#include "Copter.h" // update terrain data void Copter::terrain_update() { #if AP_TERRAIN_AVAILABLE && AC_TERRAIN terrain.update(); // tell the rangefinder our height, so it can go into power saving // mode if available #if RANGEFINDER_ENABLED == ENABLED float height; if (terrain.height_above_terrain(height, true)) { rangefinder.set_estimated_terrain_height(height); } #endif #endif } // log terrain data - should be called at 1hz void Copter::terrain_logging() { #if AP_TERRAIN_AVAILABLE && AC_TERRAIN if (should_log(MASK_LOG_GPS)) { terrain.log_terrain_data(); } #endif } // return terrain following altitude margin. Vehicle will stop if distance from target altitude is larger than this margin (in meters) float Copter::get_terrain_margin() const { #if AP_TERRAIN_AVAILABLE && AC_TERRAIN return MAX(g2.terrain_margin.get(), 0.1); #else return 10; #endif }