->set_desired_spool_state(AP_Motors::DesiredSpoolState::GROUND_IDLE); } else { motors->set_desired_spool_state(AP_Motors::DesiredSpoolState::THROTTLE_UNLIMITED); } switch (motors->get_spool_state()) { case AP_Motors::SpoolState::SHUT_DOWN: // Motors Stopped attitude_control->reset_yaw_target_and_rate(); attitude_control->reset_rate_controller_I_terms(); break; case AP_Motors::SpoolState::GROUND_IDLE: // Landed attitude_control->reset_yaw_target_and_rate(); attitude_control->reset_rate_controller_I_terms_smoothly(); break; case AP_Motors::SpoolState::THROTTLE_UNLIMITED: // clear landing flag above zero throttle if (!motors->limit.throttle_lower) { set_land_complete(false); } break; case AP_Motors::SpoolState::SPOOLING_UP: case AP_Motors::SpoolState::SPOOLING_DOWN: // do nothing break; } // call attitude controller attitude_control->input_euler_angle_roll_pitch_euler_rate_yaw(target_roll, target_pitch, target_yaw_rate); // output pilot's throttle attitude_control->set_throttle_out(get_pilot_desired_throttle(), true, g.throttle_filt); }