/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- /* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* multicopter simulator class */ #include "SIM_Multicopter.h" #include #include using namespace SITL; static const Motor quad_plus_motors[] = { Motor(AP_MOTORS_MOT_1, 90, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2), Motor(AP_MOTORS_MOT_2, -90, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4), Motor(AP_MOTORS_MOT_3, 0, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 1), Motor(AP_MOTORS_MOT_4, 180, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3), }; static const Motor quad_x_motors[] = { Motor(AP_MOTORS_MOT_1, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1), Motor(AP_MOTORS_MOT_2, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3), Motor(AP_MOTORS_MOT_3, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 4), Motor(AP_MOTORS_MOT_4, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2), }; static const Motor hexa_motors[] = { Motor(AP_MOTORS_MOT_1, 0, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 1), Motor(AP_MOTORS_MOT_2, 180, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4), Motor(AP_MOTORS_MOT_3,-120, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 5), Motor(AP_MOTORS_MOT_4, 60, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2), Motor(AP_MOTORS_MOT_5, -60, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 6), Motor(AP_MOTORS_MOT_6, 120, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3) }; static const Motor hexax_motors[] = { Motor(AP_MOTORS_MOT_1, 90, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2), Motor(AP_MOTORS_MOT_2, -90, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 5), Motor(AP_MOTORS_MOT_3, -30, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 6), Motor(AP_MOTORS_MOT_4, 150, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3), Motor(AP_MOTORS_MOT_5, 30, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1), Motor(AP_MOTORS_MOT_6,-150, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 4) }; static const Motor octa_motors[] = { Motor(AP_MOTORS_MOT_1, 0, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 1), Motor(AP_MOTORS_MOT_2, 180, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 5), Motor(AP_MOTORS_MOT_3, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2), Motor(AP_MOTORS_MOT_4, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4), Motor(AP_MOTORS_MOT_5, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 8), Motor(AP_MOTORS_MOT_6, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 6), Motor(AP_MOTORS_MOT_7, -90, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 7), Motor(AP_MOTORS_MOT_8, 90, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3) }; static const Motor octa_quad_motors[] = { Motor(AP_MOTORS_MOT_1, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1), Motor(AP_MOTORS_MOT_2, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 7), Motor(AP_MOTORS_MOT_3, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 5), Motor(AP_MOTORS_MOT_4, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3), Motor(AP_MOTORS_MOT_5, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 8), Motor(AP_MOTORS_MOT_6, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2), Motor(AP_MOTORS_MOT_7, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4), Motor(AP_MOTORS_MOT_8, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 6) }; /* table of supported frame types */ static Frame supported_frames[] = { Frame("+", 4, quad_plus_motors), Frame("quad", 4, quad_plus_motors), Frame("copter", 4, quad_plus_motors), Frame("x", 4, quad_x_motors), Frame("hexa", 6, hexa_motors), Frame("hexax", 6, hexax_motors), Frame("octa", 8, octa_motors), Frame("octa-quad", 8, octa_quad_motors) }; void Frame::init(float _mass, float hover_throttle, float _terminal_velocity, float _terminal_rotation_rate) { mass = _mass; /* scaling from total motor power to Newtons. Allows the copter to hover against gravity when each motor is at hover_throttle */ thrust_scale = (mass * GRAVITY_MSS) / (num_motors * hover_throttle); terminal_velocity = _terminal_velocity; terminal_rotation_rate = _terminal_rotation_rate; } /* find a frame by name */ Frame *Frame::find_frame(const char *name) { for (uint8_t i=0; i < ARRAY_SIZE(supported_frames); i++) { if (strcasecmp(name, supported_frames[i].name) == 0) { return &supported_frames[i]; } } return NULL; } MultiCopter::MultiCopter(const char *home_str, const char *frame_str) : Aircraft(home_str, frame_str), frame(NULL) { frame = Frame::find_frame(frame_str); if (frame == NULL) { printf("Frame '%s' not found", frame_str); exit(1); } frame->init(1.5, 0.51, 15, 4*radians(360)); frame_height = 0.1; } // calculate rotational and linear accelerations void Frame::calculate_forces(const Aircraft &aircraft, const Aircraft::sitl_input &input, Vector3f &rot_accel, Vector3f &body_accel) { // rotational acceleration, in rad/s/s, in body frame float thrust = 0.0f; // newtons for (uint8_t i=0; i 0) { // rotational air resistance const Vector3f &gyro = aircraft.get_gyro(); rot_accel.x -= gyro.x * radians(400.0) / terminal_rotation_rate; rot_accel.y -= gyro.y * radians(400.0) / terminal_rotation_rate; rot_accel.z -= gyro.z * radians(400.0) / terminal_rotation_rate; } if (terminal_velocity > 0) { // air resistance Vector3f air_resistance = -aircraft.get_velocity_ef() * (GRAVITY_MSS/terminal_velocity); body_accel += aircraft.get_dcm().transposed() * air_resistance; } // add some noise const float gyro_noise = radians(0.1); const float accel_noise = 0.3; const float noise_scale = thrust / (thrust_scale * num_motors); rot_accel += Vector3f(aircraft.rand_normal(0, 1), aircraft.rand_normal(0, 1), aircraft.rand_normal(0, 1)) * gyro_noise * noise_scale; body_accel += Vector3f(aircraft.rand_normal(0, 1), aircraft.rand_normal(0, 1), aircraft.rand_normal(0, 1)) * accel_noise * noise_scale; } // calculate rotational and linear accelerations void MultiCopter::calculate_forces(const struct sitl_input &input, Vector3f &rot_accel, Vector3f &body_accel) { frame->calculate_forces(*this, input, rot_accel, body_accel); } /* update the multicopter simulation by one time step */ void MultiCopter::update(const struct sitl_input &input) { // how much time has passed? Vector3f rot_accel; calculate_forces(input, rot_accel, accel_body); update_dynamics(rot_accel); if (on_ground(position)) { // zero roll/pitch, but keep yaw float r, p, y; dcm.to_euler(&r, &p, &y); dcm.from_euler(0, 0, y); position.z = -(ground_level + frame_height - home.alt*0.01f); } // update lat/lon/altitude update_position(); }