/* Please contribute your ideas! See https://ardupilot.org/dev for details This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* a class to allow for FLASH to be used as a memory backed storage backend for any HAL. The basic methodology is to use a log based storage system over two flash sectors. Key design elements: - erase of sectors only called on init, as erase will lock the flash and prevent code execution - write using log based system - read requires scan of all log elements. This is expected to be called rarely - assumes flash that erases to 0xFF and where writing can only clear bits, not set them - assumes flash sectors are much bigger than storage size. If they aren't then caller can aggregate multiple sectors. Designed for 128k flash sectors with 16k storage size. - assumes two flash sectors are available */ #pragma once #include /* we support 3 different types of flash which have different restrictions */ #define AP_FLASHSTORAGE_TYPE_F1 1 // F1 and F3 #define AP_FLASHSTORAGE_TYPE_F4 2 // F4 and F7 #define AP_FLASHSTORAGE_TYPE_H7 3 // H7 #define AP_FLASHSTORAGE_TYPE_G4 4 // G4 #ifndef AP_FLASHSTORAGE_TYPE #if defined(STM32F1) || defined(STM32F3) /* the STM32F1 and STM32F3 can't change individual bits from 1 to 0 unless all bits in the 16 bit word are 1 */ #define AP_FLASHSTORAGE_TYPE AP_FLASHSTORAGE_TYPE_F1 #elif defined(STM32H7) /* STM32H7 can only write in 32 byte chunks, and must only write when all bits are 1 */ #define AP_FLASHSTORAGE_TYPE AP_FLASHSTORAGE_TYPE_H7 #elif defined(STM32G4) /* STM32G4 can only write in 8 byte chunks, and must only write when all bits are 1 */ #define AP_FLASHSTORAGE_TYPE AP_FLASHSTORAGE_TYPE_G4 #else // F4, F7 /* STM32HF4 and STM32H7 can update bits from 1 to 0 */ #define AP_FLASHSTORAGE_TYPE AP_FLASHSTORAGE_TYPE_F4 #endif #endif /* The StorageManager holds the layout of non-volatile storeage */ class AP_FlashStorage { private: #if AP_FLASHSTORAGE_TYPE == AP_FLASHSTORAGE_TYPE_H7 // need to write in 32 byte chunks, with 2 byte header static const uint8_t block_size = 30; static const uint8_t max_write = block_size; #elif AP_FLASHSTORAGE_TYPE == AP_FLASHSTORAGE_TYPE_G4 // write in 8 byte chunks, with 2 byte header static const uint8_t block_size = 6; static const uint8_t max_write = block_size; #else static const uint8_t block_size = 8; static const uint8_t max_write = 64; #endif static const uint16_t num_blocks = (HAL_STORAGE_SIZE+(block_size-1)) / block_size; public: // caller provided function to write to a flash sector FUNCTOR_TYPEDEF(FlashWrite, bool, uint8_t , uint32_t , const uint8_t *, uint16_t ); // caller provided function to read from a flash sector. Only called on init() FUNCTOR_TYPEDEF(FlashRead, bool, uint8_t , uint32_t , uint8_t *, uint16_t ); // caller provided function to erase a flash sector. Only called from init() FUNCTOR_TYPEDEF(FlashErase, bool, uint8_t ); // caller provided function to indicate if erasing is allowed FUNCTOR_TYPEDEF(FlashEraseOK, bool); // constructor. AP_FlashStorage(uint8_t *mem_buffer, // buffer of storage_size bytes uint32_t flash_sector_size, // size of each flash sector in bytes FlashWrite flash_write, // function to write to flash FlashRead flash_read, // function to read from flash FlashErase flash_erase, // function to erase flash FlashEraseOK flash_erase_ok); // function to check if erasing allowed // initialise storage, filling mem_buffer with current contents bool init(void); // erase sectors and re-initialise bool erase(void) WARN_IF_UNUSED { return erase_all(); } // re-initialise storage, using current mem_buffer bool re_initialise(void) WARN_IF_UNUSED; // switch full sector - should only be called when safe to have CPU // offline for considerable periods as an erase will be needed bool switch_full_sector(void) WARN_IF_UNUSED; // write some data to storage from mem_buffer bool write(uint16_t offset, uint16_t length) WARN_IF_UNUSED; // fixed storage size static const uint16_t storage_size = HAL_STORAGE_SIZE; private: uint8_t *mem_buffer; const uint32_t flash_sector_size; FlashWrite flash_write; FlashRead flash_read; FlashErase flash_erase; FlashEraseOK flash_erase_ok; uint8_t current_sector; uint32_t write_offset; uint32_t reserved_space; bool write_error; // 24 bit signature #if AP_FLASHSTORAGE_TYPE == AP_FLASHSTORAGE_TYPE_F4 static const uint32_t signature = 0x51685B; #elif AP_FLASHSTORAGE_TYPE == AP_FLASHSTORAGE_TYPE_F1 static const uint32_t signature = 0x51; #elif AP_FLASHSTORAGE_TYPE == AP_FLASHSTORAGE_TYPE_H7 static const uint32_t signature = 0x51685B62; #elif AP_FLASHSTORAGE_TYPE == AP_FLASHSTORAGE_TYPE_G4 static const uint32_t signature = 0x1586B562; #else #error "Unknown AP_FLASHSTORAGE_TYPE" #endif // sector states, representation depends on storage type enum SectorState { SECTOR_STATE_AVAILABLE = 1, SECTOR_STATE_IN_USE = 2, SECTOR_STATE_FULL = 3, SECTOR_STATE_INVALID = 4 }; // header in first word of each sector struct sector_header { #if AP_FLASHSTORAGE_TYPE == AP_FLASHSTORAGE_TYPE_F4 uint32_t state1:8; uint32_t signature1:24; #elif AP_FLASHSTORAGE_TYPE == AP_FLASHSTORAGE_TYPE_F1 uint32_t state1:32; uint32_t signature1:16; #elif AP_FLASHSTORAGE_TYPE == AP_FLASHSTORAGE_TYPE_H7 // needs to be 96 bytes on H7 to support 3 states uint32_t state1; uint32_t signature1; uint32_t pad1[6]; uint32_t state2; uint32_t signature2; uint32_t pad2[6]; uint32_t state3; uint32_t signature3; uint32_t pad3[6]; #elif AP_FLASHSTORAGE_TYPE == AP_FLASHSTORAGE_TYPE_G4 // needs to be 24 bytes on G4 to support 3 states uint32_t state1; uint32_t signature1; uint32_t state2; uint32_t signature2; uint32_t state3; uint32_t signature3; #endif bool signature_ok(void) const; SectorState get_state() const; void set_state(SectorState state); }; enum BlockState { BLOCK_STATE_AVAILABLE = 0x3, BLOCK_STATE_WRITING = 0x1, BLOCK_STATE_VALID = 0x0 }; // header of each block of data struct block_header { uint16_t state:2; uint16_t block_num:11; uint16_t num_blocks_minus_one:3; }; // amount of space needed to write full storage static const uint32_t reserve_size = (storage_size / max_write) * (sizeof(block_header) + max_write) + max_write; // load data from a sector bool load_sector(uint8_t sector) WARN_IF_UNUSED; // erase a sector and write header bool erase_sector(uint8_t sector, bool mark_available) WARN_IF_UNUSED; // erase all sectors and reset bool erase_all() WARN_IF_UNUSED; // write all of mem_buffer to current sector bool write_all() WARN_IF_UNUSED; // return true if all bytes are zero bool all_zero(uint16_t ofs, uint16_t size) WARN_IF_UNUSED; // switch to next sector for writing bool switch_sectors(void) WARN_IF_UNUSED; // _switch_full_sector is protected by switch_full_sector to avoid // an infinite recursion problem; switch_full_sectory calls // write() which can call switch_full_sector. This has been seen // in practice. bool protected_switch_full_sector(void) WARN_IF_UNUSED; bool in_switch_full_sector; };