-- support takeoff and landing on moving platforms for VTOL planes -- luacheck: only 0 local PARAM_TABLE_KEY = 7 local PARAM_TABLE_PREFIX = "SHIP_" local MODE_MANUAL = 0 local MODE_RTL = 11 local MODE_QRTL = 21 local MODE_AUTO = 10 local MODE_QLOITER = 19 local NAV_TAKEOFF = 22 local NAV_VTOL_TAKEOFF = 84 local ALT_FRAME_ABSOLUTE = 0 -- 3 throttle position local THROTTLE_LOW = 0 local THROTTLE_MID = 1 local THROTTLE_HIGH = 2 -- bind a parameter to a variable function bind_param(name) local p = Parameter() assert(p:init(name), string.format('could not find %s parameter', name)) return p end -- add a parameter and bind it to a variable function bind_add_param(name, idx, default_value) assert(param:add_param(PARAM_TABLE_KEY, idx, name, default_value), string.format('could not add param %s', name)) return bind_param(PARAM_TABLE_PREFIX .. name) end -- setup SHIP specific parameters assert(param:add_table(PARAM_TABLE_KEY, PARAM_TABLE_PREFIX, 3), 'could not add param table') --[[ // @Param: SHIP_ENABLE // @DisplayName: Ship landing enable // @Description: Enable ship landing system // @Values: 0:Disabled,1:Enabled // @User: Standard --]] SHIP_ENABLE = bind_add_param('ENABLE', 1, 0) --[[ // @Param: SHIP_LAND_ANGLE // @DisplayName: Ship landing angle // @Description: Angle from the stern of the ship for landing approach. Use this to ensure that on a go-around that ship superstructure and cables are avoided. A value of zero means to approach from the rear of the ship. A value of 90 means the landing will approach from the port (left) side of the ship. A value of -90 will mean approaching from the starboard (right) side of the ship. A value of 180 will approach from the bow of the ship. This parameter is combined with the sign of the RTL_RADIUS parameter to determine the holdoff pattern. If RTL_RADIUS is positive then a clockwise loiter is performed, if RTL_RADIUS is negative then a counter-clockwise loiter is used. // @Range: -180 180 // @Units: deg // @User: Standard --]] SHIP_LAND_ANGLE = bind_add_param('LAND_ANGLE', 2, 0) --[[ // @Param: SHIP_AUTO_OFS // @DisplayName: Ship automatic offset trigger // @Description: Settings this parameter to one triggers an automatic follow offset calculation based on current position of the vehicle and the landing target. NOTE: This parameter will auto-reset to zero once the offset has been calculated. // @Values: 0:Disabled,1:Trigger // @User: Standard --]] SHIP_AUTO_OFS = bind_add_param('AUTO_OFS', 3, 0) -- other parameters RCMAP_THROTTLE = bind_param("RCMAP_THROTTLE") RTL_ALTITUDE = bind_param("RTL_ALTITUDE") Q_RTL_ALT = bind_param("Q_RTL_ALT") AIRSPEED_CRUISE = bind_param("AIRSPEED_CRUISE") TECS_LAND_ARSPD = bind_param("TECS_LAND_ARSPD") Q_TRANS_DECEL = bind_param("Q_TRANS_DECEL") WP_LOITER_RAD = bind_param("WP_LOITER_RAD") RTL_RADIUS = bind_param("RTL_RADIUS") FOLL_OFS_X = bind_param("FOLL_OFS_X") FOLL_OFS_Y = bind_param("FOLL_OFS_Y") FOLL_OFS_Z = bind_param("FOLL_OFS_Z") -- an auth ID to disallow arming when we don't have the beacon local auth_id = arming:get_aux_auth_id() arming:set_aux_auth_failed(auth_id, "Ship: no beacon") -- current target local target_pos = Location() local current_pos = Location() local target_velocity = Vector3f() local target_heading = 0.0 -- landing stages local STAGE_HOLDOFF = 0 local STAGE_DESCEND = 1 local STAGE_APPROACH = 2 local STAGE_IDLE = 2 local landing_stage = STAGE_HOLDOFF -- other state local vehicle_mode = MODE_MANUAL local reached_alt = false local throttle_pos = THROTTLE_HIGH local have_target = false -- square a variable function sq(v) return v*v end -- check key parameters function check_parameters() --[[ parameter values which are auto-set on startup --]] local key_params = { FOLL_ENABLE = 1, FOLL_OFS_TYPE = 1, FOLL_ALT_TYPE = 0, } for p, v in pairs(key_params) do local current = param:get(p) assert(current, string.format("Parameter %s not found", p)) if math.abs(v-current) > 0.001 then param:set_and_save(p, v) gcs:send_text(0,string.format("Parameter %s set to %.2f was %.2f", p, v, current)) end end end -- update the pilots throttle position function update_throttle_pos() local tpos if not rc:has_valid_input() then tpos = THROTTLE_LOW else local tchan = rc:get_channel(RCMAP_THROTTLE:get()) local tval = (tchan:norm_input_ignore_trim()+1.0)*0.5 if tval >= 0.40 then tpos = THROTTLE_HIGH elseif tval >= 0.1 then tpos = THROTTLE_MID else tpos = THROTTLE_LOW end end if tpos ~= throttle_pos then reached_alt = false if landing_stage == STAGE_HOLDOFF and tpos <= THROTTLE_MID then landing_stage = STAGE_DESCEND gcs:send_text(0, string.format("Descending for approach (hd=%.1fm h=%.1f th=%.1f)", get_holdoff_distance(), current_pos:alt()*0.01, get_target_alt())) end if landing_stage == STAGE_DESCEND and tpos == THROTTLE_HIGH then gcs:send_text(0,"Climbing for holdoff") landing_stage = STAGE_HOLDOFF end end throttle_pos = tpos end -- get landing airspeed function get_land_airspeed() if TECS_LAND_ARSPD:get() < 0 then return AIRSPEED_CRUISE:get() end return TECS_LAND_ARSPD:get() end --[[ calculate stopping distance assuming we are flying at TECS_LAND_ARSPD and are approaching the landing target from behind. Take account of the wind estimate to get approach groundspeed --]] function stopping_distance() -- get the target true airspeed for approach local tas = get_land_airspeed() * ahrs:get_EAS2TAS() -- add in wind in direction of flight local wind = ahrs:wind_estimate():xy() -- rotate wind to be in approach frame wind:rotate(-math.rad(target_heading + SHIP_LAND_ANGLE:get())) -- ship velocity rotated to the approach frame local ship2d = target_velocity:xy() ship2d:rotate(-math.rad(target_heading + SHIP_LAND_ANGLE:get())) -- calculate closing speed -- use pythagoras theorem to solve for the wind triangle local tas_sq = sq(tas) local y_sq = sq(wind:y()) local closing_speed if tas_sq >= y_sq then closing_speed = math.sqrt(tas_sq - y_sq) else -- min 1 m/s closing_speed = 1.0 end -- include the wind in the direction of the ship closing_speed = closing_speed + wind:x() -- account for the ship velocity closing_speed = closing_speed - ship2d:x() -- calculate stopping distance return sq(closing_speed) / (2.0 * Q_TRANS_DECEL:get()) end -- get holdoff distance function get_holdoff_radius() if RTL_RADIUS:get() ~= 0 then return RTL_RADIUS:get() end return WP_LOITER_RAD:get() end -- get holdoff distance function get_holdoff_distance() local radius = get_holdoff_radius() local holdoff_dist = math.abs(radius*1.5) local stop_distance = stopping_distance() -- increase holdoff distance by up to 50% to ensure we can stop holdoff_dist = math.max(holdoff_dist, math.min(holdoff_dist*2.5, stop_distance*2)) return holdoff_dist end -- get the holdoff position function get_holdoff_position() local radius = get_holdoff_radius() local heading_deg = target_heading + SHIP_LAND_ANGLE:get() local holdoff_dist = get_holdoff_distance() local ofs = Vector2f() ofs:x(-holdoff_dist) ofs:y(radius) ofs:rotate(math.rad(heading_deg)) local target = target_pos:copy() target:offset(ofs:x(), ofs:y()) return target end function wrap_360(angle) local res = math.fmod(angle, 360.0) if res < 0 then res = res + 360.0 end return res end function wrap_180(angle) local res = wrap_360(angle) if res > 180 then res = res - 360 end return res end --[[ check if we have reached the tangent to the landing location --]] function check_approach_tangent() local distance = current_pos:get_distance(target_pos) local holdoff_dist = get_holdoff_distance() if landing_stage == STAGE_HOLDOFF and throttle_pos <= THROTTLE_MID and distance < 4*holdoff_dist then gcs:send_text(0, string.format("Descending for approach (hd=%.1fm)", holdoff_dist)) landing_stage = STAGE_DESCEND end if reached_alt and landing_stage == STAGE_DESCEND then -- go to approach stage when throttle is low, we are -- pointing at the ship and have reached target alt. -- Also require we are within 2.5 radius of the ship, and our heading is within 20 -- degrees of the target heading local target_bearing_deg = wrap_180(math.deg(current_pos:get_bearing(target_pos))) local ground_bearing_deg = wrap_180(math.deg(ahrs:groundspeed_vector():angle())) local margin = 10 local distance = current_pos:get_distance(target_pos) local holdoff_dist = get_holdoff_distance() local error1 = math.abs(wrap_180(target_bearing_deg - ground_bearing_deg)) local error2 = math.abs(wrap_180(ground_bearing_deg - (target_heading + SHIP_LAND_ANGLE:get()))) logger.write('SLND','TBrg,GBrg,Dist,HDist,Err1,Err2','ffffff',target_bearing_deg, ground_bearing_deg, distance, holdoff_dist, error1, error2) if (error1 < margin and distance < 2.5*holdoff_dist and distance > 0.7*holdoff_dist and error2 < 2*margin) then -- we are on the tangent, switch to QRTL gcs:send_text(0, "Starting approach") landing_stage = STAGE_APPROACH vehicle:set_mode(MODE_QRTL) end end end --[[ check if we should abort a QRTL landing --]] function check_approach_abort() local alt = current_pos:alt() * 0.01 local target_alt = get_target_alt() if alt > target_alt then gcs:send_text(0, "Aborting landing") landing_stage = STAGE_HOLDOFF vehicle:set_mode(MODE_RTL) end end -- update state based on vehicle mode function update_mode() local mode = vehicle:get_mode() if mode == vehicle_mode then return end vehicle_mode = mode if mode == MODE_RTL then landing_stage = STAGE_HOLDOFF reached_alt = false elseif mode ~= MODE_QRTL then landing_stage = STAGE_IDLE reached_alt = false end end -- update target state function update_target() if not follow:have_target() then if have_target then gcs:send_text(0,"Lost beacon") arming:set_aux_auth_failed(auth_id, "Ship: no beacon") end have_target = false return end if not have_target then gcs:send_text(0,"Have beacon") arming:set_aux_auth_passed(auth_id) end have_target = true target_pos, target_velocity = follow:get_target_location_and_velocity_ofs() target_pos:change_alt_frame(ALT_FRAME_ABSOLUTE) target_heading = follow:get_target_heading_deg() -- zero vertical velocity to reduce impact of ship movement target_velocity:z(0) end -- get the alt target for holdoff, AMSL function get_target_alt() local base_alt = target_pos:alt() * 0.01 if landing_stage == STAGE_HOLDOFF then return base_alt + RTL_ALTITUDE:get() end return base_alt + Q_RTL_ALT:get() end function update_alt() local alt = current_pos:alt() * 0.01 local target_alt = get_target_alt() if landing_stage == STAGE_HOLDOFF or landing_stage == STAGE_DESCEND then if math.abs(alt - target_alt) < 3 then if not reached_alt then gcs:send_text(0,"Reached target altitude") end reached_alt = true end end end --[[ update automatic beacon offsets --]] function update_auto_offset() if arming:is_armed() or math.floor(SHIP_AUTO_OFS:get()) ~= 1 then return end -- get target without offsets applied target_no_ofs, vel = follow:get_target_location_and_velocity() target_no_ofs:change_alt_frame(ALT_FRAME_ABSOLUTE) -- setup offsets so target location will be current location local new = target_no_ofs:get_distance_NED(current_pos) new:rotate_xy(-math.rad(target_heading)) gcs:send_text(0,string.format("Set follow offset (%.2f,%.2f,%.2f)", new:x(), new:y(), new:z())) FOLL_OFS_X:set_and_save(new:x()) FOLL_OFS_Y:set_and_save(new:y()) FOLL_OFS_Z:set_and_save(new:z()) SHIP_AUTO_OFS:set_and_save(0) end -- main update function function update() if SHIP_ENABLE:get() < 1 then return end update_target() if not have_target then return end current_pos = ahrs:get_position() if not current_pos then return end current_pos:change_alt_frame(ALT_FRAME_ABSOLUTE) update_throttle_pos() update_mode() update_alt() update_auto_offset() ahrs:set_home(target_pos) local next_WP = vehicle:get_target_location() if not next_WP then -- not in a flight mode with a target location return end next_WP:change_alt_frame(ALT_FRAME_ABSOLUTE) if vehicle_mode == MODE_RTL then local holdoff_pos = get_holdoff_position() holdoff_pos:change_alt_frame(ALT_FRAME_ABSOLUTE) holdoff_pos:alt(math.floor(get_target_alt()*100)) vehicle:update_target_location(next_WP, holdoff_pos) if throttle_pos == THROTTLE_LOW then check_approach_tangent() end elseif vehicle_mode == MODE_QRTL then vehicle:set_velocity_match(target_velocity:xy()) target_pos:alt(next_WP:alt()) vehicle:update_target_location(next_WP, target_pos) if throttle_pos == THROTTLE_HIGH then check_approach_abort() end elseif vehicle_mode == MODE_AUTO then local id = mission:get_current_nav_id() if id == NAV_VTOL_TAKEOFF or id == NAV_TAKEOFF then vehicle:set_velocity_match(target_velocity:xy()) local tpos = current_pos:copy() tpos:alt(next_WP:alt()) vehicle:update_target_location(next_WP, tpos) end elseif vehicle_mode == MODE_QLOITER then vehicle:set_velocity_match(target_velocity:xy()) end end function loop() update() -- run at 20Hz return loop, 50 end check_parameters() -- wrapper around update(). This calls update() at 20Hz, -- and if update faults then an error is displayed, but the script is not -- stopped function protected_wrapper() local success, err = pcall(update) if not success then gcs:send_text(0, "Internal Error: " .. err) -- when we fault we run the update function again after 1s, slowing it -- down a bit so we don't flood the console with errors return protected_wrapper, 1000 end return protected_wrapper, 50 end -- start running update loop return protected_wrapper()