/* * logic for dealing with the current command in the mission and home location */ #include "Plane.h" /* * set_next_WP - sets the target location the vehicle should fly to */ void Plane::set_next_WP(const struct Location &loc) { if (auto_state.next_wp_crosstrack) { // copy the current WP into the OldWP slot prev_WP_loc = next_WP_loc; auto_state.crosstrack = true; } else { // we should not try to cross-track for this waypoint prev_WP_loc = current_loc; // use cross-track for the next waypoint auto_state.next_wp_crosstrack = true; auto_state.crosstrack = false; } // Load the next_WP slot // --------------------- next_WP_loc = loc; // if lat and lon is zero, then use current lat/lon // this allows a mission to contain a "loiter on the spot" // command if (next_WP_loc.lat == 0 && next_WP_loc.lng == 0) { next_WP_loc.lat = current_loc.lat; next_WP_loc.lng = current_loc.lng; // additionally treat zero altitude as current altitude if (next_WP_loc.alt == 0) { next_WP_loc.alt = current_loc.alt; next_WP_loc.relative_alt = false; next_WP_loc.terrain_alt = false; } } // convert relative alt to absolute alt if (next_WP_loc.relative_alt) { next_WP_loc.relative_alt = false; next_WP_loc.alt += home.alt; } // are we already past the waypoint? This happens when we jump // waypoints, and it can cause us to skip a waypoint. If we are // past the waypoint when we start on a leg, then use the current // location as the previous waypoint, to prevent immediately // considering the waypoint complete if (current_loc.past_interval_finish_line(prev_WP_loc, next_WP_loc)) { gcs().send_text(MAV_SEVERITY_NOTICE, "Resetting previous waypoint"); prev_WP_loc = current_loc; } // used to control FBW and limit the rate of climb // ----------------------------------------------- set_target_altitude_location(next_WP_loc); // zero out our loiter vals to watch for missed waypoints loiter_angle_reset(); setup_glide_slope(); setup_turn_angle(); } void Plane::set_guided_WP(void) { if (aparm.loiter_radius < 0 || guided_WP_loc.loiter_ccw) { loiter.direction = -1; } else { loiter.direction = 1; } // copy the current location into the OldWP slot // --------------------------------------- prev_WP_loc = current_loc; // Load the next_WP slot // --------------------- next_WP_loc = guided_WP_loc; // used to control FBW and limit the rate of climb // ----------------------------------------------- set_target_altitude_current(); setup_glide_slope(); setup_turn_angle(); // disable crosstrack, head directly to the point auto_state.crosstrack = false; // reset loiter start time. loiter.start_time_ms = 0; // start in non-VTOL mode auto_state.vtol_loiter = false; loiter_angle_reset(); } /* update home location from GPS this is called as long as we have 3D lock and the arming switch is not pushed */ void Plane::update_home() { if (hal.util->was_watchdog_armed()) { return; } if ((g2.home_reset_threshold == -1) || ((g2.home_reset_threshold > 0) && (fabsf(barometer.get_altitude()) > g2.home_reset_threshold))) { // don't auto-update if we have changed barometer altitude // significantly. This allows us to cope with slow baro drift // but not re-do home and the baro if we have changed height // significantly return; } if (ahrs.home_is_set() && !ahrs.home_is_locked()) { Location loc; if(ahrs.get_position(loc)) { if (!AP::ahrs().set_home(loc)) { // silently fail } } } barometer.update_calibration(); ahrs.resetHeightDatum(); } bool Plane::set_home_persistently(const Location &loc) { if (hal.util->was_watchdog_armed()) { return false; } if (!AP::ahrs().set_home(loc)) { return false; } // Save Home to EEPROM mission.write_home_to_storage(); return true; }