/// @file AP_MotorsHeli_Quad.h /// @brief Motor control class collective pitch quad helicopter (such as stingray) #pragma once #include #include #include #include "AP_MotorsHeli.h" #include "AP_MotorsHeli_RSC.h" // default collective min, max and midpoints for the rear swashplate #define AP_MOTORS_HELI_QUAD_COLLECTIVE_MIN 1100 #define AP_MOTORS_HELI_QUAD_COLLECTIVE_MAX 1900 #define AP_MOTORS_HELI_QUAD_NUM_MOTORS 4 class AP_MotorsHeli_Quad : public AP_MotorsHeli { public: // constructor AP_MotorsHeli_Quad(uint16_t speed_hz = AP_MOTORS_HELI_SPEED_DEFAULT) : AP_MotorsHeli(speed_hz) { AP_Param::setup_object_defaults(this, var_info); }; // set_update_rate - set update rate to motors void set_update_rate( uint16_t speed_hz ) override; // output_to_motors - sends values out to the motors void output_to_motors() override; // calculate_scalars - recalculates various scalars used void calculate_scalars() override; // calculate_armed_scalars - recalculates scalars that can change while armed void calculate_armed_scalars() override; // has_flybar - returns true if we have a mechanical flybar bool has_flybar() const override { return AP_MOTORS_HELI_NOFLYBAR; } // supports_yaw_passthrought - returns true if we support yaw passthrough bool supports_yaw_passthrough() const override { return false; } // servo_test - move servos through full range of movement void servo_test() override; // var_info for holding Parameter information static const struct AP_Param::GroupInfo var_info[]; protected: // init_outputs void init_outputs () override; // update_motor_controls - sends commands to motor controllers void update_motor_control(RotorControlState state) override; // calculate_roll_pitch_collective_factors - setup rate factors void calculate_roll_pitch_collective_factors (); // move_actuators - moves swash plate to attitude of parameters passed in void move_actuators(float roll_out, float pitch_out, float coll_in, float yaw_out) override; const char* _get_frame_string() const override { return "HELI_QUAD"; } // rate factors float _rollFactor[AP_MOTORS_HELI_QUAD_NUM_MOTORS]; float _pitchFactor[AP_MOTORS_HELI_QUAD_NUM_MOTORS]; float _collectiveFactor[AP_MOTORS_HELI_QUAD_NUM_MOTORS]; float _yawFactor[AP_MOTORS_HELI_QUAD_NUM_MOTORS]; float _out[AP_MOTORS_HELI_QUAD_NUM_MOTORS]; };