#pragma once #include class JSButton { public: JSButton(); // Button functions // Value list for parameter convenience: // @Values: 0:Disabled,1:shift,2:arm_toggle,3:arm,4:disarm,5:mode_toggle,6:mode_stab,7:mode_althold,21:mount_center,22:mount_tilt_up,23:mount_tilt_down,24:camera_trigger,25:camera_source_toggle,26:mount_pan_right,27:mount_pan_left,31:light1_cycle,32:lights1_brighter, // 33:lights1_dimmer,34:lights2_cycle,35:lights2_brighter,36:lights2_dimmer,41:gain_toggle,42:gain_inc,43:gain_dec,44:trim_roll_inc,45:trim_roll_dec,46:trim_pitch_inc,47:trim_pitch_dec,48:input_hold_toggle,51:relay_1_on,52:relay_1_off,53:relay_1_toggle,52:relay_2_on,53:relay_2_off,54:relay_2_toggle,91:custom_1,92:custom_2,93:custom_3,94:custom_4,95:custom_5,96:custom_6 typedef enum { k_none = 0, ///< disabled k_shift = 1, ///< "shift" buttons to allow more functions k_arm_toggle = 2, ///< arm/disarm vehicle toggle k_arm = 3, ///< arm vehicle k_disarm = 4, ///< disarm vehicle k_mode_toggle = 5, ///< toggle through available modes k_mode_1 = 6, ///< enter mode 1 k_mode_2 = 7, ///< enter mode 2 k_mode_3 = 8, ///< enter mode 3 k_mode_4 = 9, ///< enter mode 4 k_mode_5 = 10, ///< enter mode 5 k_mode_6 = 11, ///< enter mode 6 // 12-20 reserved for future mode functions k_mount_center = 21, ///< move mount to center k_mount_tilt_up = 22, ///< tilt mount up k_mount_tilt_down = 23, ///< tilt mount down k_camera_trigger = 24, ///< trigger camera shutter k_camera_source_toggle = 25, ///< toggle camera source k_mount_pan_right = 26, ///< pan mount right k_mount_pan_left = 27, ///< pan mount left // 26-30 reserved for future camera functions k_lights1_cycle = 31, ///< lights 1 cycle k_lights1_brighter = 32, ///< lights 1 up k_lights1_dimmer = 33, ///< lights 1 down k_lights2_cycle = 34, ///< lights 2 cycle k_lights2_brighter = 35, ///< lights 2 up k_lights2_dimmer = 36, ///< lights 2 down // 37-40 reserved for future light functions k_gain_toggle = 41, ///< toggle different gain settings k_gain_inc = 42, ///< increase control gain k_gain_dec = 43, ///< decrease control gain k_trim_roll_inc = 44, ///< increase roll trim k_trim_roll_dec = 45, ///< decrease roll trim k_trim_pitch_inc = 46, ///< increase pitch trim k_trim_pitch_dec = 47, ///< decrease pitch trim k_input_hold_toggle = 48, ///< toggle input hold (trim to current controls) // 49-50 reserved for future functions k_relay_1_on = 51, ///< trigger relay on k_relay_1_off = 52, ///< trigger relay off k_relay_1_toggle = 53, ///< trigger relay toggle k_relay_2_on = 54, ///< trigger relay on k_relay_2_off = 55, ///< trigger relay off k_relay_2_toggle = 56, ///< trigger relay toggle // 57-90 reserved for future functions k_custom_1 = 91, ///< custom user button 1 k_custom_2 = 92, ///< custom user button 2 k_custom_3 = 93, ///< custom user button 3 k_custom_4 = 94, ///< custom user button 4 k_custom_5 = 95, ///< custom user button 5 k_custom_6 = 96, ///< custom user button 6 // 97+ reserved for future functions k_nr_btn_functions ///< This must be the last enum value (only add new values _before_ this one) } button_function_t; // If shift is false, returns the function assigned to this button // If shift is true, returns the shift function assigned to this button uint8_t function(bool shift = false) const; // Sets the default function and shift function parameter values for this button void set_default(button_function_t f, button_function_t sf); static const struct AP_Param::GroupInfo var_info[]; private: // Button mappings AP_Int8 _function; AP_Int8 _sfunction; };