#pragma once #include #include #include // P library (2-axis) #include // PID library (2-axis) class AR_PosControl { public: // constructor AR_PosControl(AR_AttitudeControl& atc); // do not allow copying CLASS_NO_COPY(AR_PosControl); static AR_PosControl *get_singleton() { return _singleton; } // update navigation void update(float dt); // true if update has been called recently bool is_active() const; // set speed, acceleration and jerk limits void set_limits(float speed_max, float accel_max, float lat_accel_max, float jerk_max); // setter to allow vehicle code to provide turn related param values to this library (should be updated regularly) void set_turn_params(float turn_radius, bool pivot_possible); // set reversed void set_reversed(bool reversed) { _reversed = reversed; } // accessor for _reversed bool get_reversed() { return _reversed; } // get limits float get_speed_max() const { return _speed_max; } float get_accel_max() const { return _accel_max; } float get_lat_accel_max() const { return _lat_accel_max; } float get_jerk_max() const { return _jerk_max; } // initialise the position controller to the current position, velocity, acceleration and attitude // this should be called before the input shaping methods are used // return true on success, false if targets cannot be initialised bool init(); // adjust position, velocity and acceleration targets smoothly using input shaping // pos is the target position as an offset from the EKF origin (in meters) // vel is the target velocity in m/s. accel is the target acceleration in m/s/s // dt should be the update rate in seconds // init should be called once before starting to use these methods void input_pos_target(const Vector2p &pos, float dt); void input_pos_vel_target(const Vector2p &pos, const Vector2f &vel, float dt); void input_pos_vel_accel_target(const Vector2p &pos, const Vector2f &vel, const Vector2f &accel, float dt); // set target position, desired velocity and acceleration. These should be from an externally created path and are not "input shaped" void set_pos_vel_accel_target(const Vector2p &pos, const Vector2f &vel, const Vector2f &accel); // get outputs for forward-back speed (in m/s), lateral speed (in m/s) and turn rate (in rad/sec) float get_desired_speed() const { return _desired_speed; } float get_desired_turn_rate_rads() const { return _desired_turn_rate_rads; } float get_desired_lat_accel() const { return _desired_lat_accel; } // get position target const Vector2p& get_pos_target() const { return _pos_target; } // returns desired velocity vector (i.e. feed forward) in m/s in NE frame Vector2f get_desired_velocity() const; // return desired acceleration vector in m/s in NE frame Vector2f get_desired_accel() const; /// get position error as a vector from the current position to the target position Vector2p get_pos_error() const; // get pid controllers AC_P_2D& get_pos_p() { return _p_pos; } AC_PID_2D& get_vel_pid() { return _pid_vel; } // get the slew rate value for velocity. used for oscillation detection in lua scripts void get_srate(float &velocity_srate); // write PSC logs void write_log(); // parameter var table static const struct AP_Param::GroupInfo var_info[]; private: static AR_PosControl *_singleton; // initialise and check for ekf position resets void init_ekf_xy_reset(); void handle_ekf_xy_reset(); // references AR_AttitudeControl &_atc; // rover attitude control library // parameters AC_P_2D _p_pos; // position P controller to convert distance error to desired velocity AC_PID_2D _pid_vel; // velocity PID controller to convert velocity error to desired acceleration // limits float _speed_max; // maximum forward speed in m/s float _accel_max; // maximum forward/back acceleration in m/s/s float _lat_accel_max; // lateral acceleration maximum in m/s/s float _jerk_max; // maximum jerk in m/s/s/s (used for both forward and lateral input shaping) float _turn_radius; // vehicle turn radius in meters // position and velocity targets Vector2p _pos_target; // position target as an offset (in meters) from the EKF origin Vector2f _vel_desired; // desired velocity in m/s in NE frame. This is the "feed forward" provided by SCurves Vector2f _vel_target; // velocity target in m/s in NE frame Vector2f _accel_desired; // desired accel in m/s/s in NE frame. This is the "feed forward" provided by SCurves Vector2f _accel_target; // accel target in m/s/s in NE frame bool _pos_target_valid; // true if _pos_target is valid bool _vel_desired_valid; // true if _vel_desired is valid bool _accel_desired_valid; // true if _accel_desired is valid // variables for navigation uint32_t _last_update_ms; // system time of last call to update bool _reversed; // true if vehicle should move in reverse towards target // main outputs float _desired_speed; // desired forward_back speed in m/s float _desired_turn_rate_rads; // desired turn-rate in rad/sec (negative is counter clockwise, positive is clockwise) float _desired_lat_accel; // desired lateral acceleration (for reporting only) // ekf reset handling uint32_t _ekf_xy_reset_ms; // system time of last recorded ekf xy position reset };