#pragma once #include // Provide Plane-specific implementation of avoidance. While most of // the logic for doing the actual avoidance is present in // AP_Avoidance, this class allows Plane to override base // functionality - for example, not doing anything while landed. class AP_Avoidance_Plane : public AP_Avoidance { public: using AP_Avoidance::AP_Avoidance; /* Do not allow copies */ AP_Avoidance_Plane(const AP_Avoidance_Plane &other) = delete; AP_Avoidance_Plane &operator=(const AP_Avoidance_Plane&) = delete; protected: // override avoidance handler MAV_COLLISION_ACTION handle_avoidance(const AP_Avoidance::Obstacle *obstacle, MAV_COLLISION_ACTION requested_action) override; // override recovery handler void handle_recovery(RecoveryAction recovery_action) override; // check flight mode is avoid_adsb bool check_flightmode(bool allow_mode_change); // vertical avoidance handler bool handle_avoidance_vertical(const AP_Avoidance::Obstacle *obstacle, bool allow_mode_change, Location &new_loc); // horizontal avoidance handler bool handle_avoidance_horizontal(const AP_Avoidance::Obstacle *obstacle, bool allow_mode_change, Location &new_loc); // control mode before avoidance began enum Mode::Number prev_control_mode_number = Mode::Number::RTL; };