/*
Buzzer driver
*/
/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include
#include "Buzzer.h"
#include "AP_Notify.h"
extern const AP_HAL::HAL& hal;
void Buzzer::init()
{
// return immediately if disabled
if (!AP_Notify::flags.external_leds) {
return;
}
// setup the pin and ensure it's off
hal.gpio->pinMode(BUZZER_PIN, HAL_GPIO_OUTPUT);
on(false);
// set initial boot states. This prevents us issueing a arming
// warning in plane and rover on every boot
_flags.armed = AP_Notify::flags.armed;
_flags.failsafe_battery = AP_Notify::flags.failsafe_battery;
}
// update - updates led according to timed_updated. Should be called at 50Hz
void Buzzer::update()
{
// return immediately if disabled
if (!AP_Notify::flags.external_leds) {
return;
}
// reduce 50hz call down to 10hz
_counter++;
if (_counter < 5) {
return;
}
_counter = 0;
// complete currently played pattern
if (_pattern != NONE) {
_pattern_counter++;
switch (_pattern) {
case SINGLE_BUZZ:
// buzz for 10th of a second
if (_pattern_counter == 1) {
on(true);
}else{
on(false);
_pattern = NONE;
}
return;
case DOUBLE_BUZZ:
// buzz for 10th of a second
switch (_pattern_counter) {
case 1:
on(true);
break;
case 2:
on(false);
break;
case 3:
on(true);
break;
case 4:
default:
on(false);
_pattern = NONE;
break;
}
return;
case GPS_GLITCH:
// play bethoven's 5th type buzz (three fast, one long)
switch (_pattern_counter) {
case 1:
case 3:
case 5:
case 7:
on(true);
break;
case 2:
case 4:
case 6:
on(false);
break;
case 17:
on(false);
_pattern = NONE;
break;
default:
// do nothing
break;
}
return;
default:
// do nothing
break;
}
}
// check if armed status has changed
if (_flags.armed != AP_Notify::flags.armed) {
_flags.armed = AP_Notify::flags.armed;
if (_flags.armed) {
// double buzz when armed
play_pattern(DOUBLE_BUZZ);
}else{
// single buzz when disarmed
play_pattern(SINGLE_BUZZ);
}
return;
}
// check gps glitch
if (_flags.gps_glitching != AP_Notify::flags.gps_glitching) {
_flags.gps_glitching = AP_Notify::flags.gps_glitching;
if (_flags.gps_glitching) {
// gps glitch warning buzz
play_pattern(GPS_GLITCH);
}
return;
}
// check gps failsafe
if (_flags.failsafe_gps != AP_Notify::flags.failsafe_gps) {
_flags.failsafe_gps = AP_Notify::flags.failsafe_gps;
if (_flags.failsafe_gps) {
// gps glitch warning buzz
play_pattern(GPS_GLITCH);
}
return;
}
// if battery failsafe constantly single buzz
if (AP_Notify::flags.failsafe_battery) {
play_pattern(SINGLE_BUZZ);
}
}
// on - turns the buzzer on or off
void Buzzer::on(bool turn_on)
{
// return immediately if nothing to do
if (_flags.on == turn_on) {
return;
}
// update state
_flags.on = turn_on;
// pull pin high or low
hal.gpio->write(BUZZER_PIN, _flags.on);
}
/// play_pattern - plays the defined buzzer pattern
void Buzzer::play_pattern(BuzzerPattern pattern_id)
{
_pattern = pattern_id;
_pattern_counter = 0;
}