/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
/*
simple socket handling class for systems with BSD socket API
*/
#include
#include
#if AP_NETWORKING_SOCKETS_ENABLED || defined(AP_SOCKET_NATIVE_ENABLED)
#ifndef SOCKET_CLASS_NAME
#error "Don't include Socket.hpp directly"
#endif
#define IP4_STR_LEN 16
class SOCKET_CLASS_NAME {
public:
SOCKET_CLASS_NAME(bool _datagram);
SOCKET_CLASS_NAME(bool _datagram, int _fd);
~SOCKET_CLASS_NAME();
bool connect(const char *address, uint16_t port);
bool connect_timeout(const char *address, uint16_t port, uint32_t timeout_ms);
bool bind(const char *address, uint16_t port);
bool reuseaddress() const;
bool set_blocking(bool blocking) const;
bool set_cloexec() const;
void set_broadcast(void) const;
ssize_t send(const void *pkt, size_t size) const;
ssize_t sendto(const void *buf, size_t size, const char *address, uint16_t port);
ssize_t sendto(const void *buf, size_t size, uint32_t address, uint16_t port);
ssize_t recv(void *pkt, size_t size, uint32_t timeout_ms);
// return the IP address and port of the last received packet
void last_recv_address(const char *&ip_addr, uint16_t &port) const;
// return the IP address and port of the last received packet, using caller supplied buffer
const char *last_recv_address(char *ip_addr_buf, uint8_t buflen, uint16_t &port) const;
// return the IP address and port of the last received packet
bool last_recv_address(uint32_t &ip_addr, uint16_t &port) const;
// return true if there is pending data for input
bool pollin(uint32_t timeout_ms);
// return true if there is room for output data
bool pollout(uint32_t timeout_ms);
// start listening for new tcp connections
bool listen(uint16_t backlog) const;
// close socket
void close(void);
// accept a new connection. Only valid for TCP connections after
// listen has been used. A new socket is returned
SOCKET_CLASS_NAME *accept(uint32_t timeout_ms);
// get a FD suitable for read selection
int get_read_fd(void) const {
return fd_in != -1? fd_in : fd;
}
// create a new socket with same fd, but new memory
// the old socket gets fd of -1
SOCKET_CLASS_NAME *duplicate(void);
bool is_connected(void) const {
return connected;
}
// access to inet_ntop
static const char *inet_addr_to_str(uint32_t addr, char *dst, uint16_t len);
// access to inet_pton
static uint32_t inet_str_to_addr(const char *ipstr);
private:
bool datagram;
// we avoid using struct sockaddr_in here to keep support for
// mixing native sockets and lwip sockets in SITL
uint32_t last_in_addr[4];
bool is_multicast_address(struct sockaddr_in &addr) const;
int fd = -1;
// fd_in is used for multicast UDP
int fd_in = -1;
bool connected;
void make_sockaddr(const char *address, uint16_t port, struct sockaddr_in &sockaddr);
};
#endif // AP_NETWORKING_SOCKETS_ENABLED