/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- #include "AP_Semaphore.h" extern "C" { #include #include #include } #if defined(ARDUINO) && ARDUINO >= 100 #include "Arduino.h" #else #include "WConstants.h" #endif // Constructor AP_Semaphore::AP_Semaphore() { } // get - to claim ownership of the semaphore bool AP_Semaphore::get(void* caller) { bool result = false; cli(); if( !_taken ) { _taken = true; _owner = caller; result = true; } sei(); return result; } // release - to give up ownership of the semaphore // returns true if successfully released bool AP_Semaphore::release(void* caller) { ap_semaphore_callback callback_fn; // check legitimacy of release call if( caller != _owner ) { return false; } // if another process is waiting immediately call it's call back function if( _waiting_callback != NULL ) { // give ownership to waiting process _owner = _waiting_owner; callback_fn = _waiting_callback; // clear waiting process _waiting_callback = NULL; _waiting_owner = NULL; // callback callback_fn(); } // give up the semaphore _taken = false; return true; } // call_on_release - returns true if caller successfully added to the queue to be called back bool AP_Semaphore::call_on_release(void* caller, ap_semaphore_callback callback_fn) { bool result = false; cli(); if( _waiting_owner == NULL ) { _waiting_owner = caller; _waiting_callback = callback_fn; result = true; } sei(); return result; }