#include "AP_Math.h" // a varient of asin() that checks the input ranges and ensures a // valid angle as output. If nan is given as input then zero is // returned. float safe_asin(float v) { if (isnan(v)) { return 0.0; } if (v >= 1.0) { return PI/2; } if (v <= -1.0) { return -PI/2; } return asin(v); } // a varient of sqrt() that checks the input ranges and ensures a // valid value as output. If a negative number is given then 0 is // returned. The reasoning is that a negative number for sqrt() in our // code is usually caused by small numerical rounding errors, so the // real input should have been zero float safe_sqrt(float v) { float ret = sqrt(v); if (isnan(ret)) { return 0; } return ret; }