// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- // Copyright 2012 Andrew Tridgell, all rights reserved. // This library is free software; you can redistribute it and / or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. #ifndef QUATERNION_H #define QUATERNION_H #include class Quaternion { public: float q1, q2, q3, q4; // constructor creates a quaternion equivalent // to roll=0, pitch=0, yaw=0 Quaternion() { q1 = 1; q2 = q3 = q4 = 0; } // setting constructor Quaternion(const float _q1, const float _q2, const float _q3, const float _q4) : q1(_q1), q2(_q2), q3(_q3), q4(_q4) { } // function call operator void operator ()(const float _q1, const float _q2, const float _q3, const float _q4) { q1 = _q1; q2 = _q2; q3 = _q3; q4 = _q4; } // check if any elements are NAN bool is_nan(void) { return isnan(q1) || isnan(q2) || isnan(q3) || isnan(q4); } // return the rotation matrix equivalent for this quaternion void rotation_matrix(Matrix3f &m); // convert a vector from earth to body frame void earth_to_body(Vector3f &v); // create a quaternion from Euler angles void from_euler(float roll, float pitch, float yaw); // create eulers from a quaternion void to_euler(float *roll, float *pitch, float *yaw); }; #endif // QUATERNION_H