/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* handle checking mission points for terrain data */ #include #include #include #include #include #include #include "AP_Terrain.h" #if AP_TERRAIN_AVAILABLE extern const AP_HAL::HAL& hal; /* check that we have fetched all mission terrain data */ void AP_Terrain::update_mission_data(void) { if (last_mission_change_ms != mission.last_change_time_ms() || last_mission_spacing != grid_spacing) { // the mission has changed - start again next_mission_index = 1; next_mission_pos = 0; last_mission_change_ms = mission.last_change_time_ms(); last_mission_spacing = grid_spacing; } if (next_mission_index == 0) { // nothing to do return; } uint16_t pending, loaded; get_statistics(pending, loaded); if (pending && AP::gps().status() >= AP_GPS::GPS_OK_FIX_3D) { // wait till we have fully filled the current set of grids return; } // don't do more than 20 waypoints at a time, to prevent too much // CPU usage for (uint8_t i=0; i<20; i++) { // get next mission command AP_Mission::Mission_Command cmd; if (!mission.read_cmd_from_storage(next_mission_index, cmd)) { // nothing more to do next_mission_index = 0; return; } // we only want nav waypoint commands. That should be enough to // prefill the terrain data and makes many things much simpler while ((cmd.id != MAV_CMD_NAV_WAYPOINT && cmd.id != MAV_CMD_NAV_SPLINE_WAYPOINT) || (cmd.content.location.lat == 0 && cmd.content.location.lng == 0)) { next_mission_index++; if (!mission.read_cmd_from_storage(next_mission_index, cmd)) { // nothing more to do next_mission_index = 0; next_mission_pos = 0; return; } } // we will fetch 5 points around the waypoint. Four at 10 grid // spacings away at 45, 135, 225 and 315 degrees, and the // point itself if (next_mission_pos != 4) { location_update(cmd.content.location, 45+90*next_mission_pos, grid_spacing.get() * 10); } // we have a mission command to check float height; if (!height_amsl(cmd.content.location, height, false)) { // if we can't get data for a mission item then return and // check again next time return; } next_mission_pos++; if (next_mission_pos == 5) { #if TERRAIN_DEBUG hal.console->printf("checked waypoint %u\n", (unsigned)next_mission_index); #endif // move to next waypoint next_mission_index++; next_mission_pos = 0; } } } /* check that we have fetched all rally terrain data */ void AP_Terrain::update_rally_data(void) { const AP_Rally *rally = AP::rally(); if (rally == nullptr) { return; } if (last_rally_change_ms != rally->last_change_time_ms() || last_rally_spacing != grid_spacing) { // a rally point has changed - start again next_rally_index = 1; last_rally_change_ms = rally->last_change_time_ms(); last_rally_spacing = grid_spacing; } if (next_rally_index == 0) { // nothing to do return; } uint16_t pending, loaded; get_statistics(pending, loaded); if (pending && AP::gps().status() >= AP_GPS::GPS_OK_FIX_3D) { // wait till we have fully filled the current set of grids return; } while (true) { // get next rally point struct RallyLocation rp; if (!rally->get_rally_point_with_index(next_rally_index, rp)) { // nothing more to do next_rally_index = 0; return; } Location loc; loc.lat = rp.lat; loc.lng = rp.lng; float height; if (!height_amsl(loc, height, false)) { // if we can't get data for a rally item then return and // check again next time return; } #if TERRAIN_DEBUG hal.console->printf("checked rally point %u\n", (unsigned)next_rally_index); #endif // move to next rally point next_rally_index++; } } #endif // AP_TERRAIN_AVAILABLE