/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- /* * vector3.cpp * Copyright (C) Andrew Tridgell 2012 * * This file is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This file is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "AP_Math.h" #define HALF_SQRT_2 0.70710678118654757 // rotate a vector by a standard rotation, attempting // to use the minimum number of floating point operations template void Vector3::rotate(enum Rotation rotation) { T tmp; switch (rotation) { case ROTATION_NONE: case ROTATION_MAX: return; case ROTATION_YAW_45: { tmp = HALF_SQRT_2*(x - y); y = HALF_SQRT_2*(x + y); x = tmp; return; } case ROTATION_YAW_90: { tmp = x; x = -y; y = tmp; return; } case ROTATION_YAW_135: { tmp = -HALF_SQRT_2*(x + y); y = HALF_SQRT_2*(x - y); x = tmp; return; } case ROTATION_YAW_180: x = -x; y = -y; return; case ROTATION_YAW_225: { tmp = HALF_SQRT_2*(y - x); y = -HALF_SQRT_2*(x + y); x = tmp; return; } case ROTATION_YAW_270: { tmp = x; x = y; y = -tmp; return; } case ROTATION_YAW_315: { tmp = HALF_SQRT_2*(x + y); y = HALF_SQRT_2*(y - x); x = tmp; return; } case ROTATION_ROLL_180: { y = -y; z = -z; return; } case ROTATION_ROLL_180_YAW_45: { tmp = HALF_SQRT_2*(x + y); y = HALF_SQRT_2*(x - y); x = tmp; z = -z; return; } case ROTATION_ROLL_180_YAW_90: { tmp = x; x = y; y = tmp; z = -z; return; } case ROTATION_ROLL_180_YAW_135: { tmp = HALF_SQRT_2*(y - x); y = HALF_SQRT_2*(y + x); x = tmp; z = -z; return; } case ROTATION_PITCH_180: { x = -x; z = -z; return; } case ROTATION_ROLL_180_YAW_225: { tmp = -HALF_SQRT_2*(x + y); y = HALF_SQRT_2*(y - x); x = tmp; z = -z; return; } case ROTATION_ROLL_180_YAW_270: { tmp = x; x = -y; y = -tmp; z = -z; return; } case ROTATION_ROLL_180_YAW_315: { tmp = HALF_SQRT_2*(x - y); y = -HALF_SQRT_2*(x + y); x = tmp; z = -z; return; } } } // vector cross product template Vector3 Vector3::operator %(const Vector3 &v) const { Vector3 temp(y*v.z - z*v.y, z*v.x - x*v.z, x*v.y - y*v.x); return temp; } // dot product template T Vector3::operator *(const Vector3 &v) const { return x*v.x + y*v.y + z*v.z; } template float Vector3::length(void) const { return (T)sqrt(*this * *this); } // only define for signed numbers template void Vector3::rotate(enum Rotation); template float Vector3::length(void) const; template Vector3 Vector3::operator %(const Vector3 &v) const; template float Vector3::operator *(const Vector3 &v) const;