/* * Copyright (C) 2016 Intel Corporation. All rights reserved. * * This file is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This file is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * This comment section explains the basic idea behind the implementation. * * Vectors difference notation * =========================== * Let v and w be vectors. For readability purposes, unless explicitly * otherwise noted, the notation vw will be used to represent w - v. * * Relationship between a vector and a triangle in 3d space * ======================================================== * Vector in the area of a triangle * -------------------------------- * Let T = (a, b, c) be a triangle, where a, b and c are also vectors and * linearly independent. A vector inside that triangle can be written as one of * its vertices plus the sum of the positively scaled vectors from that vertex * to the other ones. Taking a as the first vertex, a vector p in the area * formed by T can be written as: * * p = a + w_ab * ab + w_ac * ac * * It's fairly easy to see that if p is in the area formed by T, then w_ab >= 0 * and w_ac >= 0. That vector p can also be written as: * * p = b + w_ba * ba + w_bc * bc * * It's easy to check that the triangle formed by (a + w_ab * ab, b + w_ba * * ba, p) is similar to T and, with the correct algebraic manipulations, we can * come to the conclusion that: * * w_ba = 1 - w_ab - w_ac * * Since we know that w_ba >= 0, then w_ab + w_ac <= 1. Thus: * * ---------------------------------------------------------- * | p = a + w_ab * ab + w_ac * ac is in the area of T iff: | * | w_ab >= 0 and w_ac >= 0 and w_ab + w_ac <= 1 | * ---------------------------------------------------------- * * Proving backwards shouldn't be difficult. * * Vector p can also be written as: * * p = (1 - w_ab - w_ba) * a + w_ab * b + w_ba * c * * * Vector that crosses a triangle * ------------------------------ * Let T be the same triangle discussed above and let v be a vector such that: * * v = x * a + y * b + z * c * where x >= 0, y >= 0, z >= 0, and x + y + z > 0. * * It's geometrically easy to see that v crosses the triangle T. But that can * also be verified analytically. * * The vector v crosses the triangle T iff there's a positive alpha such that * alpha * v is in the area formed by T, so we need to prove that such value * exists. To find alpha, we solve the equation alpha * v = p, which will lead * us to the system, for the variables alpha, w_ab and w_ac: * * alpha * x = 1 - w_ab - w_ac * alpha * y = w_ab * alpha * z = w_ac, * where w_ab >= 0 and w_ac >= 0 and w_ab + w_ac <= 1 * * That will lead to alpha = 1 / (x + y + z), w_ab = y / (x + y + b) and * w_ac = z / (x + y + z) and the following holds: * - alpha does exist because x + y + z > 0. * - w_ab >= 0 and w_ac >= 0 because y >= 0 and z >= 0 and x + y + z > 0. * - 0 <= 1 - w_ab - w_ac <= 1 because 0 <= (y + z) / (x + y + z) <= 1. * * Thus: * * ---------------------------------------------------------- * | v = x * a + y * b + z * c crosses T = (a, b, c), where | * | a, b and c are linearly independent, iff: | * | x >= 0, y >= 0, z >= 0 and x + y + z > 0 | * ---------------------------------------------------------- * * Moreover: * - if one of the coefficients is zero, then v crosses the edge formed by the * vertices multiplied by the non-zero coefficients. * - if two of the coefficients are zero, then v crosses the vertex multiplied * by the non-zero coefficient. */ #include "AP_GeodesicGrid.h" /* This was generated with * libraries/AP_Math/tools/geodesic_grid/geodesic_grid.py */ const struct AP_GeodesicGrid::neighbor_umbrella AP_GeodesicGrid::_neighbor_umbrellas[3]{ {{ 9, 8, 7, 12, 14}, 1, 2, 0, 0, 2}, {{ 1, 2, 4, 5, 3}, 0, 0, 2, 2, 0}, {{16, 15, 13, 18, 17}, 2, 2, 0, 2, 1}, }; /* This was generated with * libraries/AP_Math/tools/geodesic_grid/geodesic_grid.py */ const Matrix3f AP_GeodesicGrid::_inverses[10]{ {{-0.309017f, 0.500000f, 0.190983f}, { 0.000000f, 0.000000f, -0.618034f}, {-0.309017f, -0.500000f, 0.190983f}}, {{-0.190983f, 0.309017f, -0.500000f}, {-0.500000f, -0.190983f, 0.309017f}, { 0.309017f, -0.500000f, -0.190983f}}, {{-0.618034f, 0.000000f, 0.000000f}, { 0.190983f, -0.309017f, -0.500000f}, { 0.190983f, -0.309017f, 0.500000f}}, {{-0.500000f, 0.190983f, -0.309017f}, { 0.000000f, -0.618034f, 0.000000f}, { 0.500000f, 0.190983f, -0.309017f}}, {{-0.190983f, -0.309017f, -0.500000f}, {-0.190983f, -0.309017f, 0.500000f}, { 0.618034f, 0.000000f, 0.000000f}}, {{-0.309017f, -0.500000f, -0.190983f}, { 0.190983f, 0.309017f, -0.500000f}, { 0.500000f, -0.190983f, 0.309017f}}, {{ 0.309017f, -0.500000f, 0.190983f}, { 0.000000f, 0.000000f, -0.618034f}, { 0.309017f, 0.500000f, 0.190983f}}, {{ 0.190983f, -0.309017f, -0.500000f}, { 0.500000f, 0.190983f, 0.309017f}, {-0.309017f, 0.500000f, -0.190983f}}, {{ 0.500000f, -0.190983f, -0.309017f}, { 0.000000f, 0.618034f, 0.000000f}, {-0.500000f, -0.190983f, -0.309017f}}, {{ 0.309017f, 0.500000f, -0.190983f}, {-0.500000f, 0.190983f, 0.309017f}, {-0.190983f, -0.309017f, -0.500000f}}, }; /* This was generated with * libraries/AP_Math/tools/geodesic_grid/geodesic_grid.py */ const Matrix3f AP_GeodesicGrid::_mid_inverses[10]{ {{-0.000000f, 1.000000f, -0.618034f}, { 0.000000f, -1.000000f, -0.618034f}, {-0.618034f, 0.000000f, 1.000000f}}, {{-1.000000f, 0.618034f, -0.000000f}, {-0.000000f, -1.000000f, 0.618034f}, { 0.618034f, -0.000000f, -1.000000f}}, {{-0.618034f, -0.000000f, -1.000000f}, { 1.000000f, -0.618034f, -0.000000f}, {-0.618034f, 0.000000f, 1.000000f}}, {{-1.000000f, -0.618034f, -0.000000f}, { 1.000000f, -0.618034f, 0.000000f}, {-0.000000f, 1.000000f, -0.618034f}}, {{-1.000000f, -0.618034f, 0.000000f}, { 0.618034f, 0.000000f, 1.000000f}, { 0.618034f, 0.000000f, -1.000000f}}, {{-0.618034f, -0.000000f, -1.000000f}, { 1.000000f, 0.618034f, -0.000000f}, { 0.000000f, -1.000000f, 0.618034f}}, {{ 0.000000f, -1.000000f, -0.618034f}, { 0.000000f, 1.000000f, -0.618034f}, { 0.618034f, -0.000000f, 1.000000f}}, {{ 1.000000f, -0.618034f, -0.000000f}, { 0.000000f, 1.000000f, 0.618034f}, {-0.618034f, 0.000000f, -1.000000f}}, {{ 1.000000f, 0.618034f, -0.000000f}, {-1.000000f, 0.618034f, 0.000000f}, { 0.000000f, -1.000000f, -0.618034f}}, {{-0.000000f, 1.000000f, 0.618034f}, {-1.000000f, -0.618034f, -0.000000f}, { 0.618034f, 0.000000f, -1.000000f}}, }; int AP_GeodesicGrid::section(const Vector3f &v, bool inclusive) { int i = _triangle_index(v, inclusive); if (i < 0) { return -1; } int j = _subtriangle_index(i, v, inclusive); if (j < 0) { return -1; } return 4 * i + j; } int AP_GeodesicGrid::_neighbor_umbrella_component(int idx, int comp_idx) { if (idx < 3) { return _neighbor_umbrellas[idx].components[comp_idx]; } return (_neighbor_umbrellas[idx % 3].components[comp_idx] + 10) % 20; } int AP_GeodesicGrid::_from_neighbor_umbrella(int idx, const Vector3f &v, const Vector3f &u, bool inclusive) { /* The following comparisons between the umbrella's first and second * vertices' coefficients work for this algorithm because all vertices' * vectors are of the same length. */ if (is_equal(u.x, u.y)) { /* If the coefficients of the first and second vertices are equal, then * v crosses the first component or the edge formed by the umbrella's * pivot and forth vertex. */ int comp = _neighbor_umbrella_component(idx, 0); auto w = _inverses[comp % 10] * v; if (comp > 9) { w = -w; } float x0 = w[_neighbor_umbrellas[idx % 3].v0_c0]; if (is_zero(x0)) { if (!inclusive) { return -1; } return comp; } else if (x0 < 0) { if (!inclusive) { return -1; } return _neighbor_umbrella_component(idx, u.x < u.y ? 3 : 2); } return comp; } if (u.y > u.x) { /* If the coefficient of the second vertex is greater than the first * one's, then v crosses the first, second or third component. */ int comp = _neighbor_umbrella_component(idx, 1); auto w = _inverses[comp % 10] * v; if (comp > 9) { w = -w; } float x1 = w[_neighbor_umbrellas[idx % 3].v1_c1]; float x2 = w[_neighbor_umbrellas[idx % 3].v2_c1]; if (is_zero(x1)) { if (!inclusive) { return -1; } return _neighbor_umbrella_component(idx, x1 < 0 ? 2 : 1); } else if (x1 < 0) { return _neighbor_umbrella_component(idx, 2); } if (is_zero(x2)) { if (!inclusive) { return -1; } return _neighbor_umbrella_component(idx, x2 > 0 ? 1 : 0); } else if (x2 < 0) { return _neighbor_umbrella_component(idx, 0); } return comp; } else { /* If the coefficient of the second vertex is lesser than the first * one's, then v crosses the first, fourth or fifth component. */ int comp = _neighbor_umbrella_component(idx, 4); auto w = _inverses[comp % 10] * v; if (comp > 9) { w = -w; } float x4 = w[_neighbor_umbrellas[idx % 3].v4_c4]; float x0 = w[_neighbor_umbrellas[idx % 3].v0_c4]; if (is_zero(x4)) { if (!inclusive) { return -1; } return _neighbor_umbrella_component(idx, x4 < 0 ? 0 : 4); } else if (x4 < 0) { return _neighbor_umbrella_component(idx, 0); } if (is_zero(x0)) { if (!inclusive) { return -1; } return _neighbor_umbrella_component(idx, x0 > 0 ? 4 : 3); } else if (x0 < 0) { return _neighbor_umbrella_component(idx, 3); } return comp; } } int AP_GeodesicGrid::_triangle_index(const Vector3f &v, bool inclusive) { /* w holds the coordinates of v with respect to the basis comprised by the * vectors of T_i */ auto w = _inverses[0] * v; int zero_count = 0; int balance = 0; int umbrella = -1; if (is_zero(w.x)) { zero_count++; } else if (w.x > 0) { balance++; } else { balance--; } if (is_zero(w.y)) { zero_count++; } else if (w.y > 0) { balance++; } else { balance--; } if (is_zero(w.z)) { zero_count++; } else if (w.z > 0) { balance++; } else { balance--; } switch (balance) { case 3: /* All coefficients are positive, thus return the first triangle. */ return 0; case -3: /* All coefficients are negative, which means that the coefficients for * -w are positive, thus return the first triangle's opposite. */ return 10; case 2: /* Two coefficients are positive and one is zero, thus v crosses one of * the edges of the first triangle. */ return inclusive ? 0 : -1; case -2: /* Analogous to the previous case, but for the opposite of the first * triangle. */ return inclusive ? 10 : -1; case 1: /* There are two possible cases when balance is 1: * * 1) Two coefficients are zero, which means v crosses one of the * vertices of the first triangle. * * 2) Two coefficients are positive and one is negative. Let a and b be * vertices with positive coefficients and c the one with the negative * coefficient. That means that v crosses the triangle formed by a, b * and -c. The vector -c happens to be the 3-th vertex, with respect to * (a, b), of the first triangle's neighbor umbrella with respect to a * and b. Thus, v crosses one of the components of that umbrella. */ if (zero_count == 2) { return inclusive ? 0 : -1; } if (!is_zero(w.x) && w.x < 0) { umbrella = 1; } else if (!is_zero(w.y) && w.y < 0) { umbrella = 2; } else { umbrella = 0; } break; case -1: /* Analogous to the previous case, but for the opposite of the first * triangle. */ if (zero_count == 2) { return inclusive ? 10 : -1; } if (!is_zero(w.x) && w.x > 0) { umbrella = 4; } else if (!is_zero(w.y) && w.y > 0) { umbrella = 5; } else { umbrella = 3; } w = -w; break; case 0: /* There are two possible cases when balance is 1: * * 1) The vector v is the null vector, which doesn't cross any section. * * 2) One coefficient is zero, another is positive and yet another is * negative. Let a, b and c be the respective vertices for those * coefficients, then the statements in case (2) for when balance is 1 * are also valid here. */ if (zero_count == 3) { return -1; } if (!is_zero(w.x) && w.x < 0) { umbrella = 1; } else if (!is_zero(w.y) && w.y < 0) { umbrella = 2; } else { umbrella = 0; } break; } switch (umbrella % 3) { case 0: w.z = -w.z; break; case 1: w = {w.y, w.z, -w.x}; break; case 2: w = {w.z, w.x, -w.y}; break; } return _from_neighbor_umbrella(umbrella, v, w, inclusive); } int AP_GeodesicGrid::_subtriangle_index(const unsigned int triangle_index, const Vector3f &v, bool inclusive) { /* w holds the coordinates of v with respect to the basis comprised by the * vectors of the middle triangle of T_i where i is triangle_index */ auto w = _mid_inverses[triangle_index % 10] * v; if (triangle_index > 9) { w = -w; } if ((is_zero(w.x) || is_zero(w.y) || is_zero(w.z)) && !inclusive) { return -1; } /* At this point, we know that v crosses the icosahedron triangle pointed * by triangle_index. Thus, we can geometrically see that if v doesn't * cross its middle triangle, then one of the coefficients will be negative * and the other ones positive. Let a and b be the non-negative * coefficients and c the negative one. In that case, v will cross the * triangle with vertices (a, b, -c). Since we know that v crosses the * icosahedron triangle and the only sub-triangle that contains the set of * points (seen as vectors) that cross the triangle (a, b, -c) is the * middle triangle's neighbor with respect to a and b, then that * sub-triangle is the one crossed by v. */ if (!is_zero(w.x) && w.x < 0) { return 3; } if (!is_zero(w.y) && w.y < 0) { return 1; } if (!is_zero(w.z) && w.z < 0) { return 2; } /* If x >= 0 and y >= 0 and z >= 0, then v crosses the middle triangle. */ return 0; }