#include "mode.h" #include "Rover.h" // initialize follow mode bool ModeFollow::_enter() { if (!g2.follow.enabled()) { return false; } // initialise waypoint speed set_desired_speed_to_default(); // initialise heading to current heading _desired_yaw_cd = ahrs.yaw_sensor; _yaw_error_cd = 0.0f; return true; } void ModeFollow::update() { // stop vehicle if no speed estimate float speed; if (!attitude_control.get_forward_speed(speed)) { // no valid speed so stop g2.motors.set_throttle(0.0f); g2.motors.set_steering(0.0f); return; } Vector3f dist_vec; // vector to lead vehicle Vector3f dist_vec_offs; // vector to lead vehicle + offset Vector3f vel_of_target; // velocity of lead vehicle // if no target simply stop the vehicle if (!g2.follow.get_target_dist_and_vel_ned(dist_vec, dist_vec_offs, vel_of_target)) { _reached_destination = true; stop_vehicle(); return; } // calculate desired velocity vector Vector2f desired_velocity_ne; const float kp = g2.follow.get_pos_p().kP(); desired_velocity_ne.x = vel_of_target.x + (dist_vec_offs.x * kp); desired_velocity_ne.y = vel_of_target.y + (dist_vec_offs.y * kp); // if desired velocity is zero stop vehicle if (is_zero(desired_velocity_ne.x) && is_zero(desired_velocity_ne.y)) { _reached_destination = true; stop_vehicle(); return; } // we have not reached the target _reached_destination = false; // scale desired velocity to stay within horizontal speed limit float desired_speed = safe_sqrt(sq(desired_velocity_ne.x) + sq(desired_velocity_ne.y)); if (!is_zero(desired_speed) && (desired_speed > _desired_speed)) { const float scalar_xy = _desired_speed / desired_speed; desired_velocity_ne *= scalar_xy; desired_speed = _desired_speed; } // calculate vehicle heading _desired_yaw_cd = wrap_180_cd(atan2f(desired_velocity_ne.y, desired_velocity_ne.x) * DEGX100); // run steering and throttle controllers calc_steering_to_heading(_desired_yaw_cd, desired_speed < 0); calc_throttle(calc_reduced_speed_for_turn_or_distance(desired_speed), false, true); }