/* Buzzer driver */ /* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include "Buzzer.h" #include "AP_Notify.h" extern const AP_HAL::HAL& hal; void Buzzer::init() { // return immediately if disabled if (!AP_Notify::flags.external_leds) { return; } // setup the pin and ensure it's off hal.gpio->pinMode(BUZZER_PIN, HAL_GPIO_OUTPUT); on(false); // set initial boot states. This prevents us issueing a arming // warning in plane and rover on every boot _flags.armed = AP_Notify::flags.armed; _flags.failsafe_battery = AP_Notify::flags.failsafe_battery; } // update - updates led according to timed_updated. Should be called at 50Hz void Buzzer::update() { // return immediately if disabled if (!AP_Notify::flags.external_leds) { return; } // reduce 50hz call down to 10hz _counter++; if (_counter < 5) { return; } _counter = 0; // complete currently played pattern if (_pattern != NONE) { _pattern_counter++; switch (_pattern) { case SINGLE_BUZZ: // buzz for 10th of a second if (_pattern_counter == 1) { on(true); }else{ on(false); _pattern = NONE; } return; case DOUBLE_BUZZ: // buzz for 10th of a second switch (_pattern_counter) { case 1: on(true); break; case 2: on(false); break; case 3: on(true); break; case 4: default: on(false); _pattern = NONE; break; } return; case GPS_GLITCH: // play bethoven's 5th type buzz (three fast, one long) switch (_pattern_counter) { case 1: case 3: case 5: case 7: on(true); break; case 2: case 4: case 6: on(false); break; case 17: on(false); _pattern = NONE; break; default: // do nothing break; } return; default: // do nothing break; } } // check if armed status has changed if (_flags.armed != AP_Notify::flags.armed) { _flags.armed = AP_Notify::flags.armed; if (_flags.armed) { // double buzz when armed play_pattern(DOUBLE_BUZZ); }else{ // single buzz when disarmed play_pattern(SINGLE_BUZZ); } return; } // check gps glitch if (_flags.gps_glitching != AP_Notify::flags.gps_glitching) { _flags.gps_glitching = AP_Notify::flags.gps_glitching; if (_flags.gps_glitching) { // gps glitch warning buzz play_pattern(GPS_GLITCH); } return; } // check gps failsafe if (_flags.failsafe_gps != AP_Notify::flags.failsafe_gps) { _flags.failsafe_gps = AP_Notify::flags.failsafe_gps; if (_flags.failsafe_gps) { // gps glitch warning buzz play_pattern(GPS_GLITCH); } return; } // if battery failsafe constantly single buzz if (AP_Notify::flags.failsafe_battery) { play_pattern(SINGLE_BUZZ); } } // on - turns the buzzer on or off void Buzzer::on(bool turn_on) { // return immediately if nothing to do if (_flags.on == turn_on) { return; } // update state _flags.on = turn_on; // pull pin high or low hal.gpio->write(BUZZER_PIN, _flags.on); } /// play_pattern - plays the defined buzzer pattern void Buzzer::play_pattern(BuzzerPattern pattern_id) { _pattern = pattern_id; _pattern_counter = 0; }