// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: t -*- // Assorted useful math operations for ArduPilot(Mega) #include #include #include "vector2.h" #include "vector3.h" #include "matrix3.h" #include "quaternion.h" #include "polygon.h" // define AP_Param types AP_Vector3f and Ap_Matrix3f AP_PARAMDEFV(Matrix3f, Matrix3f, AP_PARAM_MATRIX3F); AP_PARAMDEFV(Vector3f, Vector3f, AP_PARAM_VECTOR3F); // a varient of asin() that always gives a valid answer. float safe_asin(float v); // a varient of sqrt() that always gives a valid answer. float safe_sqrt(float v); // create a rotation matrix given some euler angles void rotation_matrix_from_euler(Matrix3f &m, float roll, float pitch, float yaw); // calculate euler angles from a rotation matrix void calculate_euler_angles(const Matrix3f &m, float *roll, float *pitch, float *yaw); // create a quaternion from Euler angles void quaternion_from_euler(Quaternion &q, float roll, float pitch, float yaw); // create eulers from a quaternion void euler_from_quaternion(const Quaternion &q, float *roll, float *pitch, float *yaw); // convert a quaternion to a rotation matrix void quaternion_to_rotation_matrix(const Quaternion &q, Matrix3f &m); // convert a vector in earth frame to a vector in body frame, // assuming body current rotation is given by a quaternion void quaternion_earth_to_body(const Quaternion &q, Vector3f &v);